Spell Focus - Still Worth It?

Knowledge Sinkhole said:


Well, if casters are worthless unless they take two specific feats, then there are some bigger problems here. I frankly don't think that it is nearly as bad as you think; it just means that casters will be forced to use no-save spells more often. Considering the relatively small number of useful combat spells without saves, this just means that we're apt to see much less variety in spells. Or, as you mentioned, much weakened casters.

See my comments below. I do think that you will see less variety.

But hey, I suppose it's not all bad; with spell focus and greater spell focus nerfed, NPC casters won't be nearly as dangerous.

Amazing. I don't post that often, however, when I do start a new topic, I seem to generate quite a bit of controversy. Anyway, I have been reading the responses with a fair amount of interest, and here are my additional thoughts on this:

1. SF, and GSF are not completely useless; just not as effective as they used to be. Nobody would argue with the fact that any feat that grants a bonus of some sort is useful.

2. My original comment that they were "must haves" really relate more to some specific schools, particularly enchantment, necromancy, and possibly illusion. Why these schools, and not some others? Well, simply because many of the spells from these schools fall into the category of "all or nothing". If an opponent makes his save against many evocation spells, for example, the opponent will still take damage, however, against many spells from the foregoing schools, there is no effect whatsoever. As a result, feats that increase the caster's DC to save against spells from these schools become vitally important, when compared to DC's to save from other schools. In fact, in contrast, taking SF for Divination would be useless in almost all circumstances.

3. My opinion (just an opinion) is that comparing SF feats to other feats (a bit dodgy at the best of times and maybe a bit of an apples to oranges comparison anyway), is that the +1 increase to the DC may not be entirely comparable to the feat spell penetration, or in the case of a fighter WF at +1. Why? Well, as some other posters have mentioned, WF applies to all fighter attacks with a chosen weapon, SF applies only to spells from a specific school, and not all spells will necessarily have a save attached to them. For example, certain spells affect oneself, and not an opponent. So, your ability to apply the SF bonus to spells becomes increasingly limited only to certain spells that a spellcaster might have memorized.

Secondly, when comparing the SF feat to spell penetration, the obvious is that SF is now +1, whereas SP is +2. On the surface, it is obvious that SP is now better since it applies to all schools whereas SF only applies to the chosen school. Of course, the comparison isn't that simple since not all opponents will have SR, but all opponents have a save. I would however, argue that SF should perhaps have remained at +2 since the offset that it only applies to one school, may offset the fact that SP applies to all schools, but only to particular opponents. Again, a matter of opinion.

4. Some posters have suggested (a bit sarcastically, I think) that any wizard/sorcerer should have a variety of spells memorized/prepared from different schools anyway. There is some truth to that, however, again, it isn't as simple when looking at sorcerers and specialist wizards. Sorcerers, in particular, are severely limited in their spell selection by the nature of the class. In effect, what we are saying is that all sorcerers should really just focus on spells that are uber damage causing spells since they will always be able to deal some damage then. I think that this is a bit of a crock myself. The great thing about this edition of the game is that you have a tremendous amount of choice and flexibility. If I choose to play a sorcerer with a more subtle nature who focuses on illusion for example, I should have the ability to do that, and not get locked into a stereotype. The same argument applies to a lesser extent to the specialist wizard.

5. The comparison to feats such as Great Fortitude and Iron Will has some merit, I believe. If these feats increase your save by +2, or in a sense 4 ability points, why shouldn't SF be a +2 bonus, particularly when the increased save feats are for all effects, not just spells, but SF is for spells from a specific school. I personally believe that there is a disconnect.

6. Lastly, trying to beat the saving throw for many monsters at high levels is extremely difficult; so difficult that if you consider a wizard casting a 9th level spell who has an Int bonus of +5, the save DC is 24. There are a great many monsters, for example, many demons or devils that have bonuses that are at least +14 or higher before considering any magic items that they may have, or their SR, effectively providing a second saving throw if you will. Not to mention buffed up NPC characters. So, SF at +2 and GSF at +2 become far more important to spell casters at high level. If they can't damage high level creatures with their spells, the average wizard will get the living hell beaten out of them (pun intended.

In any event, I think that my original question might have been a bit flippant, and my conclusion is that SF and GSF are still useful at +1, but perhaps not quite as desirable as certain other feats might be. It is of course, a matter of taste and opinion. I think that I do agree with some posters that at +2, it could (I don't think so) have been overpowered, but at +1 it might be underpowered. Too bad you can't have a +1.5.

Sorry, for the long-winded reply.

Cheers
 

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I suppose I should have specified more carefully: sorcerors and wizards who focus their spell selection in one area that generally allows saves (enchantments, illusions, area effect evocations, necromancy etc) need to have both feats in order to be effective at all.

Clerics and druids (who don't focus on offensive magic), summoners, generalists (who take a wide variety of spells from different schools), evokers who specialize in spells without saves (magic missile, scorching ray, ice storm, wall of fire, wall of force, meteor swarm, quickened magic missile, etc), and spellcasters who focus on buffing themselves or party members will be unaffected by this change.

In short, they remain must have feats for the people they were must have feats for before the 3.5 change. It's just that now instead of making spell focus making characters effective and greater spell focus making them effective when opposing strong saves, they need both feats in order to be mediocre.

Knowledge Sinkhole said:
Well, if casters are worthless unless they take two specific feats, then there are some bigger problems here. I frankly don't think that it is nearly as bad as you think; it just means that casters will be forced to use no-save spells more often. Considering the relatively small number of useful combat spells without saves, this just means that we're apt to see much less variety in spells. Or, as you mentioned, much weakened casters.

But hey, I suppose it's not all bad; with spell focus and greater spell focus nerfed, NPC casters won't be nearly as dangerous.
 


I think it's still a decent feat.

A spellcaster can pick on his opponent's good save - often, but not always, as Elder has pointed out. A spellcaster can sometimes attack multiple opponents at once, as well.

In any event, spells (except direct damage) are usually stronger than a full-round attack, since they can often disable or slay their opponent(s) outright.
 

I wonder how many people who are praising the Spell Focus nerf have actually played high-level spellcasters. After seeing so many of my spells roll off of enemies like water off a duck's back due to the extremely high saving throw bonuses many powerful enemies have (coupled with spell resistance in many cases), I grew very frustrated with the game. Given that SF has been nerfed, and many enemies have gotten saving throw boosts in 3.5, I probably wouldn't play a caster again if the campaign was going past 10th level or so.

And I definitely wouldn't take Spell Focus under any circumstances. It's just a crap feat these days.
 





Grog said:
I wonder how many people who are praising the Spell Focus nerf have actually played high-level spellcasters. After seeing so many of my spells roll off of enemies like water off a duck's back due to the extremely high saving throw bonuses many powerful enemies have (coupled with spell resistance in many cases), I grew very frustrated with the game. Given that SF has been nerfed, and many enemies have gotten saving throw boosts in 3.5, I probably wouldn't play a caster again if the campaign was going past 10th level or so.

Yup. One of my points exactly. To an extent, we are reduced to going with spells that still have some effect even if there is save.

And I definitely wouldn't take Spell Focus under any circumstances. It's just a crap feat these days.
 

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