Simplicity
Explorer
There's been a bit of debate on this forum about how Stealth in combat is supposed to work. I now have found something which indicates what the designers intended.
It's a tidbit in Keep on the Shadowfell. I'll try to keep this thread spoiler-free, however. There are creatures in the adventure who are visible to the characters when they enter the area. In the terrain, however, it indicates that the tables in the room can provide cover to these creatures... allowing them to attack from hiding.
Now the question is: why would these creatures bother to hide under tables? The players KNOW where the tables are. It's easy to look under or around the tables and gain full view of anyone hiding there. Well, it turns out that these creatures get additional damage when they have COMBAT ADVANTAGE.
So, hiding in combat does indeed appear to grant combat advantage! Seems reasonable. Flanking is not that hard to accomplish for melee rogues. There really should be an option for ranged rogues as well.
Given that, how do we avoid the incredibly large number of rolls this seems to require every round? Simple. In most cases, a person seeking combat advantage via hiding is going to pop out of hiding immediately. Because they will (a) waste a move action to go into stealth, and (b) attack. So after their turn, everyone will see them. During the attack, we only care about the perception check results of the people being attacked. Usually, this is ONE person.
So, when someone stealths to attack, just roll the opposed perception check of the one person they will attack.
The only remaining question, I think, is: does the hider need to move to a different square to hide again. I wouldn't have thought so, but a CSR response seemed to indicate that they do... Might be a nice house rule anyways.
It's a tidbit in Keep on the Shadowfell. I'll try to keep this thread spoiler-free, however. There are creatures in the adventure who are visible to the characters when they enter the area. In the terrain, however, it indicates that the tables in the room can provide cover to these creatures... allowing them to attack from hiding.
Now the question is: why would these creatures bother to hide under tables? The players KNOW where the tables are. It's easy to look under or around the tables and gain full view of anyone hiding there. Well, it turns out that these creatures get additional damage when they have COMBAT ADVANTAGE.
So, hiding in combat does indeed appear to grant combat advantage! Seems reasonable. Flanking is not that hard to accomplish for melee rogues. There really should be an option for ranged rogues as well.
Given that, how do we avoid the incredibly large number of rolls this seems to require every round? Simple. In most cases, a person seeking combat advantage via hiding is going to pop out of hiding immediately. Because they will (a) waste a move action to go into stealth, and (b) attack. So after their turn, everyone will see them. During the attack, we only care about the perception check results of the people being attacked. Usually, this is ONE person.
So, when someone stealths to attack, just roll the opposed perception check of the one person they will attack.
The only remaining question, I think, is: does the hider need to move to a different square to hide again. I wouldn't have thought so, but a CSR response seemed to indicate that they do... Might be a nice house rule anyways.