D&D 5E Spectulation: What do you think the next adventure path that WotC will come out with?

I believe it is very likely they are going to break the September/April cycle (not sure if 3 entries is enough to establish a cycle) and push back the next storyline a bit to give Neverwinter (MMORPG) and Sword Coast Legends (CRPG) time to sync back up.

Lots of players still in Out of the Abyss, Princes and Tiamat. Perkins hinted that they were responding to people playing the campaigns longer.

Neverwinter just started the Underdark in November, and it won't hit the Xbox until next month.

Monster Menagerie (Icons of the Realms - WizKids) got pushed back to April since Paizo's Rusty Dragon Inn set just released this week (Pathfinder Battles - WizKids).


Shorter adventure dropping in May and an even shorter one in November (the multiple path one). Instead of yet another round of 1-4 Adventures at Gen Con they'll showcase the 5-9 range.
 
Last edited:

log in or register to remove this ad

It would be cool if the next thing they did stepped away from the now-traditional mega-adventure and went for something different. One thing I in particular would like to see would be a hexcrawl-focused sourcebook/campaign - I'm thinking something along the lines of what Fria Ligan are doing with Mutant Year Zero. For some reason, the PCs are in a fairly primitive "home base" where little is known about the outside world - some landmarks, and possibly a few lost legends. It is up to the PCs (and possibly rival groups) to explore the surrounding area, enriching both themselves and the home base in the process, and perhaps guide the development of their settlement.

The book would have two primary parts: one about how to run an exploration-based campaign, including how to make travel itself more challenging (perhaps including something like The One Ring's weariness rules - travel through the wilderness takes its toll, and you need to rest in a safe place to recover. In Mutant Year Zero, this aspect is handled through radiation.), how to deal with knowledge-type skills in a mostly unknown world, and stuff like that. The other part would be a worked example, with LOTS of random tables and a bunch of fixed places as well, preferably with some sort of story evolving through the exploration (encountering other humanoids for the first time, learning what they're all about, and stuff like that.

A big advantage of something like this is that it's fairly low-prep for DMs - I know that in Mutant Year Zero, our GM could run the game with virtually zero preparation, either with us exploring and drawing cards to see what's out there (unless that particular area was pre-determined), or by drawing random events happening in the home base.
 


Mearls tweeted that he's delayed ranger work because he is super busy working on something that starts with a silent p. Which kinda rules out psionics this season, I think, cause it should already be done, right.
 


Well, someone asked Mearls on twitter when we'd be seeing sneak peaks of upcoming products, and on Jan 1, he answered "Sooooooooooooon"

We'll see what that means, but I always figure when you put extra o's in the word soon, that we shouldn't have to wait very long.

AD
 

Mearls tweeted that he's delayed ranger work because he is super busy working on something that starts with a silent p. Which kinda rules out psionics this season, I think, cause it should already be done, right.

Or maybe he's working on something pterosaur-related.
 




Remove ads

Top