dpdx
Explorer
[GM Note: There have been a rash of double, triple, and even quadruple posts on the board as a whole, caused by abnormally slow response times from the server. Try to be patient: the board will eventually process your post, so there is no need to hammer the Post Reply button. Get a beverage, then come back.]
Okay, the map, even to 2m scale, is going to be too much work to express visually, so I'm going to have to try to express the situation verbally:
- First, any adjacent square to the bladegrass, even the square that denotes the top of the berm, subjects you to attacks. Keep this in mind when blasting, slashing, falling off a gormalok, or even standing atop the berm to retrieve a STAP.
- Second, the GATs are making extremely slow progress toward your position -- the time estimates are accurate. They cannot "go around" the bladegrass to get to you because the sea of bladegrass between you and them extends as far as the eye can see: they're already taking the most direct route they can. This gives you time, but not too much time, to figure your own way out of the bladegrass ahead of them.
- Third, Shom's authority over the group ended when the ship 'landed'. He'll be as helpful as he can, and generally serve as my device to keep things moving when the plot itself does not, but the decisions are yours to make.
I'll post again as soon as we hear from Toric.
Okay, the map, even to 2m scale, is going to be too much work to express visually, so I'm going to have to try to express the situation verbally:
- First, any adjacent square to the bladegrass, even the square that denotes the top of the berm, subjects you to attacks. Keep this in mind when blasting, slashing, falling off a gormalok, or even standing atop the berm to retrieve a STAP.
- Second, the GATs are making extremely slow progress toward your position -- the time estimates are accurate. They cannot "go around" the bladegrass to get to you because the sea of bladegrass between you and them extends as far as the eye can see: they're already taking the most direct route they can. This gives you time, but not too much time, to figure your own way out of the bladegrass ahead of them.
- Third, Shom's authority over the group ended when the ship 'landed'. He'll be as helpful as he can, and generally serve as my device to keep things moving when the plot itself does not, but the decisions are yours to make.
I'll post again as soon as we hear from Toric.
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