I rarely think to pound the summoner if a fighter and theif are double teaming me...
If the fighter, thief, and 4 wolves are pounding me, I'd try to get a Dex saving throw damaging spell on that summoner. You bet!

I rarely think to pound the summoner if a fighter and theif are double teaming me...
Just like the title says. Which spells turned out to be a lot more effective or powerful than you thought before seeing them in actual play?
Conjure Animals: The most powerful 3rd level spell, especially when dealing with multiple foes. 8 wolves can be summoned, each with pack tactics and the ability to knock creatures prone. Last night we came upon 15 or so bullywugs and giant toads, and that spell turned it into a very easy encounter. The wolves charged in with surprise (the didn't see us) and we flanked around and hit them from the other side. Between how much damage the wolves ended up doing, and the damage they were taking that otherwise would have went to us, this spell is OP.
Darkness: Particularly when paired with a warlock's devil sight. Cast darkness on the F/W and let him just wade into the courtyard, wrecking havoc
Suggestion: Long duration, and only one save. Not a new save every round. Half our party fell to this ability.
Suggestion is pretty effective, but since it's a concentration spell there are usually ways to deal with it.
The conjuration spells have a weakness though. Concentration. Every group of PCs (or semi-intelligent NPCs) should always focus fire on a caster concentrating on a Conjure spell. Strong, but it makes the caster a primary target of counterattacks. A single Fireball can do as much damage as a pack of wolves, especially a pack of wolves that can sometimes be counterspelled with a single attack (and in fact, can be counterspelled even before the conjured wolves initiative comes up, making the spell totally useless sometimes). Spells are often overpowerful or not based on situation. A lightning bolt in a long narrow corridor can wreck havoc on dozens of foes.
No doubt that this is a powerful encounter ending spell in some circumstances, especially one where the caster casts the spell before combat even starts (and might hide behind total cover for the encounter duration). But the weakness makes it not OP. Other third level spells can get similar results.
Given that you were able to cast the spell before the fight began and had surprise, I wouldn't judge the spell based on this scenario. Not that I'm saying you're wrong, just that this particular case had too many other contributing factors to serve as a fair metric. The druid in my campaign recently hit 5th level, so I'll be interested to see how Conjure Animals works out in my game.
.
If you're going to use a spell like conjure animals, you typically make sure you can't be a target yourself. Or at least that seems common sense to me. In this scenario, it was in a swamp. I simply stayed roughly 60ft away hiding behind a tree. Surprise really wouldn't have made much difference in the overall point. For example, even if we didn't detect them first, all would have to do it put the wolves in between me and them, and with the rest of the party there along with the wolves, the bullywugs wouldn't be able to do much to me in order to get a concentration check to begin with. In this case, since I was hiding behind the tree, they didn't even know I was there. They were busy holding off wolves and the party
Also, I would caution against simply trying to compare straight damage output of the wolves with another spell. Conjure animals with those wolves has multiple effects, all of which are very important:
8 attacks, all with advantage (pack tactics), each doing 2d4+2 damage (potential 16d4+16 damage)
8 attempts to knock prone a target
Soak up to 88hp of damage that would otherwise be targeted at the party
And it can do all this for multiple rounds.
Even if you lose concentration after the first round, I don't see any other 3rd level spell that comes close to doing all of the above.
Yeah it's interesting, the druid summoning spells are kinda like the old summoning monster type I, II etc. The devs took those spells away from arcane casters, but kept them for druids.... and the old balance issues are still there.If you're going to use a spell like conjure animals, you typically make sure you can't be a target yourself. Or at least that seems common sense to me. In this scenario, it was in a swamp. I simply stayed roughly 60ft away hiding behind a tree. Surprise really wouldn't have made much difference in the overall point. For example, even if we didn't detect them first, all would have to do it put the wolves in between me and them, and with the rest of the party there along with the wolves, the bullywugs wouldn't be able to do much to me in order to get a concentration check to begin with. In this case, since I was hiding behind the tree, they didn't even know I was there. They were busy holding off wolves and the party
Also, I would caution against simply trying to compare straight damage output of the wolves with another spell. Conjure animals with those wolves has multiple effects, all of which are very important:
8 attacks, all with advantage (pack tactics), each doing 2d4+2 damage (potential 16d4+16 damage)
8 attempts to knock prone a target
Soak up to 88hp of damage that would otherwise be targeted at the party
And it can do all this for multiple rounds.
Even if you lose concentration after the first round, I don't see any other 3rd level spell that comes close to doing all of the above.
Bullywugs only have 11 hp. Even with slightly below average damage, a wizard could have wiped out all of the bullwugs with a fireball before initiative was even rolled.
.
Um....no. The bullywugs were not all in a the same tiny radius of a fireball. There were about 20 monsters in total, and they were all spread about. As you would expect in a swamp. Only about a half dozen would have been caught in a fireball at most.
8 attacks, all with advantage (pack tactics), each doing 2d4+2 damage (potential 16d4+16 damage)
8 attempts to knock prone a target
Soak up to 88hp of damage that would otherwise be targeted at the party