Star Wars Saga Edition [SECR] Preview #8 is Up

OStephens said:
Well, I don't have my physical copy yet, so I am officially jealous of you that do.

On the other hand, its nice to be able to talk about the book a bit more now. I'd bet Rodney will post a thought or two here as well, once he's covered from Celebration IV.

Back in the office today after taking a day to recover from Los Angeles.

I'm jazzed people are getting the book, and can't wait until next week when everyone's gotten their copies. Seems like the majority of the feedback we're getting is positive, which makes me happy. And like Owen said, we're definitely going to be supporting this book in a variety of ways.
 

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I think initially none of us were really sure what to expect, but with the past eight previews we've all gotten a good sense of the changes and the basic system. I was excited from day 1, but I can understand why so many were apprehensive about everything. I'm glad you guys are getting praise for all the hard work you've done.

Personally, I have no clue when I'll pick up the book; time and monetary constraints make almost all of my entertainment purchases unwise at the moment. Until then I'll have to mooch off the happiness of others. :lol:
 

Flynn said:
For the last year or so, WOTC has been giving no love to SW at all outside of minis. My guess is that Lucasfilms "requested" more emphasis on the RPG, or something like that, because this level of renewed support is likely motivated by something external to WOTC.

Personally I think it had more to do with the 30th anniversary than anything; I'm guessing either in early 2006 or even late 2005 (Owen and Rodney can correct me if they wish) someone said, "we need another edition of the RPG", it was assigned a work commenced. Later on, the thought probably was, "this would be great for the 30-year celebration", and the deadline and release date was set later into the project. I don't know if Lucas Licensing has any favor for the RPG or not, but I can't see them driving the decision to do anything with it, since they don't have any more stake in it than in the minis.
 

Henry said:
Personally I think it had more to do with the 30th anniversary than anything; I'm guessing either in early 2006 or even late 2005 (Owen and Rodney can correct me if they wish) someone said, "we need another edition of the RPG", it was assigned a work commenced. Later on, the thought probably was, "this would be great for the 30-year celebration", and the deadline and release date was set later into the project. I don't know if Lucas Licensing has any favor for the RPG or not, but I can't see them driving the decision to do anything with it, since they don't have any more stake in it than in the minis.

That sounds better than my thoughts, and I'll be the first to admit that I've been wrong before, and more often than I really care to admit.

Sounds like a winner to me,
Flynn
 

As a freelancer I am not privvy to the internal decision-making at Wizards. That said, I have worked "inside the walls" of that company, so I feel qualified to speak in broad terms about my best guess (no better than anyone else's) on why Saga came about.

First, as long as Bill Slavicsek has any pull with RPG design at Wizards, there's SW RPG love at that company. Bill has a real understanding of SW, and a love for the property. If you don't happen to recognize Bill's name, do a quick internet search. You'll see why Slavicsek and SW RPG go hand-in-hand.

Second, there's a limited amount of resources for any given idea at Wizards. When they started the SW Minis line, and it started selling like hotcakes, Wizards had to make a decision. They could have continued producing RPG books with sliding sales and just done minis with the manpower they had left. Instead they grabbed the tiger by the tail and comitted to the thing doing great as best they could. Good business decision.

But continuing a game line doesn't take as much manpower as geting one started. The mini line is well known and well established. Plus, now there hasn't been a core RPG since the 3rd movie, the 30th ann. is here, it's been long enough that they can produce a whole new edition without being hunted dwn by angry mobs, and the market already has a lot of SW minis available. With the previous edition, the question fans asked me more than anything else was "what do you use for miniatures?" The lead mini line didn't sell well, so I suspect part of the thnking was that since the -tools- are finally commonly available, the -game- should come back.

Honestly, I shouldn't have been as surprised as I was when I got the call to work on the Saga edition. Wizards always said the line was on hiatus, rather than dead. But I had sadly packed by own SW source material away, and I had to think about whether or not I wanted to get into this again. I almost didn't. But having the opportunity to work with Rodney again, and the call of my inner-child, brought me around. And I'm glad they did.

I can't say for certain that Lucasfilm didn't prod this, but I doubt it. Lucasfilm approves everything, suggests some things, but rarely gets that proactive on something like a whole line. And if Wizards thought they'd lose money on the RPG they would do it (and certainly wouldn't have new books coming out). Instead Wizards hired Rodney to help run the whole SW line. (Best man for the job, in my opinion.)

With any business as big as Wizards there are going to be lots of factors going into a decision like this. In my heart, I like to believe Chris Perkins and Bill Salvicsek stood on the roof, faced the wind, smelled that the time was right, turned to one another and nodded smiling.

I'm just glad they caled me right after that.
 

Saga Edition is wonderful

I really have very little of substance to add. I just wanted to say that I am very very happy with my new copy of the SECR. It's a physically beautiful work, the best looking SWRPG book by far IMO, and it reads really nicely. I am an enthusiastic supporter of all the mechanical innovations in the rules, and I'd like to congratulate Owen and especially Rodney on a job well done. I think this edition will be the one most embraced by all fans of the game, old (D6) and newish (D20).

KoOS
 

ValhallaGH said:
Maybe WOtC was just being polite to their customers. They knew that a new edition was in the works, so rather than publish a bunch of books that won't be relevant in a few months they simply kept a lid on everything until it was all done.

I'm not saying it was that way, but it doesn't hurt to give them the benefit of the doubt.
Didn't Moridin posted an essay on how SECR came to be after a long absence of RPG products?
 

Henry said:
Quite frankly, everyone who has tried to make ship combat rules for Star Wars (both WEG and WotC) over every single edition, has found that the ship combat rules have NEVER been wildly popular, and every single edition has changed them in some fashion, even the four d6 WEG books had a different ship combat variant in every edition. That fact that they're closer to character scale combat is about the only thing they haven't tried, because I think everything else HAS been tried. :D

Not only that, having used the d20 Future rules, which sound very similar to these, my players LOVE those starship combat rules.

It used to be that starship combat was this arcane, specialized thing that a few players liked and knew how to do, but most players didnt.

So anything that allows everyone to participate and makes the system less arcane, is a plus in my book.
 


jonrog1 said:
Wait. Moridin is RODNEY?!
How long have you been on this board?

You wouldn't know if you haven't been here long or on Holonet forum or WotC's messageboard (though his username officially changed to WotC_Rodney to reflect his employment status).
 

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