Manbearcat
Legend
I have double top secret inside scoop that this was the commercial that inspired the design space for the 5e Champion.
No, that's just your Strawman of my argument. My argument is NOT that balance doesn't matter. My argument is that good and bad are subjective, so what you consider to be bad, another could consider to be good. Pointing out that your subjective opinion on the matter is subjective is not in any way, shape of form an argument that balance does not matter.And it is here that you are now arguing that balance doesn't matter.
"Champion makes it easy to own" would have been a pretty good slogan, if only the subclass actually did make it easier to own.I have double top secret inside scoop that this was the commercial that inspired the design space for the 5e Champion.
No, it was forestalling the fallacy. I'm sorry that bothers you, but that's what it was.No, that's just your Strawman of my argument.
What?!No, it was forestalling the fallacy. I'm sorry that bothers you, but that's what it was.
If you had no intention of making one, you'd have ignored the sentence.
That's probably the best reason why it's popular? They can just say whatever?The only remaining claim is that it is popular, but being popular does not mean it is not bland (rather, I suspect it is popular because it is bland),
I didn't realize this was a competition.How about you stop trying to "forestall" things that were never going to happen and just debate what is being said. You'll do much better in the discussion.
1. Its damage output is sufficient for what 5e expects out of characters.I didn't realize this was a competition.
In that case:
Forestalling the "because it is popular" argument, and setting aside flavor, what makes the Champion good?
That's subjective. If those other options come with classes you dislike or have the wrong flavor, then it's a resounding yes.And, is it good at what it does relative to other options?
It's effective regardless of any other choice available. Now we're back to 5e being easy. 5e is built so that all classes and subclasses are effective. You don't need to feel pressured into trying to get 2 extra points of damage a round.Remember, I am not asking if it is popular, but if it is effective relative to other choices - both in and out of combat.
I'm not saying that it couldn't use a boost, either. I'm saying that it's not bad or bad at damage, because the game was built in such a way that it can't be. You have a personal opinion about it being bad at damage, but the math can't show that. The math will only show that it does less than other subclasses and less doesn't equate to bad.For my own home games I have done a bit of rework for the Champion. I think, if it had been made in a way that increased the overall damage output and out of combat versatility while maintaining the simple playstyle it still would have remained as popular as it was, if not was even more popular.
So while it may be "fine", I don't agree that it couldn't use a boost.