Stupidest Things DMs Have Done

As the near-constant DM, my screwups (compounded by a bad memory and liberal applications of bourbon) are approaching legendary status. Last week, we started much later than usual (Xmas) and I had a pretty good buzz going. The party was in its 2nd go-round in the Whispering Cairn (Age of Worms) and ran into the Earl of Coalchester, a chatty noble salamander who had been bound to guard this tomb for years and was bored silly.

My players, more of the "Nuke first, ask questions later" style, actually held up for a moment...

Earl: "Greetings! Welcome to my home!"
Them: "What are you doing here?"
Earl: "I've been bound here, blah, blah, blah..."
Them: "That's too bad."

(Silence) :\

(Silence - DM breaks out in flopsweat.) :heh:

(Silence - DM totally unable to come up with any kind of segue that would lead to the NPC giving up all the information it was willing to impart.) :uhoh:

(Silence)

Them: We attack.
Me: (Thank god) Roll for initiative. :o
 

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This was in one of the first "real" adventures i ever ran, an adventure called Tallow's Deep. There was an NPC in the party, and at one point the whole group is walking down a tunnel. They roll listen checks, and hear something rumbling in the distance, and all of a sudden the NPC (under my keen direction) casts spider climb and hauls ass up to the ceiling! The others are wondering why he did that, because he offered no explanation, but two seconds later a wall of water thunders down the tunnel and washes them all down a drain. Except, of course, for the high and dry NPC. They made fun of me for years after that. "I cast spider-climb and crawl to the ceiling!" as anything an NPC should not rightfully know or do.
 

A while ago, we were in this lyzard men dungeon. The doors were old and stuck, and we had to roll 1-2 on a d6 just to open the doors.

But later we saw this child lyzardman flee from us and pass doors without any problem, while pursuing him, we had to roll 1-2 on a d6 to open the same doors he just did close before us.

We said to the DM it's kinda weird that a child can pass those stuck doors without problem, while we heroes couldn't pass one door in three.

He said, "but it's not written that the lyzardmen should check when they pass doors".

Our jaws fell with this amazing sense of judgment.

Joël
 
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I played in an 8 hour murder mystery session, where the murderer was a member of a race that the GM stated did not exist in the setting, had no ties to anyone in the town that had 60 NPCs to question, and we had "time limits" on finding clues. Oh, and the GM later revealed taht there were only 3 clues to be found, and each one required a DC skill check that none of our characters could make, and were only available at very specific times during the session (none of which were available in the town itself). This could double under the Stupidest Things Players Have Done thread because we let this drag out for 8 hours.

We had a GM that promo'ed an NPC each session (both allies and enemies). He did it so much that he lost track of his own story in order to introduce each NPC (I guess this should not be surprising since the GM had ADHD). His favorite NPC was a half-orc barbarian/monk/fighter that wore full plate armor and was able to use all of his class abilities without ANY penalties, and did more damage than the Warforged barbarian in the group with his magical gauntlets and unarmed strike damage coupled with barbarian rage. He thought the NPC was a reasonable character.

My first 3.0 GM felt that if you summoned a monster, it would count as another character, and would affect the XP for that fight. So, when the ranger gained an animal companion and I summoned my badgers into a fray against 12 zombies and an evil cleric, each player gained something like 50 XP.
 


My three character deaths at the hands of the same GM in the space of about 15 sessions, before I wised up and moved on.

1> Third session of me in the existing group. GM decides that he's ending the current game to start a new "grim and gritty" game, so he's going to end this one with a bang. My Bard/Transmuter is on the roof of a large building during the extremely large battle when an enemy Wizard casts Evard's Black Tentacles (this was 3.0 - pre-nerf). On the far, back side of the roof from where he is on the ground. No way he could see the location, no way he could know I was exactly there. I cry FOWL! GM blows it off. I ask how the guy knew that I was there. He points to another NPC about 200 yards away and says "he told him". I asked how that was communicated between two people 200 yards apart in the middle of a battle, got no answer.

Every tentacle hit. All of them. Scratch one PC.

2> We're now in the G&G campaign. My Cleric is at the back end of our marching order and we're in some tunnels when we come to a door. The rest of the party starts arguing. GM declares that the bad guys hear us and we now hear them coming. I argue to leave and convince the others to do so. Rather than simply reversing and having me in the front on the way out, GM picks up the entire marching order and reverses us, keeping me at the back...only now 20 feet behind the next closest guy. Again I cry FOWL, and again he blows me off. Higher level Fighter in bladed armor gets initiative on me, moves up, grapples me and knocks me down to 2 hp before I can move. I think there was something fishy with the number of actions he performed in that round. My turn, I roll considerably higher on the die to escape, but he still wins the grapple. I can't do anything. Next round, I'm knocked down to -14 hp and killed.

3> Same game, my Cleric had been mysteriously recovered and raised only through the expenditure of every ounce of treasure the group had accumulated. GM decides to throw something out of the BoVD at us. DR 10/Magic. Only one PC has a magic weapon. That being the regular host of the game, playing a Dwarven Fighter with 18 Str and 20 Con, who has gained a Dwarven Hammer +2, Holy. Hmmm....smells vaguely like tuna in here. So he's walking around popping them like balloons. Unfortunately, I'm AC 16 against things with three attacks per round at +4 or +5 to hit, and there are two or three of them attacking me. Oh, and they have a 40' move too, so no chance I can run away. I try to cast my Magic Weapon spell and get creamed, losing the spell. Now I'm doing d8+2 against things with DR 10. You do the math. I went down. Then they ensured that I was dead before Dwarf boy could get to me.

