Sunless Citadel 3.5e Campaign Recruiting!

Yes the dagger is +1 because it's thrown, should have made that clear. Actually the 1 more 0th per day is kinda nice I've always wondered why they don't get a bonus from your casting stat.

And somehow I did completely forget my extra spell from being a specialst thanks for noticing that.
 

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VOP requires that the character's share of loot go to good causes (and not other PCs). I was going to use that as part of the goodwill towards druids in the dale lands hook as I donated to needy dale folk.

OK, I'll work on rejigging the character with more core mechanics.

Maybe spell focus conjuration and the summoning enhancement feat out of the srd.

Maybe switch him to Silvanus worship (the oaklord) and have his old circle include treant druids if you have a plot hook to connect up to treants instead of dryads.

I think I also used an extra 2 points on the stat point buy looking back at it.

I'll think about it some more and work on it.
 

Does this one mean I could get wild shape at 1st level as I would be treated as a druid 6 for purposes of the ability and druids get it at level 5? If so my wildshaping concept will begin now!

Class Ability Boost [General]
You have put time and effort into developing an aspect of one of your classes.
Source: This one’s entirely my own.
Benefit: Choose one ability from the list given below that your character already possesses. That ability gains a +5 level bonus for the purposes of calculating the benefits the ability provides (to a maximum of your current HD.) The list of abilities available for this feat are:
· Cleric or Paladin Turn or Rebuke Undead
· Druid or Ranger Animal Companion
· Druid Wild Shape
· Monk Unarmed Damage
· Paladin Lay on Hands (including Remove Disease if applicable)
· Wizard Familiar
Notes: Some abilities are too powerful to gain a flat +5 level bonus (i.e. Rage, Smite, Sneak Attack, Caster Level, etc etc). Most of those abilities already have feats related to them specifically. If you think an ability would be suitable for this feat, but don’t see it listed, check with me.
Special: This feat can be taken any number of times, and stacks with itself if the same ability is chosen more than once.
 


Revised my above character sheet. No worries on the Exalted stuff. I will finish up revising equipment and prices when I get off work later this afternoon.

Tried to do a re-write, hope it fits a little better. I didn't mean, in the original post, that he was ALREADY a failed martial artist; just that he could see enough roadblocks in his future that he knew he would never BE a (high-level) monk. But a little re-write should have helped this. Let me know.

I'm excited to get this train a'rollin' :D
 

Sorry for delay in getting my sheet up and ready. I fought with a stomach virus this weekend and yesterday, but am feeling 100% better now. Will get cracking and get a sheet posted tonight.
 

Code:
[B]Name:[/B] Lehko     [B]Class:[/B] Sorceror  [B]Race:[/B] Human
[B]Region:[/B]Chult   [B]Size:[/B] Medium  [B]Gender:[/B] Male
[B]Alignment:[/B] CN  


[B]Str:[/B] 12 +1 (4p.)     [B]Level:[/B] 1        [B]XP:[/B] 0
[B]Dex:[/B] 14 +2 (6p.)     [B]BAB:[/B]   0        [B]HP:[/B] 4 (1d4+0)
[B]Con:[/B] 10  0 (2p.)     [B]Grapple:[/B] +1     [B]Dmg Red:[/B] -/-
[B]Int:[/B] 12 +1 (4p.)     [B]Speed:[/B] 30'      [B]Spell Res:[/B] -
[B]Wis:[/B] 10  0 (2p.)     [B]Init:[/B] +2        [B]Spell Save:[/B] +0
[B]Cha:[/B] 16 +3 (10p.)    [B]ACP:[/B] -0         [B]Spell Fail:[/B] 0%

                   [B]Base  Armor Shld   Dex  Size   Nat  Misc  Total[/B]
[B]Armor:[/B]          10    +0    +0    +3    +0    +0    +0    13
[B]Touch:[/B] 13              [B]Flatfooted:[/B] 10

                         [B]Base   Mod  Misc  Total[/B]
[B]Fort:[/B]                  0    +0          +0
[B]Ref:[/B]                   0    +2          +2
[B]Will:[/B]                  2    +0          +2

[B]Weapon                     Attack   Damage     Critical     Range[/B]
Club                         +1     1d6+1 B        x2          10'
Sling                        +2     1d4+1 B       x2            50'
Punch                        +1     1d3+1 B         x2            -

