Stupidest things PCs/DMs have done


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Alright...here's a tale of PC stupidness.

William Wilson went back in time 10 years before his birth, had an affair with his young mother, and ended up keeping his parents from meeting. He vanished soon afterwards.
 

Lalalei2001 said:
William Wilson went back in time 10 years before his birth, had an affair with his young mother, and ended up keeping his parents from meeting. He vanished soon afterwards.

Are you sure that was a PC? Sounds like Michael J. Fox's character in "Back to the Future." ;)
 

When he met his mom he asked her her name and she told him. Then he said "That's funny! Your first name is the same as my mom's! But your last name is different...and you're younger than my mom...so I guess it's okay..."

Idiot.
 
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Lalalei2001 said:
When he met his mom he asked her her name and she told him. Then he said "That's funny! Your first name is the same as my mom's! But your last name is different...and you're younger than my mom...so I guess it's okay..."

Idiot.

Was this somesort of time travel adventure, or is the plaer (Or character) Just completly stupid
 


Lalalei2001 said:
I casted my very first fireball in a room only 10 feet wide. The fireball has a range of 25 feet.

I burned to a crisp, but killed the troll. :D :o

This story could go either into the stupidest DMing or stupidest player threads, but I'll post it here. Because I was the DM. :)

Back in High School, I GM'd a few sessions of the old West End Games Star Wars (the re-releases had just come out, and my friends and I were all psyched about Star Wars).

So the first session was on Tatooine right after the fall of the Empire. I can't remember what the adventure was going to be, because right from the beginning it went awry. My brother, who always plays thieves (he's gotten better since then) was playing a rebel starfighter pilot... and he decides to pickpocket some StormTroopers who were trying to restore order. Well, he fails his roll, and starts running away. He eventually gets back to where his Y-Wing is stored, and is getting into it when some StormTroopers show up with a big gun. He shoots them with the ion cannon on his Y-Wing (a pretty good idea, actually) and takes them out. But some more show up (I figured the whole group was after him, seeing as on the way to the spaceport he had killed a number of StormTroopers). So he says "I go into hyperspace!" Well, it was established by the SW movies (that we had just seen- "flying through hyperspace isn't like dusting crops, boy") that going into hyperspace while in a gravity well makes a big explosion (I can't remember if it was in the rules). Half of Mos Eisley went down. My favorite part was the Jedi looting the bodies in the wreckage. After a discussion of the morality of a Jedi looting bodies, the session ended. This doesn't really count as a stupid thing players did, because my brother might not have known that the explosion would happen. But hey, it was late and I figured the adventure was a wash, so I thought we should end with a bang. It was the NEXT session that the PCs did something pretty dumb (after some dumb moves on my part).

So the next session I started the newly created PCs on a huge space station- large enough to have its own gravity well, I told the players. Near the end of the adventure, the PCs are about to leave the station post-hatste (as there was a self-destruct counting down). Foolishly, as a throw away detail, I mentioned they passed a room full of priceless treasures. (the space station was from the Old Republic days, and had been lost). The players said they wanted the priceless treasures (how I didn't see that coming, I don't know). Foolishly, I said the treasures were locked in a footlocker, bolted to the floor, that the players couldn't move. (Bad DMing, I know- but I was 15 or 16). So they get a gigantic chain and attach it to the foot locker (as the timer continues going down) and attach that to their ship. Then they start the ship and head out. I say "Ok, the chain breaks." The players are like "No! It's a super strong chain, diamond linked!" I say, ok, the chain doesn't break, but you don't move once it goes taut. They go to full power. Nothing. Then they say "We go into hyperspace!" (presumably to go fast enough to break free the footlocker full of priceless treasures). Remember, I had told them that they were in a station large enough to have its own gravity. And last session, just a few days before, they had flattened half of Mos Eisley by going into hyperspace in a gravity well. I asked if they were sure they wanted to go into hyperspace. They said yes.

We didn't play Star Wars for awhile after that.
 

Ranger needing healing for him, 3hp left and the fighter down at -5 near him, opens a flask of "oil of fiery burning" (2nd ed) sees a small flame and put the stopper on, stretch his arm and open it at arm length.....kaboom!!!!!
5d6 damage....what a fun.
 

Certain that his discipline of "Majesty" (a vampiric power preventing anyone from attacking you) would protect him from the six Assamites (vampire assassins) that were surrounding him, Lord Byrnn kicked their leader in the groin, forgetting that any aggression on his part would immediately nullify the effects of "Majesty."
 

I was chatting with an old friend of mine back home a couple of days back; he used to DM a 2E game back in the early - mid 90s. He reminded me of a real doozy...

Our party of players were a healthy mixture of seasoned roleplayers and gaming neophytes. One such neophyte played a paladin. Fair enough. He played him fairly well, excelled in combat and FOR THE MOST PART made good in-game decisions. But he was quite literal minded when it came to the rules, and common sense sometimes did not come into play.

For example, when perusing this particular PC's sheets one day before a game, our noble DM happened upon his gear list. The paladin carried 30 waterskins!!! FULL! Dude had a 19 strength and all, but even if he could technically LIFT 30 waterskins, where do you put them? I just picture a bunch of leathery bulbous grapes in platemail.
 

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