Star Wars games in the wake of RotS

teitan said:
Ummm, the Stormies are clones dude... watch the special edition DVDs. All the voices were redubbed with the guy who plays the Clones and Jango Fett. Lucas says in the commentary that they are clones.

Really? I did not know that and I guess he changed that after the fact... ;) (or at least got around to imply it. The funny thing is you would think that the Clone Troopers and Stormtroopers would have the same ability scores but they don’t.
 

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The more I think about this and the more I read this thread, the more I think that the best era for me in which to run a game is *between* the trilogies rather than before the first or after the second. Players can still be Jedi if they want, but they also take the class with the knowledge that their kind are in their waning years and they have many powerful enemies.

A lot happens in those blank-slate years beteween EpIII and EpIV ... :]
 

DnDChick said:
A lot happens in those blank-slate years beteween EpIII and EpIV ... :]

Oh no doubt about it... I've played in all the eras, with the same GM for most of them, and I can say that the game that happens between III and IV is the one that I like the best... Though there is something insanely fun in playing in the Old Republic timeframe where nothing insanely good or bad can harm what happened in the moves.

(Nor do you need to tiptoe around it or right out ignore it.)
 

Yup ... and whenver I tried to run a Rebellion-era game in d6 I always had to contend with the sigh and eyeroll when I told someone they couldn't be a Jedi. lol Running a game between the trilogies lets your must-be-a-Jedi players have their fun while at the same time giving you, the GM, lots of opportunity to punish them for it with all the nasty guys out there (including one black-armored fellow in paricular) who want to kill them.

(Bursts into an escalating peal of villainous laughter!)
 

DnDChick said:
Running a game between the trilogies lets your must-be-a-Jedi players have their fun while at the same time giving you, the GM, lots of opportunity to punish them for it with all the nasty guys out there (including one black-armored fellow in paricular) who want to kill them.

Agreed. :D Though you might have difficulty explaining a Jedi of low level who is still continuing on in his training without a master.

In fact I would be tempted to label anything after the RotS as the Rebellion Era… As is doesn’t seem to me to be during the rise of the empire time frame as the republic is gone and only the empire remains.
 



Naah ... I don't freak out over spoilers, and I don't think you made any anyway. Besides, anyone who knows anything about Star Wars knows what the BIG events in the movie will be, so its kinda hard to spoil those. It's how it all comes to be that comprises spoilers for this movie. You're ok. :)




As for explaining low-level Jedi adventuring without their masters ... I'd suggest the characters can start as Jedi, but they can't advance in the class unless they have a master. The only Force-using class they could advance in without a master is Force Adept.
 

DnDChick said:
Naah ... I don't freak out over spoilers, and I don't think you made any anyway. Besides, anyone who knows anything about Star Wars knows what the BIG events in the movie will be, so its kinda hard to spoil those. It's how it all comes to be that comprises spoilers for this movie. You're ok. :)

True, I just avoid spoilers at all possibilities and didn't go near a RotS thread 2 days before the midnight showing. :)

DnDChick said:
As for explaining low-level Jedi adventuring without their masters ... I'd suggest the characters can start as Jedi, but they can't advance in the class unless they have a master. The only Force-using class they could advance in without a master is Force Adept.


That's how AMG and I are doing it... My Jedi Consular hasn’t picked up a Jedi level for “sometime” (left vague for a reason) but has picked up a few other levels to help hide from the Empire. :)
 

DnDChick said:
The more I think about this and the more I read this thread, the more I think that the best era for me in which to run a game is *between* the trilogies rather than before the first or after the second. Players can still be Jedi if they want, but they also take the class with the knowledge that their kind are in their waning years and they have many powerful enemies.

A lot happens in those blank-slate years beteween EpIII and EpIV ... :]

I'm glad someone agrees with me on this point. ;)
 

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