Town Square Round 1
Sir Khensu aims his longbow, and it is as if the Flame itself guides his arm as the arrow files true. The blow would have dropped a living foe, but the deadened flesh is less affected.
[AC 27 hits O9; 11 hp before DR] He then draws his greataxe, bracing for conflict.
Jarrith calls upon the might of the Flame to repel the massing undead. However, the energies he calls up are weak, and not a single foe turns to flee.
[HD 4 turn check cannot affect targets]
Taking her frustration out on the dead, Janis lobs an acidic glob at a zombie young teen with skin so pale her black veins can be seen. The Templar's massive form spoils her shot, however.
[AC 6 ranged touch misses target with cover]
The zombies swarm around the mass of warm bodies, compelled by some unknowable need to rend and maim. In the shadows of the light, the party notices the warrior suffer grievously under their blows.
[Severely wounded]
The Six have their own troubles as the other undead mob Sir Khensu. The young zombie and a man more like a wall of dead flesh both land solid blows.
[13 hp damage] At the same time, a stooped former grandfather with a limp pushes through the others to try to savage Khensu. Khensu takes advantage its distraction and slices a wide gash, just enough to foil its slam.
[AoO by Khensu, AC 19 hits, 15 hp] Jarrith's sickness prevents him from assisting his Flame brother.
[AoO by Jarrith, AC 15 misses]
Marot's holy power flies past Jarrith and Khensu's ears, but flies wide of his intended mark.
[AC 3 ranged touch against covered target in melee misses]
Stepping back to minimize the threat to himself, the elf ranger raises his bow to down his hated foes. Daellin barely manages to dodge the swipe by the elder zombie, and quickly buries two shaft in its dead flesh.
[5' step to R8; AC 25, 20 hit; AC 15 misses; 26 hp before DR]
The dirt encrusted zombie barrels towards the lone warrior, moving with alacrity not found in the plodders the Six have previously encountered. Its attack, however, are clumsy, at it fails to strike her. However, the warrior is now almost surrounded.
The warrior waves her shield warily at her foes, calling for
"The Light" to ward her. At the same time, she touches her sternum with her bladed hand. A warm glow infuses her, and she seems invigorated.
[Now moderately wounded]
Selase calls upon her inner power once gain, attempting to cow the undead before her. The teen and elderly zombies cringe at her rebuke, but the others are unfazed.
[15 HD of undead turned]
Town Square Round 2
K: 22 (32/47 hp)
J: 18 (sickened,
cat's grace 2 rounds, 3 turns checks left)
J: 16 (
mirror image 16 rounds)
Z: 14 (P9: -11 [lightly wounded], Q8: -41 [severely wounded])
M: 13
D: 12
E: 10
A: 6 [moderately wounded]
S: 5 (35/36 hp, sickened, 2 rebukes left)
Map Key: A: Armored warrior, E: Dirt encrusted zombie,
D: Daellin, d: Edi, h: Horse,
h: Luminous,
J: Jarrith,
J: Janis,
K: Khensu,
M: Marot,
S: Selase, Z: Plodding zombies
Conditions: White area is lit to 20'; grey area is shadowy to 40'.
Red Border: rebuked (10 rounds),
Cyan Border:
mirror image,
Green Border: sickened.
Please indicate your actions for round 2.