Yessiree Bob, you want to chase off a player, you repeatedly kill his character in less than amusing ways...

"No hard feelings!" he says, as I let it be known that I'm leaving the group.

Oh yeah, there were hard feelings.
 

Ah, this is why I love these threads! After reading them, I just adore the DMs I have and appreciate them even more than I already did.
 

Hmmm, stupid DMs. Most of ours are pretty good, thank diety. One guy tended to follow the sometimes written modules too closely.

One time in Shadowrun we were on a low-profile job, facilitating a corporate "resignation" (person wanted to leave the company but was under house arrest). We're in semi-stealthy mode, trying to blend in as best we could. The pickup is at a park in Seattle at winter. I'm the backup, a troll wearing hockey gear (customized security armor in a vague team color scheme) with my weapons in a gear bag.

Suddenly, a banshee armored vehicle appears behind us. For reference, a banshee is light hover tank, propelled by jet engines. It should cause ear damage at anything less than 50 yards and would be audible for miles and long seconds before it arrived since it isn't supersonic. We, heavily augmented individuals with "bionic" ears, had zero warning. And yes, it was airborne, not on landing wheels to roll up on us.

Fortunately, the dice mocked the DM mercilessly that session. He only managed to lightly maim the rest of the party before I could get in range. Everyone thought I was crazy for bringing an antivehicular weapon to the job but it was worth it (a custom heavy AV rifle grenade, propelled by my shotgun). I nearly crippled the Banshee when I shot it on the run (yahtzee of sixes). It turned and dropped a full burst on me but luck and the team karma pool were with me as I not only stayed on my feet but managed to drop another round on the banshee while scooping up the mage.

At this point it turned into a case of "overkill plot point" when an unknown van screamed up to help us escape. We took the chance and dove in and once we closed the door the sleepy gas was released and we were supposed to gently pass out.

Except I was in my security armor, equipped with chemseal, an independent air supply, filters, and a toxin detector so I was still conscious and active. Of course, the GM reasoned, what was I supposed to do? Fire the grenade inside the van? No, I pulled out the dikoted hockey stick/poleaxe from the gear bag and proceeded to cut through the floor of the van, taking out the transmission.

Which is when the Force 22 spirit manifested and put me to sleep. With pain. Lots of pain.


Same DM, same party, several sessions later. We're being hired to kidnap a college girl in Georgia who has apparently inherited a lot of money or something but doesn't know it yet. In Shadowrun, Seattle is in a different country than Georgia, and getting there requires crossing at least two different, intermediate countries. Thus, this is an international kidnapping job.

The pay is about 60,000Y. We counter with 60,000Y each (party of 6). The GM says absolutely not! We say fine, hire someone else. DM sputters, it's a cakewalk job! We sneer, making not-so-veiled comments about easy jobs and stealth banshees.

On a more rational tact, we point out that this job is essentially four life sentences waiting to happen, that we will have to spend quite a lot on decent IDs to get through international security or a double metric ton of bribes to be smuggled there and back, then we have to buy gear there or again pay a ton of bribes to get our weapons through customs. So, given the expenses to be incurred and the risks getting across all those borders with a kidnap-ee, we wanted a buttload of money.

The DM makes one last gasp of "but this is the module I had to run! What will we do otherwise?" The group looks at each other in amusement. The same group has multiple campaigns in progress with different DMs; one of us ran a homebrew D&D, another starjammer, the third liked Dragonlance and another one ran our Vampire game. We all lived in the dorm so it was 5 minutes effort to switch games.

The DM began to pout. I suggested (reasonably, I thought) that perhaps he could just have her be located, say in the south end of seattle and leave the rest alone and then 60k would be a reasonable price for the effort. Apparently it was vital that we cross international borders with an unwilling person, so he relented on the cash and said, I quote, "get her here however you want as long as she's alive and in good health."

We knew it was another double cross mission so we came up with our own double-cross. We had one good favor from a high muckety-muck that we cashed in for decent IDs that declared us to be off-duty air marshalls. The muckety-muck was no friend so we were fine with using a bit of magic to wipe his memory of the event on our way out so he wouldn't cancel the IDs.

We hopped a semi-ballistic to Georgia and rented a nice car, put on our Sunday-meeting suits, and went to the girls house where we told her that she was inheriting a crapload of money, would need to sign for it in Seattle, please pack a bag of nice things, and we were her bodyguards for the duration and if she was pleased with the service we'd be happy to stay on as her permanent security staff but we'd understand if she wanted to make an independent selection.

The DM was so flummoxed and suprised that he couldn't figure out a reason why she'd freak out. The fact the party made their skill checks, weren't in a hurry, and suggested things like stopping at a store for to buy a jacket for Seattle weather kept him from implying she thought it was a kidnapping.

We hustled her back in no time flat (yay, semi-ballistic rocket) and basically outran the double-cross. No idea what horrible thing was supposed to happen but the DM was extra pouty for quite some time.
 

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