D&D 5E SPIRIT GUARDIANS range clarification

Page 204.
”Typically, a point of origin is a point in space, but some spells have an area whose origin is a creature or an object.”

Spirit Guardians, with a range of self and description of spirits flitting around the caster to a distance of 15 feet, pretty strongly implies the point of origin is the caster, not a point in space.
Bam - nice. I'm on board. I just need to get over the literal definition of radius as it pertains to self-centered spells.
Thanks for bringing me around!
 

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if you take from the "point" inside of you, the sphere will have a diametre of 30 feet. If you take from the square as you suggest, the sphere would have a diameter of 35 feet... so are you sure about that? I can definitely see the logic in your proposal...
this is exactly why I thought the AOE should be 5x5 squares on a grid. Obviously the DM has the final call, so i'll let him decide.

thanks for all the input guys...as with everything, it's up to the DM
 

Shiroiken

Legend
And it works ok? Doesn't feel OP?
It works fine. I've built my current character around using it, since it's very powerful when you upcast it (gaining 1d8 per level). It's primary benefit is for dealing with mooks/minions, since it's an AoE. While chip damage against the bbeg and other powerful enemies is nice, it doesn't compare to what most other classes can do.
It's strong, but, as a concentration spell, it makes the cleric a high priority target.
You ain't kidding! Until level 8, my mountain dwarf cleric regularly took the dodge action after casting it. I immediately became #1 aggro, despite the wizard blowing stuff up and the barbarian in the bbeg's face. Once I got to level 8 I took Resilience: Constitution so I could only fail the minimum concentration save on a 1 (at level 9 I could no longer fail it). After that I could spend my action healing myself as needed. I've lost concentration due to unconsciousness/dying more than any other reason.
 

MarkB

Legend
So an AOE spell that targets a point in range and has a radius of 15' (say, darkness) really has a radius of 15'.
Meanwhile an AOE spell that targets self and has a radius of 15' (say, spirit guardians) really has a radius of 17.5'.

I guess the OCD part of me would be happier if they left "radius" out of the descriptions of self-targeted spells and simply indicated "within x feet of you".
Yeah, this works well in things like the Paladin's Aura of Protection, which affects friendly creatures "within 10 feet of you" (or 30 feet at higher levels).

This would also mean it would play nice with spellcasters of larger size.
 

if you take from the "point" inside of you, the sphere will have a diametre of 30 feet. If you take from the square as you suggest, the sphere would have a diameter of 35 feet... so are you sure about that? I can definitely see the logic in your proposal...
If you're using a grid and say that the point of origin is only a point within the square, then the edge of the effect ends up filling half a square at the edge of the AOE since we're using round numbers (start in a half square, end in a half square), which is messy but generally effects targets in the last square anyway. Making the radius 32.5 (the whole square is the center) doesn't change who you get hit and is much easier to adjudicate.
 

MatthewJHanson

Registered Ninja
Publisher
And it works ok? Doesn't feel OP?

Spirit guardians is one of the best spells. It's probably the best 3rd level cleric spell for combat, and one of the better cleric combat spells overall, but I wouldn't say it's overpowered. I DM a cleric who has spirit guardians use a 7x7 and I'd say it's on par with fireball.

I don't think that a 5x5 vs a 7x7 square will do much to change that either way though. The things that are nice are:
  • AOE that only effects enemies.
  • AOE that can move every round.
  • Continual damage that does not require further action.
 

MarkB

Legend
AOE that only effects enemies.
Usually. But it's worth bearing in mind as both DM and player that you only get to designate those who are immune to it when you first cast it, and you have to be able to see them at the time. This can cause issues with things like:
  • Vision-obscuring effects in play on the battlefield
  • Allies who turn up later
  • Summoned creatures who are conjured after the spell is cast
 

I see a lot of 15 ft. radius remarks on here and that is currently how I run it in my group. My qualm with this answer is that there are spells in the PHB with a specific reference to radius in the description of range/area. Whereas this says 15 ft self. which ultimately translates to 5 ft on either side of you. But as a 3rd level spell that seems underwhelming even with the 3d8 damage. I'm inclined to agree with the radius ruling especially given the concentration tag. But I wanted to put forth this interpretation as a point of interest.
 


jgsugden

Legend
I see a lot of 15 ft. radius remarks on here and that is currently how I run it in my group. My qualm with this answer is that there are spells in the PHB with a specific reference to radius in the description of range/area. Whereas this says 15 ft self. which ultimately translates to 5 ft on either side of you. But as a 3rd level spell that seems underwhelming even with the 3d8 damage. I'm inclined to agree with the radius ruling especially given the concentration tag. But I wanted to put forth this interpretation as a point of interest.
Can you point to the examples you are seeing of this situation?
 

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