[B]Languages:[/B]Common, Chultan

[B]Racial Traits:[/B]Bonus feat at 1st level, +4 skill points at 1st level, 1 extra 
skill point every level there-after

[B]Class Traits:[/B]Eschew Materials, Bonus Feats at 5th, 10th, 15th, and 
20th level (must be metamagic feats)

[B]Feats:[/B]Dodge, Imp. Unarmed Strike

[B]Skill Points:[/B] 24       [B]Max Ranks:[/B] 4/2
[B]Skills             Ranks    Mod   Misc    Total[/B]
Bluff 			4	3		7
Concentration 		4	0		4
Diplomacy 		4	3		7
Intimidate 		4	3		7
Sense Motive 		4	0		4
Use Magic Device 	4	3		7

[B]Spell DC:[/B] 13 + Spell Level
[B]Spells Per Day:[/B] 5/4

[B]Spells Known[/B]
[B]0-level[/B](DC 13)[B]:[/B] Mage Hand, Flare, Touch of Fatigue, Electric Jolt*
[B]1-level[/B](DC 14)[B]:[/B] Shocking Grasp, Forcewave*
[SIZE=-1]*From Magic of Faerun. If unacceptable, will sub (respectivley) Acid Splash and Burning 
Hands[/SIZE]

[B]Equipment:                  Cost  Weight[/B]
Club	                        -	3lbs
Sling				-	2lbs
-Sling bullets x2		2s	10lbs
Monk's Outfit			-	2lbs
Beltpouch x2			2g	1lbs
-Flint + Steel			1g	-
-Fishhook			1s	-
-Trail Ration x3		1g, 5s	3lbs
-Candle x5			5c	-
-Mirror, Small Steel		10g	.5lbs
Waterskin			1gp	4lbs

[B]Total Weight:[/B]26.5lb      [B]Money:[/B] 44gp 1sp 5cp

                           [B]Lgt    Med     Hvy    Lft/OH   Push/pull[/B]
[B]Max Weight:[/B]           0-43   44-86   87-130   130	  650

[B]Age:[/B] 19
[B]Height:[/B] 5'10 
[B]Weight:[/B] 145lbs
[B]Eyes:[/B] Dark green
[B]Hair:[/B] Raven, blonde streaks
[B]Skin:[/B] Golden tan

Appearance: Lehko is thin for his height, with taught stringy muscles. His clothing is simple, a rough but simply made shirt of green cloth with no collar or sleeves, closed with wooden toggles up to his neckline. He wears dark, braided leather pants that stretch tight when he bends and flexes his legs. A pair of sewn hide pouches fall to either side of his hips. His only adornment are bands, coloured with natural dyes and drawn tight around his biceps, elbows, forearms and wrists. They trail about 6 inches of the material past the fastening knot, and swing and twirl when he moves and runs. His dark hair is kept short and in a square cut, with brilliant streaks of vibrant blonde running laterally. His skin is the golden tan of a native to the wilds. Deep green eyes constantly move and scan the surroundings. He seems restless, antsy almost. Always shifting his weight and moving in large gestures.

Background:Lehko was born to one of the many small nomadic tribes that roam and farm in the Chultan penninsula. His family was that of the warrior cast, and he showed an aptitude for personal combat at an early age. The first years of his life were fairly normal. He was never as strong as his brothers and friends, but he was swift as the wind and always had energy to burn. His instructors saw taltent in him, but also a ferocity that hindered his training. He would often become emotional in combat and make sloppy mistakes. It soon became apparent that he would never be a top notch warrior.

Around his twelfth year things began to happen. Objects moved without control only when Lehko was around. When he lost his temper in the sparring ring, the other young warriors started complaining about shocks when he hit them. People began to talk. On the eve of his thirteenth birthday, his arcane powers exploded and emerged fully when he got into one of his frequent squabbles with one of the other boys and struck him, causing him serious damage with an electric shock. Lehko could feel the power growing within him now.

His tribe restrained him and called the shaman. When the warrior-priest appeared the next morning, he recognized Lehko as a sorceror. Only one fate awaited him, exile. He was cast out of his tribe and told not to return. He came to terms with this. The power within humhad awoken a hunger. He wanted more. He traveled for long years, learning about himself, and his power. He honed, it, came top control it. When he reached more civlized lands, he learned where there were more of his kind. He took up with an older sorceror for a short time. Unfortunatly, his mentor was close to the end of his life. When he passed, Lehko lost his only tie to... anything. He had spoken often of taking to the road and traveling, exploring and raising his power, with his master. With nothign holding him back, he did so. He has never looked back.
 
