D&D 5E Suggested Errata

Zardnaar

Legend
The following is where I am at with various things i the game.

Sharpshooter.
Replace the -5/+10- part with something like "as a bonus action you can make an extra attack". This brings it more into line with Polearm Master and Great Weapon master. Also nerfs the Sharpshooter+Crossbow Expert Combo


Great Weapon Master.
Replace the -5/+10- part with -2/+3 damage. Allows extra damage but keeps it in somewhat sane levels.

Simulacrum
Add in something along the lines of "a being can only have one simulacrum, any further duplicates are destroyed" stops the simulcrum cloning the original caster loop hole.
 

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What you're suggesting here are rules changes, not errata. In this edition, errata is only for correcting unintentional errors, not for changing the rules.
 

These would be fine houserules, but they're never going to errata (i.e. officially change) Sharpshooter and Great Weapon Master. Simulacrum *might* get errata to prevent such a loophole, depending on how big of an issue it is and designer intent.
 

GWM is nothing more than a streamlined version of the 3x/PF feat Power Attack.
Works fine there, works fine here.

Solution: Give your monsters more HP.
Nothing mandates you only use the average listed....
 

Simulacrum
Add in something along the lines of "a being can only have one simulacrum, any further duplicates are destroyed" stops the simulcrum cloning the original caster loop hole.

Why bother? How many games in the real world actually suffer from this problem?
And, assuming some few do, do you really think the loop ever occurs more than once per DM?
 

The following is where I am at with various things i the game.

Sharpshooter.
Replace the -5/+10- part with something like "as a bonus action you can make an extra attack". This brings it more into line with Polearm Master and Great Weapon master. Also nerfs the Sharpshooter+Crossbow Expert Combo

Great Weapon Master.
Replace the -5/+10- part with -2/+3 damage. Allows extra damage but keeps it in somewhat sane levels.

Simulacrum
Add in something along the lines of "a being can only have one simulacrum, any further duplicates are destroyed" stops the simulcrum cloning the original caster loop hole.

Working As Designed.

No errata will be issued for these. Errata is for correcting unintentional mistakes, not retroactively redesigning the game.

(Also, your Simulacrum fix doesn't fix anything. You can still gain infinite wishes via Simulacrum. Might want to work on that house rule a bit longer before implementing it.)
 

Working As Designed.

No errata will be issued for these. Errata is for correcting unintentional mistakes, not retroactively redesigning the game.

(Also, your Simulacrum fix doesn't fix anything. You can still gain infinite wishes via Simulacrum. Might want to work on that house rule a bit longer before implementing it.)

I complete rewrite and making the simulacrum self only at 50% of your level rounded down would be my preferred option.

Using some logic here 3.5 was working as designed. just because WoTC makes it doesn't mean it is good.
 

I complete rewrite and making the simulacrum self only at 50% of your level rounded down would be my preferred option.

Using some logic here 3.5 was working as designed. just because WoTC makes it doesn't mean it is good.

That's basically how I do it too. A Simulacrum has 40-65% of the original's capabilities and skills (including procedural memory); none of its episodic memories; doesn't have to be humanoid; has no restrictions on regaining power (but doesn't heal naturally); and has limited volition and initiative only slightly better than a zombie. It's a bad copy of the original--one could pretend to be the king-suffering-from-mysterious-illness, but couldn't get away with pretending to be a healthy, normal king on a hunting expedition.
 

Sharpshooter.
Replace the -5/+10- part with something like "as a bonus action you can make an extra attack". This brings it more into line with Polearm Master and Great Weapon master. Also nerfs the Sharpshooter+Crossbow Expert Combo

This may be an upgrade, making it more powerful.

I'm playing a Crossbow Expert at moderate levels (5-7) with point buy. Even with variant human I spend 4th level ASI on Dex. Taking both isn't an option right now and we don't expect to go beyond 10th or so. But the hand cross sucks compared to the longbow - smaller die, but also the need to be within 30' or get disadvantage from long range is huge.

If I could have gotten that bonus attack but with a longbow it would have been a no-brainer. And the rest of Sharpshooter (ignoring cover and attack up to long range without disadvantage) is better than the rest of crossbow expert.

Great Weapon Master.
Replace the -5/+10- part with -2/+3 damage. Allows extra damage but keeps it in somewhat sane levels.

I've had a similar idea, and someone convinced me that all lower numbers did was make it be in play more often, so it had more cumulative effect on the game then the higher numbers. How about -5/+5 instead?

Simulacrum
Add in something along the lines of "a being can only have one simulacrum, any further duplicates are destroyed" stops the simulcrum cloning the original caster loop hole.

I'm with you here.
 

GWM is nothing more than a streamlined version of the 3x/PF feat Power Attack.
Works fine there, works fine here.

Solution: Give your monsters more HP.
Nothing mandates you only use the average listed....

I call hokey on both parts of this.

1. Saying that it works in a different system with different math and balance isn't actually a thing.

2. Your solution requires everyone to have it because it nerfs everyone who doesn't take it.
 

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