Star Wars games in the wake of RotS

teitan said:
Ummm, the Stormies are clones dude... watch the special edition DVDs. All the voices were redubbed with the guy who plays the Clones and Jango Fett. LUcas says in the commentary that they are clones. He even put easter eggs to imply it in Episode II when Jango hits his head when he gets into the Slave I which compared to the Stormy who did the same thing in ANH.

Jason

I seem to remember that the only voice redubbed was Boba Fett's. I can pop in the DVDs and check now, but I'm fairly certain the Stormies were left the same. I'm fond of the theory that SOME Stormies are clones.

Why?

Well, because the Clones grew at twice the normal rate, and by the time you get to the OT, they aren't being made anymore and the old batches are getting...well...old. There were a total of THREE batches of Clones to come out through the Clone Wars, those guys don't live long.

Technically, the difference in stats COULD be explained. If all Stormies ARE clones, they aren't necessarily all Clones of Jango Fett. Perhaps, by the time we get to the OT, the original genetic material is unusable, so there are new 'basic models'.


And yes, the timeperiod between Sith and A New Hope is ripe for an insanely large number of adventure ideas.
 

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"And yes, the timeperiod between Sith and A New Hope is ripe for an insanely large number of adventure ideas."

Precisely why the TV show should be interesting, as it is supposed to take place in this time frame. I just hope that eventually there are source books for all of this. Or at least a lot of activity at SWRPG network as people stat up everything on their own.
 

I thought about some of the Order 66 ideas being kicked around, and I've got a setup-campaign for an inter-trilogy jedi campaign...

1) Make 2-3 Jedi Characters
2) Four sessions across several years of the Clone Wars, rotating through (and leveling) characters. (So you'll feel the pain.)
3) Order 66: Players play the groups of Arc-Troopers that attack the Jedi. Maybe one of the Jedi PCs is held aside for a 'mysterious' future, while the others kill or live as they can.
4) Survivors find each other on Planet X and go about eluding the Empire.
 

One idea I got from both RotS and Republic Commando (the game) is that what if not all clone troopers blithely accepted order 66? Because it seems to me that the clone commandos in RC had enough autonomy to question orders AND possibly enough of a sense of loayalty to either the Jedi or (more likely) to the republic to disobey order 66.

Can you imagine how bad it would be for the empire if the crem de la crem of the clone troopers decided to go rouge.

You could use this as a plot element or an all clone commando's game. Ohhhh, these rouge commandos could either train the Rebellion or be part of the beginnings of the rebellion.

This sort of thing could also be why the emporor belives in quantity over quaility (see TIE fighters and storm troopers) because having operatives that are too powerful poses a liability to the stability of the Empire.

*wanders off still musing*
 

I have long plotted a SW d20 game using all those free adventures from the WotC web site. More recently, I include my collection of Rebel Storm minis. I would really like to run it as an all-jedi game.

I am playing in an all-jedi game now. There is one other player, and we each play 2 jedi. It wasn't designed as an all-jedi game, but after I made my 2 jedi PCs the other player min/maxed it and concluded that a 9th level jedi is better than any alternate character build. We are playing The Tempest Feud, I think. The GM set it in the Republic Era, so we got our mission fromt he Council. I got the GM to run it Wednesday night just before seeing RotS. I've got a human consular and a trandoshan guardian (because I have customized and painted minis for each). The consular definitely gets his share of the limelight because he is the one with Fame, and maximum ranks in bluff, diplomacy and Affect Mind. Of course, he is less effective in combat than the other 3, but we each have our role. It's been a blast.

The prior SW d20 game was less satisfying to me. It was set in the Rebellion Era. We stared at 1st level. No jedi. Really, why bother? My fellow players managed to turnm it into "D&D In Space". We fly around the galaxy, kill aliens, and take their stuff. I didn't really like it. I'm glad it's over.

The other thought I've had recently is running SW with Savage Worlds. The Force Skills just need to be simplified. Perhaps if there is a good idea in the latest Jedi Counseling as I read above I'll go grab it.

I also really like the idea of SWBAXTER's alternate time line presented above. I think I'll grab that, too. It would be really fun for the players to game through the classic movies as the heroes.
 

Ankh-Morpork Guard said:
I seem to remember that the only voice redubbed was Boba Fett's. I can pop in the DVDs and check now, but I'm fairly certain the Stormies were left the same. I'm fond of the theory that SOME Stormies are clones.

I think I read this on Theforce.net, at least a year ago, but there was a mention in some book that came out around the time of ESB that stormtroopers were clones.

The primary reason for the clones was to jumpstart the Republic/Imperial army. It's probable that once the military gets going, they can fill most of their roles via recruitment. Viewing Storm Troopers as elite, you could possibly fill their ranks at least partially with clones, but also with humanoids who meet certain criteria...Height, weight, weapons skill*, etc.

Brad

* - Including the massive penalty if a Named character is within a certain radius.
 

Nah guys, you got it all wrong. Anthony Daniels explained in one of his old Star Wars Insider columns why Stormtroopers are bad shots. The eyes of the helment are two thick and too dark to see out of, aren't placed right anyway, and the codpiece is a bit "distracting".
 

DnDChick said:
As for explaining low-level Jedi adventuring without their masters ... I'd suggest the characters can start as Jedi, but they can't advance in the class unless they have a master. The only Force-using class they could advance in without a master is Force Adept.
I agree with this thinking to a point... even a first-level Jedi can expand his or her abilities up to a point. The Power of the Jedi book offers some options for un-Mastered Jedi, so I am told.

The way I am running it is to allow Jedi characters without a Master to achieve up to 6th level in a Jedi class. At 7th, a Jedi would achieve the level of Knight - but without a Master to train or test the Jedi, his or her development stops there. I will be allowing Force Adept levels to be taken from there, and should a new Master be found, I will allow Jedi to continue taking Jedi levels.

Captain Tagon said:
the codpiece is a bit "distracting".
It sure distracted me :)
 

I just finished watching RoTS not 45 minutes ago. I want to go and cry... I don't know if I can run a game in this era! :)

It's all so sad. :(

Hehe, aren't I sad.
 

Psion said:
I think a few house rules and changes to the force rules would be in order. Obviously, lightsabers are not only an effective defense against force lightning, they seem to be the only defense...

Yoda defends against force lightning with his bare hands, doesn't he? I'd say that the Force is the only defence, the lightsabre is a useful focus for those not strong and skilled enough to stop it with the Force alone. The roll required to defend without a lightsabre would need to be pretty high, since Yoda appears to be the only one who can make it.

Also, obviously, the "never use the force to attack" rule is rather a rubbery one... Yoda had no compunctions about smacking the guards around with the force, nor did Obi Wan hesitate to use it against Anakin/Vader.

I suspect that the Force works on intent much more than strict rules regarding individual actions. Jedi are told never to use the force for attack because that's the safest way to use the force. But in extreme situations, every rule has an exception. I'm also pretty sure that the movie Jedi (Obi-Wan and Luke certainly) aren't shy about taking a dark side point or two for the greater good. d20's rules are a bit better than d6 on this point, IMHO.
 

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