[Ah, yes, what was that I said about getting to the good part?]
Rounds Seven through Twelve
Roughly a minute later, Denny has successfully towed the damaged STAP back over the berm where it can be repaired safely.
Denny, Pog and Kerraccor can see plainly what is wrong with the airbike: the 'platform', where normally a soldier would stand, is now two bars extending from the chassis. You'd have to weld something to them in order to ensure that the pilot didn't fall off the STAP when flying.
In addition, it looks like Pog's shot has pierced the manifold, and ruptured a cooling hose. As a result, the airbike smokes when idle (as it is now), and cannot generate enough thrust to carry a pilot. It could, however, be fired from the ground, and pushed along, at least for a little while, if you didn't think it was feasible to repair it.
You estimate that done right the first time (that is, welding something sturdy onto the bars, finding and replacing a hose of sufficiently small gauge to be taped, clamped or melded on: A DC 15 [moderate] repair), it might take five minutes to make the airbike suitable for piloting, provided you could find the right parts, and even then, that doesn't leave you with a very large window to cut bladegrass before the GATs and droids arrive.
Meanwhile, Hiru and the rest of the passengers have emerged with their scavenged goods, and are distributing them amongst the 26 refugees still waiting for a way out of the bladegrass. The transparisteel cooking sheet is left to lean against the side of the ship.
The remaining four, including Alice, the Falleen, and two other passengers, have ridden the curious gormalok out into the middle of the herd, and to Ka Jor's relief, managed to stay mounted. The group manages, after a time, to coax their gormalok next to another, and Alice jumps onto it, which doesn't seem to faze it in the slightest. She manages to turn it, with some effort, and it begins to lumber back toward the waiting group.
The Falleen manages, afterward, to move the original gormalok toward a wide-enough clearing through the bladegrass, in the direction Shom pointed out you should be blasting, in case you need to. (You estimate he'll get there in two rounds.)
Shom, Tilon, Hiru and Ka Jor take a closer look at the path beyond the bladegrass. Shom suggests that in case the Gormalok Express is too slow, or enough of them can't be wrangled, that a 10m by 3m swath through the grass at the indicated point would easily and safely link their current position with the natural path the rest of the way out of the grass. He further suggests that should such greenskeeping need to be done, that it would be best to use ranged weaponry.
[It would also be diagrammed by your GM, and be much more fun to run. But don't let me influence you.

]
Meanwhile, the Separatists have had a very rough time cutting their way toward you, as two of the GATs have had overheating problems. You notice a disruption in the rhythm of their blasting.
[At the end of twelve:
- Pog and Ka Jor are missing 2 VP each from bladegrass dodging.
- Tilon has received the full benefit of kawe-da, and is now only down 4 VP. The effects of his Force Skills have long since ended.
- Everyone else is at full Vitality, and no one is wounded.
- The Separatists have gone roughly 15m into the bladegrass.
- They still have about 80-85m to go.
- 2 of the refugees are on their way to the 'rally point.'
- Alice is on her way back to pick up more refugees on a separate gormalok.
- The Falleen will, once he's dropped off his two passengers, head through the indicated pathway on his gormalok to collect more passengers.
- You expect Alice and the Falleen to arrive at roughly the same time.
- 26 refugees remain in the clearing area. ]