Sunless Citadel 3.5e Campaign Recruiting!

Tailspinner said:
Actually, the ability reads: "Choose one ability from the list given below that your character already possesses." As a first level druid you would not actually possess the ability so it cannot be thusly enhanced. This is per the way the text reads.

Good catch, too bad it doesn't say "class" instead of "already".

Back to the drawing board.
 

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Revised (again) char. sheet above. Re-figured skills with my +1 for being human. Re-did equipment, since, well, I can have equipment now! :P

I think Ydyr is all ready to go. Just needs a tavern and an adventuring party and a plot hook!!!!

Thanks for taking the time to do this Indy. I'm very excited to play.

-jay
 

Voadam, yes Tailspinner is correct. In addition though, note that the bonus provided by the feat is capped at your level (or hd + level, if you have bonuses that way). And no, temporary bonuses from spells, abilities, etc wouldn't count for this! However, if you were to take it at say, 8 druid/1 warshaper, you would calculate wildshape as a 9th druid. Then, when you gained a level, you would calculate wildshape as a 10th druid (etc etc). Your character--and, to a certain extent, Jayaint's--are exactly what this feat was designed for. If you wished, Spell Focus and Augment Summoning are perfectly fine to take.

Jayaint, the char looks fine now.

Sorrow, it's a good framework, but it needs a *lot* of fleshing out. Unless I'm missing something, you haven't even picked your spells yet. Get that rough history and a name going, and we can start fleshing out the details. One thing tho: why Imp Unarmed Strike? Dodge is...arguably...useful for a pure sorceror, but IUS is well...frankly useless. Unless you have some concept in mind around it that I'm not aware of, I would (strongly!) recommend you change that.

Two-Gun, your char looks fine--except for how the mechanics integrate. I, umm, have to ask...sickle? A...sickle? : ) It's a neat concept--but note that it's a light weapon. Can't PA with a light weapon. If, as I suspect, you're going for feats like tripping and disarming, may I point you towards the flail? *Much* better weapon for those purposes... Also, I would recommend you take Imp Toughness from the Complete Warrior instead of the very very crappy SRD Toughness. Basically, it gives +1 HP/level, and it is a Fighter feat. Strong Soul is fine. And I like your background.

Dr. Anomalous, it's whip-crackin time. : ) I need something to work with, from you. I really would like to be able to start Friday morning.

I say that you guys are based very loosely in the Dalelands of the Forgotten Realms because a) I know at least a little about it through books and computer games, b) I have the FRCS--and the ancient Volo's Guide to the Dalelands, and c) it's a very famous, very popular setting that allows a *lot* of flexibility for chargen. Don't expect a ton of FR references to intrude into the campaign though. In fact, I fully expect to occasionally contradict accepted FR canon during this campaign...

Now. For shared history, here is what I'm thinking: you took a stint guarding a merchant wagon travelling to Oakhurst, for pay. You might have had other reasons for going there, we'll see as things get fleshed out, but that was at least one reason--and also how you met each other, and got to know each other a little bit. Kind of corny, but it works well, and lets the game begin with a bit of a shared history. The trip was uneventful, but the wagon broke a wheel, so you arrived in Oakhurst much later than the trader intended. For your pains, he was kind enough to put you up at the local inn for the night, and provide your evening and morning meal. The wagon needs time to repair though, and he apologetically informed you that you're on your own after the next morning...

More detail would be provided in the actual starting writeup of course; just giving this synopsis to make sure it doesn't clash with anyone directly.
 

IndyPendant said:
Voadam, yes Tailspinner is correct. In addition though, note that the bonus provided by the feat is capped at your level (or hd + level, if you have bonuses that way). And no, temporary bonuses from spells, abilities, etc wouldn't count for this! However, if you were to take it at say, 8 druid/1 warshaper, you would calculate wildshape as a 9th druid. Then, when you gained a level, you would calculate wildshape as a 10th druid (etc etc). Your character--and, to a certain extent, Jayaint's--are exactly what this feat was designed for. If you wished, Spell Focus and Augment Summoning are perfectly fine to take.


