Specialized Magic Feat

Prothall

First Post
What do you think of this feat? I think it's moderately balanced, but does it work as far as letting you play that wizard who's, say, a water mage? Just looking for feedback.

Specialized Magic [General]

Benefits: Pick any spell subtype. All spells you cast have that subtype. Any spell that already had that subtype is cast at +1 Caster level. Any spell that had an opposing subtype (Water/Fire, Earth/Air, etc.) can either not be cast by your character or is cast at -1 Caster level (as chosen by your DM).

Special: This feat may only be taken the first time a character takes a level in a spellcasting class or on the first opportunity after taking levels in such a class.
 
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Tolen Mar

First Post
Well, I like it, by itself anyway. It's very similar to my AU idea.

The problem is, it kinda duplicates the default sepecialist rules as they already exist. (unless Im remembering wrong, my 3.5 books are packed away at the moment.)
 

sledged

First Post
Prothall said:
Specialized Magic [General]

Benefits: Pick any spell subtype. All spells you cast have that subtype. Any spell that already had that subtype is cast at +1 Caster level. Any spell that had an opposing subtype (Water/Fire, Earth/Air, etc.) can either not be cast by your character or is cast at -1 Caster level (as chosen by your DM).

Special: This feat may only be taken the first time a character takes a level in a spellcasting class or on the first opportunity after taking levels in such a class.
Given the option, I'd rather have Spell Focus (fire, water, earth, air, law, sonic, acid, good, chaos, evil, etc...).
 

Prothall

First Post
Tolen Mar: I think you're a touch confused... The default specialist rules don't have anything like this, I believe. You do that by school, not subtype.

sledged: I assume that's because it has little in the way of real benefits? Any suggestion there to make it better?
 

sledged

First Post
Prothall said:
sledged: I assume that's because it has little in the way of real benefits? Any suggestion there to make it better?
Well, the problem is that all the obvious methods of improving spellcasting by school/subschool/descriptor have already been done. Also, not all descriptors have an (obvious) opposing discriptor, such as sonic, death, fear, etc, and some seem to have more than one (e.g. fire would oppose both cold and water). So you either need to define those opposed discriptors or allow the character to choose one.

You could allow the caster to spontaneously cast a spell with said descriptor x times a day. Or apply a metamagic feat without increasing the casting time x times a day for those that don't prepare spells.
 

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