Markn said:
Any chances of providing 3.5 examples? I have only followed Dungeon for several years and granted they aren't perfect but I haven't seen any examples of mistakes being that flagrant.
I should be careful to note that, if the head in question does not give full (or fully correct) answers, this might not be an alteration of the rules for
speak with dead:
You can cast this spell on a corpse that has been deceased for any amount of time, but the body must be mostly intact to be able to respond. A damaged corpse may be able to give partial answers or partially correct answers, but it must at least have a mouth in order to speak at all.
For reference, DM-Rocco's original post says:
I had a player try and cast speak with dead last night and I told him I was going to limit him to yes or no questions because it was a skeleton and didn't have a mouth. The spell says you need a way of communicating with the creature and they must have a mouth, which a skeleton doesn't have, just a jaw and some teeth.
Which, to me, sounds exactly like what the SRD spell description implies.
If the head in question (Test of the Smoking Eye) can give full/fully correct answers, then this is an example of flagrant rules alterations to match the adventure. If not, then there is no error at all (in this particular case). Does the adventure specify? Or does it assume that the DM knows the rules?
Admittedly, in 3.X, it is much easier to simply make a rules addition. I.e., adding a new feat, spell, prestige class, etc., allows the adventure writer to do just about anything without violating the rules. Hence, fewer flagrant errors creep into adventure production.
RC