Town Square Round 6
Weakened, but determined, Khensu growls with determination has he dredges up the power to smite evil once again.
[2 AP spent for smite] This time the axe strikes true, and a silvery light bursts forth, almost blinding in its power. When the swing is finished, the charred remains of the entomber crumble to Khensu's feet, defeated.
[AC 23 hits M7; 23 hp; foe drops]
Crying a cheer for his companion, Jarrith does something that will either be foolish or brave. Probably both. He rushes into the swarm of undead pummeling Selease, and with a practiced motion, tries to stem the flow of blood from the fallen warrior. But his concentration is broken by the flailing undead, and he feels the spell fail.
[1d20+6-2=9 vs DC 15 fails; no AP used]
Hearing cries all around her, the ever pragmatic Jannis knew that things were not that bad. They could get worse.
Much worse. Seeing her first target downed, she steps to get a clear shot at the most damaged one assailing her friend, and launches another acidic glob. With a foul sizzle, it burns away the rest of the undead, which collapses lifeless.
[Move to P9; AC 16 ranged touch hits K8; 15 hp; foe drops]
Though dwindling in numbers, the zombies continue their mindless attacks, one against the embattled cleric, the other against the Stalker. As if in slow motion, the others watch their two companions fall beneath the blows!
[10 hp Selase, 8 hp Jarrith; both dying]
To their horror, Khensu and Deallin both notice an unnatural grey pallor quickly overtaking their friends! Deallin sees dark black veins pumping in Selase and Jarrith, spreading... something.
A feral yowl escapes Marot, who fires more holy power at the zombies. The one nearest Jarrith suffers his wrath, and is almost knocked back by the blow.
[AC 18 ranged touch hits K7; 13 hp]
Focusing on the right before him, Daellin uses his wand to heal Khensu. Warmth bolsters the paladin.
[1 charge; 9 hp]
The warrior's lifeblood continues to flow, as does Selase's.
[Fails to stabilize]
Town Square Round 7
K: 22 (21/47 hp, 0 smites, 0 lay on hands)
J: 18 (-2/26, dying, sickened, 1 turn checks left)
J: 16 (
mirror image 11 rounds)
Z: 14 (L8: -55 [destroyed], J6: -9 [lightly wounded], K7: -31 [severely wounded], L9: -54 [destroyed], K8: -61 [destroyed], P9: -61 [destroyed], P8: -54 [destroyed], Q8: -56 [destroyed])
M: 13
D: 12 (20/31 hp)
E: 10 (-63 [destroyed])
A: 6 [dying]
S: 5 (-2/36 hp, dying, sickened, 2 rebukes left)
Map Key: A: Armored warrior, E: Dirt encrusted zombie,
D: Daellin, d: Edi, h: Horse,
h: Luminous,
J: Jarrith,
J: Janis,
K: Khensu,
M: Marot,
S: Selase, Z: Plodding zombies
Conditions: White area is lit to 20'; grey area is shadowy to 40'.
Red Border: rebuked (5 rounds),
Cyan Border:
mirror image,
Green Border: sickened,
Brown Border: entombed,
Lime Border: entangled,
Silver: dying.
Please indicate your actions for round 7.