Town Square Round 3
Khensu roars in frustration at the fallen warrior, and continues his attack. This blow barely manages to hit the cowering elderly zombie, which collapses.
[AC 17 hits, 8 hp, falls] His follow-up is enough to hit the young zombie, but not enough to drop it.
[AC 23 hits, 6 hp]
Jarrith stumbles a bit, as he feels his bolstering magic fade, leaving him clumsy.
[cat's grace ends] While its last dredges remain, he forces his blades up, and manages to drive one home with the power of the Flame, the other just turned away by the zombie. The wound does light damage to the grey flesh.
[AC 15 misses, AC 17 hits; 12 hp before DR]
A grimace on her face from her companion's remarks, the real Janis steps through her magic twin to cast true lightning on her dead foes. The zombie facing Jarrith drops eerily out of the most of the blast, but the other two are caught flat footed. But the blue bolt is enough to fall Jarrith's foe, leaving him room to assist Selase.
[23 hp; L8 makes save for half, J8 drops]
With new foes entering the field, the zombies have new flesh to conquer. The two who broke through Selase's enchantment flail wildly with no success. One against Jarrith hits a solid blow, almost knocking the wind out of him.
[9 hp] The large zombie facing Khensu finally connects, denting the paladin's armor with a solid hit.
[9 hp]
White power continues to pour from Marot, and it strikes the large zombie in the chest, burning a sizable hole.
[AC 13 ranged touch hits covered target in melee; 14 hp]
Daellin buries two arrows into the large zombie, clearing himself a path for a better shot.
[AC 23 hits P8; 17 hp before DR; drops]
The entomber grins malevolently at Selase, stepping between her and the suffocating warrior. Its grin fades as some force frustrates its desire to harm her!
[Failed save against sanctuary]
Clenching her teeth in anticipation of pain, Selase works her way around zombies to the covered warrior. Her fears are realized when one of the hungry zombies manages another blow against her.
[AoO, 7 hp] Selase manages to partially uncover the fighter, who is not breathing.
[Partially unentombed]
Town Square Round 4
K: 22 (23/47 hp)
J: 18 (9/26, sickened, 1 turn checks left)
J: 16 (
mirror image 14 rounds)
Z: 14 (L8: -55 [destroyed], J6: -9 [lightly wounded], L6,K8: -41 [near destruction], L7: -42 [near destruction], P9: -11 [lightly wounded], P8: -54 [destroyed], Q8: -56 [destroyed])
M: 13
D: 12
E: 10 (-18 moderately wounded])
A: 6 [dying, enotmbed, suffocating]
S: 5 (13/36 hp, sickened, 2 rebukes left)
Map Key: A: Armored warrior, E: Dirt encrusted zombie,
D: Daellin, d: Edi, h: Horse,
h: Luminous,
J: Jarrith,
J: Janis,
K: Khensu,
M: Marot,
S: Selase, Z: Plodding zombies
Conditions: White area is lit to 20'; grey area is shadowy to 40'.
Red Border: rebuked (10 rounds),
Cyan Border:
mirror image,
Green Border: sickened,
Brown Border: Entombed.
Please indicate your actions for round 4.