D&D (2024) Spellfire Sorceror what did you score it Green/Yellow/Red?

Spellfire Sorceror what did you score it Green/Yellow/Red?

  • Green

    Votes: 12 42.9%
  • Yellow

    Votes: 14 50.0%
  • Red

    Votes: 2 7.1%


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Spellfire is such a large and even nebulous concept that it's difficult to portray such an ability with just a few feats or supernatural gifts. Ultimately the best way to truly play a spellfire wielder is to play a spellcaster who can cast spells that fit the concept and then flavor everything as spellfire or originating from spellfire. Celestial warlock. Celestial sorcerer. A cleric?

If you reduce it to just a feat or two or a simple set of supernatural gifts, I think it doesn't quite reach the full potential of the idea of a person who has a special Weave gift. So I think that the playtest sorcerer subclass is in fact a pretty solid way to go about it.
 

The SCAG playtest included things like a Beauty cleric domain (for Sune clerics!), while the Elemental Evil playtest included stuff like Air, Earth, Fire, Water, and Justice cleric domains, a Circle of the Hierophants elemental druid subclass, a whole slew of new disciplines for the Way of the Four Elements monk, an Oath of Vigilance paladin subclass, an elemental sorcerer subclass, a genie lord warlock patron, and four elemental wizard school subclasses (aeromancy, geomancy, hydromancy, and pyromancy). The justice cleric had spells called denunciation and castigation which got dropped too. A later playtest doc had Sea and Sky cleric domains, the fighter-ish Circle of the Wardens druid subclass. There was also a cool Lawkeeper background.

There was also a whole lot of FR lore stuff for each class that they just completely abandoned, which stinks.
Ot is wild how different 5E would have been of they took thst route...wonder how it would have been received if they did.
 

I skipped to rate then.

I wanted to emphasize how much I don't like how the paladin AC bonus works.

And how much i don't like the adding of skills with expertise at the same time without a rule to replace an already learned skill.

And I wanted to emphasize that I don't like the purple dragon knight although I like every ability.
 



The SCAG playtest included things like a Beauty cleric domain (for Sune clerics!), while the Elemental Evil playtest included stuff like Air, Earth, Fire, Water, and Justice cleric domains, a Circle of the Hierophants elemental druid subclass, a whole slew of new disciplines for the Way of the Four Elements monk, an Oath of Vigilance paladin subclass, an elemental sorcerer subclass, a genie lord warlock patron, and four elemental wizard school subclasses (aeromancy, geomancy, hydromancy, and pyromancy). The justice cleric had spells called denunciation and castigation which got dropped too. A later playtest doc had Sea and Sky cleric domains, the fighter-ish Circle of the Wardens druid subclass. There was also a cool Lawkeeper background.

There was also a whole lot of FR lore stuff for each class that they just completely abandoned, which stinks.
They were much more adventurous with the designs back then, but also much more willing to drop a design completely if it wasn’t immediately hitting.
 



For me it doesn't make sense how Crown of Spellfire is not tied to the Innate Sorcery ability that Sorcerers already have.
Back in the sorcerer playtest they were going to tie features to that but it got axed so I assume that none of the new ones would get that treatment since not enough people liked it for the core.
Personally I loved it and agree that tieing spellfire crown would be a good move but I believe that ship already sailed
 

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