Spell Focus - Still Worth It?

ruleslawyer said:
Word is that the upcoming 3.5 FR Players' Guide will change SCP to confer only the bonus spells rather than the +1 DC.

All right, let's hear it for balance by lowest common denominator!

Maybe next they'll change the rules so wizards have to make a DC 20 Intelligence check every time they cast a spell or the spell fails. After all, can't have players getting too much power in their greedy little hands, can we?
 

log in or register to remove this ad

Grog said:
All right, let's hear it for balance by lowest common denominator!

Maybe next they'll change the rules so wizards have to make a DC 20 Intelligence check every time they cast a spell or the spell fails. After all, can't have players getting too much power in their greedy little hands, can we?
I think Grog has a good point here. Although a lot of spells are far more powerful and effective than even a buffed-up fighter's full attack, they still need to "hit" to be effective. Monks faced a much similar problem in 3.0: They had a bunch of attack, but didn't hit as often as fighters and never caused as much damage. If a 15th-level fighter caused 15d6+30 points of damage every time he attacked and had 8 attacks each round, but had a total attack bonus of +2, he wouldn't be much use despite the high damage. At those levels you simply can't hit anything with a lousy +2 attack bonus. Same goes for wizards and their spells.

- Cyraneth
 

Paragon249 said:
Spell Focus is now worthless. Reasons.
A - Saves have a D20 roll added to their base number and spell DC's do not.
B - Not all Spells have saving throws, so even if your a specialist and only cast from youur school, some of your spells are not going to be affected.
C - There is still Spell Resistance, which your DC has no effect on.

Now worthless? Quite a heavy statement, considering that the difference between old and new SF only matters 5% of the time (that is, when the target would succeed his save against new SF but not old SF). If the average wizard casts 10 spells of that school per day on average, he'll notice it every other day.

With evocation it's a bit different, since multiple saving throws are rolled with each spell. But then again your point B makes it even rarer for the difference to come into play.

Just saying that if it's worthless feat now, it was that already in 3.0e.
 

Elder-Basilisk said:
I suppose I should have specified more carefully: sorcerors and wizards who focus their spell selection in one area that generally allows saves (enchantments, illusions, area effect evocations, necromancy etc) need to have both feats in order to be effective at all.

I hope you don't mean that with one feat only they would be ineffective, unless you think that such a spellcaster without an 18 in his primary score is unplayable.

I used to consider the 3e SF and GSF more useful for spellcaster with low spellcasting ability score.
 

Elder-Basilisk said:
I suppose I should have specified more carefully: sorcerors and wizards who focus their spell selection in one area that generally allows saves (enchantments, illusions, area effect evocations, necromancy etc) need to have both feats in order to be effective at all.

I really don't get this. Total of +2 to DCs comes in to play 10% of time with spells that allow saves. Why should that 10% be decisive in evaluating whether sorcerers or wizards are effective at all?

Surely 10% doesn't meant the difference between no useful at all and effective characters?
 

Numion said:


Now worthless?

As in "Not worth the feat slot to get it"

Quite a heavy statement, considering that the difference between old and new SF only matters 5% of the time (that is, when the target would succeed his save against new SF but not old SF). If the average wizard casts 10 spells of that school per day on average, he'll notice it every other day.

Turn that around, with the new feat the bonus will matter once every other day. Worth a feat? Ha!

With evocation it's a bit different, since multiple saving throws are rolled with each spell. But then again your point B makes it even rarer for the difference to come into play.

Just saying that if it's worthless feat now, it was that already in 3.0e.

It was weak in 3.0, its Skill Focus now.
 


Li Shenron said:
I hope you don't mean that with one feat only they would be ineffective, unless you think that such a spellcaster without an 18 in his primary score is unplayable.

I used to consider the 3e SF and GSF more useful for spellcaster with low spellcasting ability score.

Under 3.5, a spellcaster focussed on spells that allow saves without a 17 or 18 prime stat does seem like he'd approach unplayability. (Or at least the playability level of a halfling monk or any other character who's starting with a severe handicap. This is not saying anything about characters focussed on buffing, summoning, and casting spells without saves). In 3.0, a character with GSF could use that to make up for a low score (14 or 15). In 3.5, that character will find that he doesn't have a slim chance of effecting foes on their strong save, he has next to no chance.

Originally posted by Numion

I really don't get this. Total of +2 to DCs comes in to play 10% of time with spells that allow saves. Why should that 10% be decisive in evaluating whether sorcerers or wizards are effective at all?

Surely 10% doesn't meant the difference between no useful at all and effective characters?

You're right, 10% isn't much. Unfortunately, it's nearly all that a spellcaster can do to improve his save DCs in 3.5 And for spellcasters who want to focus their spell selection and actually be enchanters or necromancers (or specialists in any other area that allows saves) increased DCs are necessary because they will often be tossing their spells against a foe's strong save. (Sure, they could change their spell selection to include lots of spells without saves and lots of spells targetting different saves but then they'd be generalists rather than enchanters or necromancers, etc).

And, a spellcaster is rather ineffective if his best spells are only going to have a 50% chance of doing anything. (And that's generous--at high levels, a 36 int character tossing a non-spell focussed 9th level spell against a Balor's strong saves has, IIRC something like a 15-20% chance of getting the Balor to fail his save (assuming he gets past SR). The situation is similar for an 8th level wizard against a dire tiger, etc). In those situations, a 60% chance looks a lot better than 50% (that's a 86% chance of getting the target with one of two spells instead of a 75% chance) and a 25-30% chance looks a lot better than a 15-20% chance. (That's a 50% chance of effecting the target with at least one spell out of two instead of a 30% chance).

It also makes a very significant difference when tossing spells that opponents have trouble saving against. A foe with a +0 will save will usually (58%+) escape a DC 16 hold person spell on the second round (and has a 40+% chance of not being held by the end of his first turn). If the DC is 18, there's better than a 50% chance that the target will not escape the hold until his fourth round. Similarly, a DC 19 slow spell has a significantly better chance of effecting every target than a DC 17 slow spell.

A character focussed in one area of spellcasting can only compete with a generalist if he makes up for the fact that he'll often be using suboptimal spells against his opponents (will saves against wizards and clerics, fort saves against fighters, etc) if he increases his effectiveness in his specialty area to the point that he's devastating where the generalist is merely helpful (fireballs against fighters, glitterdust against rogues, etc) and is still marginally effective in suboptimal conditions (dominate against clerics, etc). If that's not possible (and in 3.5 it isn't without GSF) then specializing in an area that allows saves is a sucker's bet.
 

Elder-Basilisk said:
Under 3.5, a spellcaster focussed on spells that allow saves without a 17 or 18 prime stat does seem like he'd approach unplayability.


...


In 3.0, a character with GSF could use that to make up for a low score (14 or 15). In 3.5, that character will find that he doesn't have a slim chance of effecting foes on their strong save, he has next to no chance.


...


And, a spellcaster is rather ineffective if his best spells are only going to have a 50% chance of doing anything.

I have nothing left to say, we clearly have a different concept of "slim chance".
 

re

If the old Spell Focus feat had only been +1, no one would be complaining right now.

Yes, the new Spell Focus is worth it. It's easily as good as the Weapon Focus feat for a fighter. Boosting your spell DC's for a whole school of spells is as helpful as boosting your attack by 1.
 

Pets & Sidekicks

Remove ads

Top