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Dengar Tonhil
Earth Genasi Male
Fighter 1
Lawful Good

Str 18, Dex 10, Con 16, Int 12, Wis 10, Cha 8

Fort +6, Ref +0, Will +1

Atk +5 melee (1d8+4/20x2, Flail), +1 ranged (1d6+4/20x2, Javelin) +1 ranged (1d6+4/20x2 throwing axe)

AC 15 (scale mail + shield) 10 (touch) 15 (flat footed), hp: 14

RA: Darkvision, Pass without trace 1/day, +1 saving throw vs earth spells and effects, outsider

Languages: Common, Chondathan, Dwarven

Feats/Skills: Strong Soul, Improved Toughness; Craft (sculpting): +3, Intimidate: +3, Knowledge (Geology) (cc): +3, Sense Motive (cc): +1

Equipment: Scale Mail, Flail, 10 Javelins, 2 Throwing Axes, Backpack w/bedroll, waterskin, 3 days rations, sculpting tools, Flint & Steel, whetstone

Description

Dengar Tonhil from a distance looks like any other militia member you might pass on the road. While broad at the shoulder and chest, he is of average height and weight, but as you look closer, it is easy to see the differences between Dengar and those he travels with.

Dengar's body is slate in color and his very flesh seems closer to stone than skin in its texture and appearance. Black eyes, deeply set underneath his craggy brow, stare out at all he passes, and while he does not mean any harm, it does not ease the discomfort it causes.

His armor is well cared for, as are his weapons, and although he will never serve as mounted cavalry, Dengar has proved his mettle in the minor skirmishes he has been involved in during his training with the militia.


Background

When I was younger, my grandmother would sit beside my bed and tell me the history of my people and my family. She would tell me of how Moradin gathered twelve of his trusted servants and bade them to live among his children and help them carve out a home deep in the heart of the earth. The servants did as they were told and worked tirelessly with the dwarves until Moradin came to the twelve and told them that their time among the mortals was almost at an end. The servants, who had come to love the young race nearly as much as the Soulforger himself, beseached Moradin to allow them to stay among the dwarves, even if it meant forsaking their own immortality to do so. The Soulforger pondered their request as while it seemed an easy one to grant, Moradin knew that for his children to grow as a race, he had to let them face the world on their own. However, if his servants were willing to forsake their immortality and live the life of a mortal, could he truly stop them? After seven days Moradin reached his decision and stripped his servants of their immortality, but not their powers. Thanking Moradin for his generousity, the servants went among the clans and after a time chose a mate and started a family of their own. With the Soulforger's blessing, the blood which flowed through their veins carried with it the powers of their father, but Moradin in his wisdom had weakened the bloodline, as he did not wish for his children to come to depend upon the "braclish", or chosen in the dwarven tongue, to solve their problems in all the days to come. As each generation passed, the bracklish's blood became weaker and weaker until there was soon no difference between them and their dwarven brothers and sisters. In the eyes of the dwarves, it was a fair and just thing as Moradin had given them aide when they needed it, but had not given them a crutch.

On the night of the Thunder Blessing, Moradin gave two gifts back to his children. The dwarven race would no longer fear the curse of the barren womb and for the first time in almost two hundred years, a braclish was born into the world.

My grandfather's father was the son of a dwarven mercanary and a human woman, and while my grandmother would tell me that their union was one of love, I have my doubts. If it was truly love, why did she hide the fact she was pregnant and journey to the Dalelands to have the child? Why would she give the child over to the priests of Ilmater shortly after his birth, neglecting to even name him in her haste to continue her phlight into gods know where.

Although a pious man, it was not his fate to walk as a priest, but he did serve as the groundskeeper for the church and when he took a wife, a seamstress by trade and choice, the clergy gave him permission to build a small cottage on the church's ground. It would take several years for him to save up enough money to complete the house, but as Tymora, Ilmater, and Moradin would have it, the day it was finished she went into labor and on the cold stone floor, my grandfather, whose skin was as gray as the stone tiles themselves, was born.

