howandwhy99
Adventurer
Stacking advantages would make failure highly unlikely, especially if the target numbers stick in the sweet spot. I think we'll likely see a broader sweet spot because of them though. Say 10 wide?
Bog standard D&D is about increasing one's odds of success or failure before purposely putting the character in a position to metaphorically (and the player literally to) roll the dice. That is if you have to roll at all or something doesn't foul up and you end up rolling early.
Getting Advantage makes this 1-stop shopping, so it isn't exactly appealing to me. However, I think there will be more game to the game, more complex options to add bonuses to oneself and penalties to the other guy, in the later modular add-ons. As a core game it's pretty simple.
Bog standard D&D is about increasing one's odds of success or failure before purposely putting the character in a position to metaphorically (and the player literally to) roll the dice. That is if you have to roll at all or something doesn't foul up and you end up rolling early.
Getting Advantage makes this 1-stop shopping, so it isn't exactly appealing to me. However, I think there will be more game to the game, more complex options to add bonuses to oneself and penalties to the other guy, in the later modular add-ons. As a core game it's pretty simple.