Round Twenty-One
[I'll be out of town from tomorrow afternoon until Sunday night. I'll resolve the next round when I return. In the meantime, we seem to be missing the players of our Jedi; I'll put a bug in eoghantodd's ear, as I'm dropping off my cat to him, but if someone knows or can get hold of DonAdam, can someone let him know the game has started up again?]
Pog finishes attaching the hose, closes the manifold, and tries the starter on the formerly-wounded STAP. It turns over on the first try, and before anyone else can speak up for the ride, Pog climbs on, and starts over toward the bladegrass [Pog can begin firing next round]. The STAP seems to be good as new; perhaps even the Ion Engine Coolant is a better fluid than the petrol-electric airspeeder is normally used to.
But since the STAP still doesn't seem gutsy enough to carry a Wookiee, Kerracor heads over toward the bladegrass along with Hiru, his bowcaster very obviously sheathed. It is unclear how he is going to chop down bladegrass (perhaps with brute strength?) until four sporting blasters, safeties on, come flying out of the first STAP, courtesy of Dobradenn.
As the refugees look expectantly at their leader, Ka Jor, and he nods his assent, a pair of them, one a Twi'lek, the other human, sort out from the pod and amble over to them. They appear to be all gone until the Twi'lek looks back and sees Kerracor striding toward the grass, unarmed.
He reaches out a hand to stop the human, who was about to grab a second pistol, and he too looks back and sees the Wookiee. Smiling, he leaves the second one on the ground, as did the Twi'lek, and as they walk off, sporting blasters in hand, the lek'ku of the Twi'lek spread out slightly as if to say 'need a weapon? Here you are.'
Not one to pass up the use of a regular powerpack for the savings of a caster bolt, Kerracor scoops up a sporting blaster, tossing the other one back to Denny, and closes the distance to the others.
It's getting a little crowded on the firing line, as the new mowers fan out to avoid problems with unobstructed lanes. The cumulative effect of two rounds of firing is not as impressive, which includes Tilon missing the grass entirely in an effort to get the One Central Stalk, another couple of misses from Shom and the Twi'lek, and yet another refugee (the human) forgetting to take his loaned weapon off safety. Only a powerful couple of salvos from Denny results in any clearage, with the other forward squares looking battered but not broken.
The sporting blasters seem to be scant power against bladegrass, in particular, but you do see progress, even discounting the fire-linked twin blaster cannons. With this many people firing, and hopefully hitting, you should clear the path in time to get well away from the Separatists, who close in at the rate of a sleeping bantha. They may even give up if they can't catch you.
Code:
***
***
***
***
***
***
***
%.%
...
...
[Once everybody's firing who's gonna fire, I'll resolve it all the way through to End Combat Time, or drop you right back in if you don't knock it down in time, so no posts are necessary if you're just going to fire, and not, say, smack a refugee who's being dumb.
]