Oni
First Post
Celebrim said:Oni: I whole heartedly disagree that it is too easy to save vs. spells. It is quite easy to design reasonable PC or NPC spell casters whose 9th level spells would have save DC's of 30+. An extreme case might be 18 in prime attribute, raised to 23 by attribute advancement, raised to 28 by inherent bonuses (via wish), raised to 34 via enhancement bonuses (via an item), plus Spell Casting Prodigy, Spell Focus, and Greater Spell Focus. This gives a save DC vs. 9th level spells (in one school) of 36. Supposing this is a save or die spell, if you have less than a +16 Fort bonus, you die on anything but a natural 20. If you have less than a +26 Fort bonus, you are likely to die. Supposing this is an enchantment, if you have less than a +16 Will bonus, then you are my slave. If this spell is a save or die or mass save or die spell (like Wail of the Banshee or Weird) or a potent enchantment (like a Heightened Dominate Person or even a Heightened Chain Dominate Person), then its likely to be curtains for just about any group (PC or NPC) that isn't prepared.
Now take Spellcasting Prodigy out of the picture, we've just reduced the DC by one whole point, see the difference? Well I don't see much of a difference Spellcasting Prodigy hardly seems to be the game breaker here, and as far as I can tell it really matters little if you take it or not. You would be better off scraping it and going for Skillfocus: spellcraft, and head toward the archmage Prc if you really into high save DC's, of course you could do both, but then your back to the fact that its only a difference of one point, 5% difference on the roll of a d20, and a wizard can only obtain a limited number of feats, why rob yourself of a metamagic feat, or item creation feat over a measily 5%. I guess what I'm failing to understand is why it is so essential that every spellcaster take it at first level (and thus why it is broken since this seems to be the reason everyone keeps citing).