Jerek Tolman
Male Human Rogue1, Neutral Good
HD (1d6)+1 hp 7
STR 10 (+0)
DEX 16 (+3)
CON 12 (+1)
INT 14 (+2)
WIS 10 (+0)
CHA 12 (+1)
Init +3 (+3 Dex, +0 Misc)
AC 15 (flatfooted 12, touch 13)
Base Atk +0 Grapple +0
SA: Sneak Attack 1d6
Saves: Fort +1, Ref +5, Will +0
Attacks
+0 Melee Dagger (1d4 19-20/x2)
OR
+0 Melee Short Sword (1d6 19-20/x2)
OR
+3 Ranged Dagger (1d4 19-20/x2) (+1 within 30 ftl, 10 ft. increment)
OR
+3 Ranged Short bow (1d6 20/x3) (+1 within 30 ft., 60 ft. increment)
Full Attack
+1/+1 Ranged Short bow (1d6 20/x3) (+1 within 30 ft., 60 ft. increment)
Skills
Balance +7 (4 ranks)
Climb +4 (4)
Disable Device +6 (4)
Hide +7 (4)
Move Silently +7 (4)
Open Lock +7 (4)
Sleight of Hand +7 (4)
Search +6 (4)
Spot +4 (4)
Survival +2 (4)
Tumble +7 (4)
Feats
Point Blank Shot
Rapid Shot
Possessions (GP)
Shortbow (30)
20 Arrows (1)
Leather Armor (10)
2 Daggers (4)
Explorer's Outfit (0)
Short Sword (10)
Thieve's tools (30)
Tent (10)
Bedroll (0.1)
Blanket (0.5)
Backpack (2)
10 days Traveling Rations (5)
2 Spare outfits (2)
22 GP in various denominations
Description
Jerek is of medium height, with a thin, wiry build and a sardonic smile playing around his lips. He dresses in muted colors for the most part but wears a red cloth around his brow to keep his long black hair back.
Bio
Jerek was born to a farming family in a hamlet in the distant kingdom of Toulon. From an early age he had a habit of blundering into difficulties and wriggling his way out of them. As he matured he displayed a real talent for the bow and supplemented his family's farming with hunting in the nearby forests.
One day in his seventeenth year, he was suddenly set upon by what he took to be brigands. He defended himself as best he could but was soon pummelled into submission. Only then did he realize he had joined the army. He quickly found himself in the service of Baron Etienne Valmont, whose arbitrary cruelty was matched only by his military brilliance. Jerek's innate talents were quickly recognized and he was trained to perform infiltration and reconnaisance. Though their campaign against the neighboring kingdom of Osserik was a success, Jerek was apalled by the army's conduct. During an action in the Osserian town of Dovewood, the company captain allowed his men free reign on the local civilians. The captain personally despoiled the temple and seemed intent on doing the same to the priestess. Jerek had enough. He killed the captain and fled, though he was slightly wounded in the process. Noone seemed to know what he had done, but Jerek knew that he couldn't go home, since the Baron's troops would be sure to capture and execute him as a deserter. And if they found out he had killed the Captain, they would punish his family as well. The only hope for his family was to disappear and be counted as lost in action.
He wandered far to the north as quickly as he could, living off the land and turning the tables on the occasional thief. Eventually he signed on as a caravan guard. There he met an odd group of similar wanderers and feels for the first time in a long time that he might have genuine friends again.