Flamestrike
Legend
Why is the DM calling for a check here? This is what passive perception is for.
Guidance applies to passive checks as well.
Why is the DM calling for a check here? This is what passive perception is for.
The problem with shield is that it isn’t a problem until it’s used. How do you justify not attacking the Paladin when the base AC is similar to other characters but they can cast shield when needed.
it is only 'too late' if the DM chooses to say so... it is perfectly fine to avoid interrupting and when the bard and dm stop speaking add "I cast guidance"
I don't see how that can be.Guidance applies to passive checks as well.
I don't see how that can be.
Guidance effects an ability check of your choice. You can't choose to use a passive check. It just happens. In fact, they often happen without players ever knowing, if they fail.
Here’s how to determine a character’s total for a passive check:
10 + all modifiers that normally apply to the check
The specific clause is: "A passive check is a special kind of ability check".A passive check is still an ability check.
Warcaster makes this too easy to get round and dealing 9 points of damage to the enemy is less powerful than avoiding 9 points of damage to you.Shield cant be cast with hands full so it's less of a Problem with most Paladins firstly need access to it, want to burn slots on both it (and smites) and often use shields.
Warcaster makes this too easy to get round and dealing 9 points of damage to the enemy is less powerful than avoiding 9 points of damage to you.
Warcaster is a great feat, bonus to concentration, spells as AOO and weapon for somantic components. I don’t know why any martial caster wouldn’t take it!So now you've spend an ASI and obtained shield somewhere else (another ASI, or multiclassing).
Yeah, naw. That's not happening in my games. Someone can't guide you for a check neither they nor you know is happening.The specific clause is: "A passive check is a special kind of ability check".
So technically yes, guidance could apply to passive checks.
And I think that's a fair interpretation as well. The easy counterpoint to "it works on passive checks" is that guidance says "one ability check you choose". If you argue that a character does not choose to do passive checks, its simply a consequence of other things going on, than even if the bonus is applicable, you could never choose to apply it.Yeah, naw. That's not happening in my games. Someone can't guide you for a check neither they nor you know is happening.
Enjoy never having to have a single debate about guidance at your table ever again.
counter exampleBut the test of skill occurred when the Bard was saying the thing that lead to the Persuasion check.
Example:
DM: As you approach the tower of Tharizdun, you spot two clearly bored Orc sentries. They look up at you and snort a challenge.
Bard Player: As they do so I step forward, hold out the Symbol of the Elemental Eye and boldly say: We're here at the request of your master. Stand aside or be punished for your insolence!'
DM: (pauses to think of a DC for the lie/ threat); OK, make me an Intimidate check.
From that moment, I'm not allowing the Help action, (unless another player can chime in with something that is likely to help the Bard in his lie/ threat at this point) or the casting of Guidance, because the thing I'm asking for the check for has already happened.
Example:
DM: As you approach the tower of Tharizdun, you spot two clearly bored Orc sentries. They look up at you and snort a challenge.
Bard Player: As they do so I step forward, hold out the Symbol of the Elemental Eye and boldly say: We're here at the request of your master. Stand aside or be punished for your insolence!'
DM: (pauses to think of a DC for the lie/ threat); OK, make me an Intimidate check.
other player: Before he does that I cast guidence
that is how it goes at mytable... the word before mattersDM: Okay roll with +1d4
that sounds like what it should have been to begin withThe damage of Fireball is dropped to 7d6 or 6d6, so it's less of a "well duh" choice, and doesn't eclipse every damage spell of level 2, 3, 4 or sometimes 5. Lightning Bolt is one die higher, to reflect the fact that it's much harder to catch a group with it.
in 3e they started to make it work with "troll form" I would love to break up the 'turn into anything into a bunch of spells turn into 1 (or maybe a small group like flying animal form, dragon form)creaturePolymorph is split into two spells, one to turn enemies into harmless creatures, and one to transform allies. And maybe remove some go-to forms like Giant Ape.
I don't know, I mean, I'm happy to finally have spell damage increased relative to hit points- in 3e it was pretty nuts to realize that fireball was still doing the same damage it did in the 70's, but monsters had way more hit points.that sounds like what it should have been to begin with
in 3e they started to make it work with "troll form" I would love to break up the 'turn into anything into a bunch of spells turn into 1 (or maybe a small group like flying animal form, dragon form)creature
yes it does... especially when you sit there and say "what spell should I take?"I don't know, I mean, I'm happy to finally have spell damage increased relative to hit points- in 3e it was pretty nuts to realize that fireball was still doing the same damage it did in the 70's, but monsters had way more hit points.
I know people bring up the guidelines for spell damage in the DMG a lot, but does an extra d6 really matter that much?