SPYCRAFT : Blood Money (Medecin Sans Frontière)

The guards were very tense. As luddite tackles a guard and flings paper at the other ones, they reflexively pull the trigger and creates instant panic in the camp.

[OOC: Luddite rolled 17 + 2 for his bluff, more than my sense motive. This translates into giving L a suprise round.

I'm not too sure as to what the tackle represents. I gotta go with a trip attempt.

19 + 0 ; hit

Opposed check, L VS Sold

L 5 + 0
S 1 + 1

Luddite win! The soldiers fall prone in front of him.

The flying paper will result in granting Kim some concealment (+1 AC) for the first round. The soldier doesn't lose his rifle.

Kim draws (1/2 act)
Kim shoots 6 + 5 ; hit
Dmg 9
The soldier screams and his wounded, fails his fortitude check and is stunned

Initiative is

Soldiers 1 + 2 ; 3 (no crit fail on initiative AFAIK)

Luddite and Kim both roll high enough to go first (therefore Luddite gets to call another round of action after the tackle before it's my soldier's turn]
 
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Game Control said:
[OOC: Perhaps I haven't been clear enough, and if so my bad.

The soldiers are lying. They are not making a routine check. And their rifle shouldn't be unslung. Whether your ID is good enough to pass inspection is irrelevant.


[ OOC: Well, my guess is that it would need to be at least a critical success and not just getting a 20 on Kim's Bluff roll. So it was fight or flight. I am hopping that they were planing on flight. So I pick fight :D ]

-Luddite
 


[ OOC: Wow. It worked.

Okay for my next action. If the gun is unstrapped, then Kick away the Gun in a "Disarm" Attempt. Then Grapple to pin while he is on the ground. ]

Luddite kicks away the rifle then jumps on the soldier to pin him.

-Luddite
 

Kim turns to Lana...

"Get DOWN!!!!"

Kim looks to the stunned guard and pops another shot into him and then looks to Luddite... and watches him...

OOC: Covering Luddite and looking around...
 
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Luddite swiftly kick the rifle out of the end of the fallen soldier and then fall on him like a feather weight WWF wrestler. He's less successful in wrestling than soccer though, as he fail to get a hold on the soldier. N'Gambe's thug swiftly draws a combat knife and manage to inflict a slight to Luddite in the ribs.

[ OOC:

He's prone so that's -4 to melee. I'll also assume that he doesn't currently have both hands firmly on the rifle so he won't get the +4 for 2H. Ain't I nice.

Luddite
20!
Soldier
Not 20 so he fails

Luddite is on fire. The weapon is kicked away.

Grapple (no prone modifier; Luddite has to go prone with the soldier to grapple)

Luddite
2, fails the touch attack

Soldier draws a combat knife (1/2) and stabs Luddite
20!

I can hear you hold your breath; don't worry I can't activate critical success on an attack made by a minion.
Dmg: 2 (1D6+1) ]
 


Luddite jumps back from the knife wielder and give a clear shot for Kim. He looks at the scratch in his leg.

[ OOC: Did the soldier get up? Or did he attack from the ground. Either way I am going to do an Total Defense, and take a step away from the soldier. So Kim will have a clear shot and the soldier can't use me as cover. ]

-Luddite
 

The soldier screams, Jump back on his feet and rip his buddy's weapon from his hands.

OOC:

He attacked from the ground.

Luddite had to be go prone too in order to attempt a grapple so he can't take a total defense action (Full) in the same round as he gets up (1/2). Doesn't matter much because the soldier isn't attacking this round.

So luddite gets up (1/2) and move 5 feet away from the soldier (can't do more without the mobility feet). Since the 5 feet is free, this would actually leave Luddite with 1/2 action.

Soldier gets up 1/2 and picks up his stunned partner's weapon 1/2.

That's it for him this round.

Luddite and Kim should now both act before me. The stunned soldier looks like he's gonna pass at least the next turn too.
 
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Kim takes a shot at the stunned soldier and then shoots the other guard... and turns to Luddite...

"Find Lana... and the Good Doctor... hurry!!!"

Kim scowls...

"On your knees soldier...!!!"

OOC: Shooting the stunned guard then the other guard... both at +5 to attack... Intimidate +9 for the last bit
 

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