Star Wars games in the wake of RotS

Our Rebellion-era SW game has been going on for several years now. We're now about a year after ANH, and have just finished the Tempest Feud mega-adventure.

We're also talking about starting an all-Jedi game, probably set sometime around TPM.
 

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Joshua Dyal said:
And really feeling an urge to get some Star Wars gaming mojo on. Anyone wanna spill their ideas for Star Wars games? If you were to run one (whether you will or not), what kind of game would you set up and run?
I prefer to run an all-Jedi campaign set in the Old Republic way before Qui-Gon Jinn found Anakin.

The campaign is mid-level, for 7th- to 10th-level PCs (give them enough to be Jedi Knights and a handful of prestige class levels at their options) and set them up as a diplomatic team who would found out the Trade Federation's conspiracy that prompted Qui-Gon Jinn and Padawan Kenobi to meet with their representative for a formal talk.

And no, I do not want to return to the "bucket o' dice" system. I am perfectly and quickly happy to have left that rules behind in favor of d20.
 
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I've been itching to play in a Star Wars D20 tabletop campaign for a while now, but there doesn't seem to be anyone in my vicinity who's willing to run such a game. I was wondering if, in contrast to a PBP campaign, people would be interested in a real time online chat based campaign. I think it'd be cool to meet up online once a week or so and play for a few hours. Does anyone know where I could find such a thing?
 

Aeric said:
I've had a Star Wars game in queue for a couple of years now. I just gotta find a good group to run it for.

It's set a couple of years after the Battle of Endor. The Empire didn't instantly collapse when the Emperor died. Instead, it fell into a three-way succession war between the royalists, the military, and the corporate sector. The New Republic consists of a small number of Outer Rim worlds trying to build up enough of a support network to make their final assault on the Empire and win once and for all.

Oh, and Luke is busy scouring the Galaxy for other Jedi and Jedi artifacts. No Jedi PCs yet.

That's very close to the game I just started last weekend, except that Leia, Kyle Katarn, and two former PCs are also Jedi Knights at this stage, and they've taken on a small handful of new apprentices (including two of the PCs in the group). However, I've also got a pair of newly-ascended Sith Lords doing their machinations, and a Moff with his own dark Force user followers (former Emperor's Hands and the like) setting himself up to become the next Emperor. (This Moff may be one of the Sith Lords -- or may not, I'm actually undecided myself. The only one the PCs have encountered thus far is the Apprentice.)

Inspired by the Warforged Wizard mini, I have made him the Apprentice of the Sith Lord pair, and am doing a storyline in which the Warforged (from Eberron) are an ancient Sith technology which the new Sith master discovered the technology and is using it to create an army -- tougher and more durable than stormtroopers, but smarter and more capable than droids. Rather than being purely artificial, however, the Warforged are crafted from slain humans with cybernetics a la Robocop.

"Just as life creates The Force, The Force can also be burned to create a semblance of life..."

-The Gneech :cool:
 


GoodKingJayIII said:
SPOILERS
The Temple's signal calling back the Jedi (and then reprogrammed by Obi-Wan) makes me believe that there are still Jedi hiding out in Space, which I really like, and leaves a lot more wiggle room in the Rebellion area.

[sblock]That's not the only thing. The fact that we don't see Mace Windu die leaves me thinking that perhaps he should crop up again. I picture starting a post Ep III game... any Jedi PCs are survivors of Order 66. Then they hear rumors of a horribly disfigured man in armor hunting them down. But it's not Darth Vader[/sblock]

Anyway, watching the show made me see several things that made me think more than ever that Star Wars (d20) is the right system for Star Wars. Mainly the fights with Grevious (which shows how skill/"levels" are in in place substitute for a powerful creature with lots of HD) and the numerous instances of plummeting jedi walking away.

I think a few house rules and changes to the force rules would be in order. Obviously, lightsabers are not only an effective defense against force lightning, they seem to be the only defense... something not currently possible in the current rules. Also, obviously, the "never use the force to attack" rule is rather a rubbery one... Yoda had no compunctions about smacking the guards around with the force, nor did Obi Wan hesitate to use it against Anakin/Vader.
 

HeapThaumaturgist said:
Guardians own the day. I was afraid of it, but it just happened to be true. It's partially a function of the skill system, where Guardians can pump all of their Only Slightly Fewer skill points into the one or two Force Skills they need and run rampant with them.

The last SW d20 game I played, I played a counselor/investigator and I ruled the day.

I think it all comes down to how you run your game.
 


I think a game in the middle of the clone wars would be awesome, especially after seeing Clone Wars on Cartoon Network. It might be fun to have the players know that they are going to get whacked, HARD, at the end. A big, tragic-heroic battle with Anakin to close out the campaign?

I might redo a campaign I did with the WEG Star Wars waaaay back: Say that epIV-VI never happened (no Luke, Leia, Han, etc), let the players create characters and work up a campaign that parallels the original movies, but makes the PCs the stars.
 

I am about to start a pbp Star Wars d20 game taking place within the timeframe of RotS... somewhat difficult as I haven't actually seen the movie yet. I've managed to get around this by setting the game up in a place that's almost as far from Coruscant as possible: Nar Shaddaa. This gives me immense freedom, since a place so far on the Rim and so deep in Hutt space isn't mentioned much in any Clone Wars sources. I have two Jedi in the group, which should make for an interesting time.

The game takes place a few days after Order 66 is given. This'll make life hard for the two Jedi, but thansk to their backstories, they are already laying low for other reasons. With any luck I can help maintain the feeling of "classic" Star Wars while working with a galaxy in transition.
 

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