Sorrow, it's a good framework, but it needs a *lot* of fleshing out. Unless I'm missing something, you haven't even picked your spells yet. Get that rough history and a name going, and we can start fleshing out the details. One thing tho: why Imp Unarmed Strike? Dodge is...arguably...useful for a pure sorceror, but IUS is well...frankly useless. Unless you have some concept in mind around it that I'm not aware of, I would (strongly!) recommend you change that.


I was thinking of those two feats for my druid but I wanted to check out the FR spellcasting feats first, I remember there being one that gave extra spells or some such. I'll keep the augment class one in mind for much higher levels though.

I can think of a reason for a sorcerer to mechanically want IUS, to potentially stop weak grapplers (like a goblin or kobold) when unarmed, and as a lead in to deflect arrows which is a useful defensive feat for a back rank artillery caster.
 

Ah. A possibility Voadam, and if so more power to him then.

However, Sorrow, something has just occured to me: you have listed your char's alignment as C/N. I...actively dislike that alignment. Lots of bad experiences with it, along the lines of players using it as a justification for having their char do anything they want, including actively selfishly evil actions, even though I have stated I want a good-aligned party. Now, I won't ban that alignment outright, because I have seen players use it well and in a non-party-disruptive manner--but be warned that I will be watching your char a bit more carefully than the others, and I will not sanction actively evil actions. Period. In my campaign, the players are the heroes. I play the villains. --Now, if I'm sounding a little harsh, or jumping the gun by anticipating possible problems that just won't surface, then ignore me and show me you can play C/N well. If that's the case, you'll do fine. : ) But I do feel I need to make this absolutely clear in advance, hence this firm caution.
 


I just started a new job this week, and my hours are significantly earlier than I've been used to, with a 25 mile commute. I feel I'm not going to have the mental capacity after processing exacting engineering test matrixes for daily gaming. I figure I'll have Saturday, unless my wife drags me out for the day. So, with a flourish of my trenchcoat, I'll fade back into the shadows from whence I came. Have fun, guys. :)

-DocAnom
 

My sheet has been updated. I did have the spells selected when I posted, but it was late when I transcribed it. I knew I was missing something. :)

IndyPendant said:
However, Sorrow, something has just occured to me: you have listed your char's alignment as C/N.

Believe me, I understand your point. CN is an often maligned alignment (heh), but from my view it can be played without being evil. I take it pretty much from the page in the PHB, making it the Free Spirit. Doing what's right in the moment, without idealist tempermant or regard for societal restriction. Willful and willing to act on whim, yes. Anarchic, insane, and evil? No.

IndyPendant said:
but be warned that I will be watching your char a bit more carefully than the others
I welcome it! It just means I get all the attention (I'm always the hero in my head anyway ;))
 

Dr. Anomalous said:
I just started a new job this week, and my hours are significantly earlier than I've been used to, with a 25 mile commute. I feel I'm not going to have the mental capacity after processing exacting engineering test matrixes for daily gaming. I figure I'll have Saturday, unless my wife drags me out for the day. So, with a flourish of my trenchcoat, I'll fade back into the shadows from whence I came. Have fun, guys. :)

-DocAnom

Congratulations on the new job. That commute sounds tough, but a good job's worth it.

I guess that puts Scotley in and me in the 1st alternate position? Better post my character, just in case... :)
 

Dayam Doc, sorry to hear that. We were gelling so well too. : ( But, good luck in your new job at least. And have fun!

Scotley, Jimade, and Ferrix, I'd like you to sound off if you're still paying attention. I'll still take the player at the top of the list of alternates way back on page 1 that responds (so Scotley first, then if he doesn't respond, Jimade, etc)--but unfortunately, because we're so close to crunch time, I'm going to have to give you a maximum of one day to respond with a 'I'm here!' type post, and then one more day to give me a completed char. And I'll need you to take a rogue-type char (with the same options available that I offered Dr Anomalous quite a few posts back, of course) to fill out the party. (Heh. Edit. Jimade's already posted, I see...: )

Sorrow, good that it seems you know what you're doing then. I...look forward to seeing what you do with that Imp Unarmed Strike feat. Those two Magic of Faerun spells I'll need you to writeup and send to me in full (and in standard format please) before I can approve of them. Everything else seems fine about the char, mechanics and history.
 

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