My grandfather would spend his entire life learning all he could of the blood which flowed through his veins. Everything he learned, he recorded in his journals and when he felt he had learned enough to quell the questions in his soul, he returned to the quiet life in the Dales and took a struggling young bard under his wing and soon made her his wife.

My father was born without Moradin's touch, and while my father would never admit it, he felt that he was less of a son because the braclish blood did not manifest within him. However, while the gift may have passed him over, there could be no doubt that when I was born that I was one of the braclish.

My father was a skilled bladesman and my grandfather a respected mage so it was no surprise that when the land was plunged into chaos during the Godswar that they would volunteer to defend it as best they could. I did not need my grandmother's stories to remind me of the day they left. I can remember all too well running up and hugging my father's waist, begging him not to leave us. I can remember the feel of his glove upon my head as he told me everything would be fine. I can remember the feel of tears on my cheek as I watched them ride out to meet their destinies. I can remember knowing I would never see them again.

I was right.

Before my grandfather left, he had given my grandmother the keys to his desk and told her that should the gods not allow him to return, she was to use the coins she would find to take care of the family. My grandmother had told him to quit giving Basheba ideas, but she took the keys anyway and promised she would look after us as best she could. It was a promise that she kept to the day she joined Milil's heavenly choir.

My mother passed away three summers after my grandmother died of the brain fever. The Ilmatari and Lathanderites did all they could, but in the end, the damage done by the fever was too much for her body to handle. I held her hand as she passed away and I buried her with the others in the small graveyard behind our house. After she died, the priests of Ilmater requested to buy the house back from me, to serve as a study for the church and their visitors, but I could not take their coin, especially since the land was given freely to my great-grandfather to begin with. I merely asked that they tended to the family's grave and put fresh flowers out when the spring blossoms bloomed. They agreed with a solemn nod and after packing only what I needed to travel to Mistledale, as well as my grandfather's journals, I left and began my part in the tale.

I have served in the Mistledale militia for six years now, and while others have come and gone, I remain. They have come to accept me here and I no longer draw the curious stares I did when I first arrived, and in turn I have come to accept the fact that while Moradin did not want his children to rely to heavily upon the braclish, we are needed once more, but for what I do not know. Until I am given a sign, I shall stay among my adopted clan and protect them as best I can. It was what my people were asked to do when the world was brand new, and it is a duty I willingly accept now.
 
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Actually, the ability reads: "Choose one ability from the list given below that your character already possesses." As a first level druid you would not actually possess the ability so it cannot be thusly enhanced. This is per the way the text reads.

Voadam said:
Does this one mean I could get wild shape at 1st level as I would be treated as a druid 6 for purposes of the ability and druids get it at level 5? If so my wildshaping concept will begin now!

Class Ability Boost [General]
You have put time and effort into developing an aspect of one of your classes.
Source: This one’s entirely my own.
Benefit: Choose one ability from the list given below that your character already possesses. That ability gains a +5 level bonus for the purposes of calculating the benefits the ability provides (to a maximum of your current HD.) The list of abilities available for this feat are:
· Cleric or Paladin Turn or Rebuke Undead
· Druid or Ranger Animal Companion
· Druid Wild Shape
· Monk Unarmed Damage
· Paladin Lay on Hands (including Remove Disease if applicable)
· Wizard Familiar
Notes: Some abilities are too powerful to gain a flat +5 level bonus (i.e. Rage, Smite, Sneak Attack, Caster Level, etc etc). Most of those abilities already have feats related to them specifically. If you think an ability would be suitable for this feat, but don’t see it listed, check with me.
Special: This feat can be taken any number of times, and stacks with itself if the same ability is chosen more than once.
 

I changed my sheet this morning when I realized that Toughness was not a bonus fighter feat, so I replaced it with Power Attack. I like the Strong Soul for the flavor it gives the char, so I opted to leave it in place over Toughness.

Also, I do not know how deeply "loosely" the game will be in the FR, so I tried to keep reference to it at a minimum, but as I knew Mistledale had a history for a strong militia, both mounted and regular, I thought it would be a good place to put him.

Also, are you giving us regional items at the beginning? I didn't list it as I didn't know how you felt on the subject, but wanted to ask all the same.

Hope the background captured the feel without going too far into left field.
 

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