Henadic Theologian
Legend
Spellfire Sorceror what did you score it Green/Yellow/Red?
I’d rate it yellow. It’s not bad per se but it also just doesn’t feel like spellfire to me.
Early in the 2014 era, they playtested having spellfire be a series of supernatural gifts. I quite liked that approach and was sorry to see it dropped. You can see elements of it in Laeral Silverhand’s stat block in Dragon Heist.
Yes, a unique spellfire spell would be a good start.To me Spellfire fits well as a Sorceror subclass because it's really a spark of innate magic in a person, but I think they need a Spellfire spell that is completely unique & exclusive to this subclass.
Spellfire (Recharges after a Long Rest). Magical, heatless, silver fire harmlessly erupts from Laeral and surrounds her until she is incapacitated or until she uses an action to quench it. She gains one of the following benefits of her choice, which lasts until the silver fire ends:
While the silver fire is present, she has the following additional action options:
- She can breathe underwater.
- She can survive without food and water.
- She is immune to magic that would ascertain her thoughts, truthfulness, alignment, or creature type.
- She gains resistance to cold damage, and she is unharmed by temperatures as low as −50 degrees Fahrenheit.
- Cast the cure wounds spell. The target regains 1d8 + 5 hit points. After Laeral takes this action, roll a d6. On a roll of 1, the silver fire disappears.
- Cast the revivify spell without material components. After Laeral takes this action, roll a d6. On a roll of 1–2, the silver fire disappears.
- Release a 60-foot line of silver fire that is 5 feet wide or a 30-foot cone of silver fire. Objects in the area that aren’t being worn or carried take 26 (4d12) fire damage. Each creature in the area must succeed on a DC 21 Dexterity saving throw, taking 26 (4d12) fire damage on a failed save, or half as much damage on a successful one. After Laeral takes this action, roll a d6. On a roll of 1–3, the silver fire disappears.