SteveC
Doing the best imitation of myself
One thing about this encounter method did was ratchet up the difficulty significantly. As I play (and run) more 4E, I am starting to find it difficult to really challenge a group in a single combat. What this did was take a series of encounters that we would have blown through individually and made them something we had to really think about.
For me, that was seriously fun, and it was doubly interesting since I had recently been running a game and haven't fully taken off my GMing cap (for lack of a better word). I'm still thinking in terms of what it takes to challenge a group and how you can better create some dynamic tension.
I wouldn't do this all the time, but I can definitely say that it's solved the paragon "we can take on anything with our uber builds!" mentality that grips some campaigns.
For me, that was seriously fun, and it was doubly interesting since I had recently been running a game and haven't fully taken off my GMing cap (for lack of a better word). I'm still thinking in terms of what it takes to challenge a group and how you can better create some dynamic tension.
I wouldn't do this all the time, but I can definitely say that it's solved the paragon "we can take on anything with our uber builds!" mentality that grips some campaigns.