Superheroes of the Trust Game Thread

Optic looks over at the room. "I'll check it out. Nitro, stick close in case those bots show back up." He sprints over to the room, looking for a way to open it.
 

log in or register to remove this ad


DM_Matt said:
(Calling Raylis)

OOC: I'm here, moving and new job have been keeping me busy

. o O {Aren't we technically the "bad guys" since we're breaking into their base? Nightweaver thinks as she moves into the room behind the others, gathering darkness into her hand.

OOC: will ready to hit a knight that comes into range with R12 snare
 

(Sorry for the delay)

The technicians start running towards the warehouse, except a few supervisor-types that go to the research area. It looks like they are following a specific evacuation plan.

Optic can see that there is a force shield around the unmarked door, much like the one guarding entry to the base itself, but significantly weaker.

Star programs and places a number of orbs, ready to attack the knights when they reappear.

Nightweaver and Viridian also prepare to strike the knights.

Nitro and Hope recover. Hope manages to mumble into her comm link: "Optic, the central computer. It's in that unlabeled room!...It has to be!" (HP awarded for figuring that out right away)

Scylla is not amused "Eat flames, ice girl!", Scylla shouts as she sends a pot of molten metal her way and dumps it on her. Hope manages to partially roll away, but screams in pain as it hits her anyway (1 bruise, 1 injury, staggered, stunned, spending that HP to avoid a dying result).

Nitro, however, is in range of the welding machines, and they start stabbing him with their hot, sparking, pokers (1 injury, 1 bruise, stunned again. Does this inturrupt his regening from staggered?).

"Squirm, piggy, squirm!, haahhaahaaa" Scylla taunts.

The knights DO show up, but this time, you're ready for them. Nightweaver tries to snare one, but finds that its reflexive blinking makes that quite impossible.

Viridian waves her hand and throws that same knight all the way across the factory, damaging the wall of the research facility (crit!, 2 injured, stunned, after a fiat. HP for Viridian)

The other knight manages to blink away temporarily as Star's plasma orbs are about to hit him. They'll get a couple more passes later, though.

But first, the knight goes for Viridian, seeing her as the largest threat now. He swings his sword, striking her and slightly penetrating her shield, wounding her in the shoulder (1 bruise). He then blinks away.

(Optic still gets a stadard action this round)

Meanwhile, as the workers stream INTO the warehouse, a dozen three foot tall spider-shaped robots with guns (mostly rail guns) and sensors of various sorts stream into the room from the warehouse. They climb on the walls for a better shot and fire up at the non-downed heroes.

Star manages to dodge two of her attackers, and miraculously is not armed by a railgun graze.

Nightweaver is less lucky, and takes a volley of poison darts, which rather quickly make her sleepy (exhausted).

Viridian avoids two of the attacks, but takes a blast from a lightning gun, blasting her back into the hallway (2 bruises, 1 stunned)

Optic dodges all the attacks, and the force field takes some hits from the spider-bots, weakening it.

One of Scylla's cranes on tracks swings by and tries to pick up Optic, but he deftly wrenches his tough armor free of it (20 on his save).
 

Nitro, 1 Injured, 2 Bruised, 0 HP

DM_Matt said:
Nitro, however, is in range of the welding machines, and they start stabbing him with their hot, sparking, pokers (1 injury, 1 bruise, stunned again. Does this interrupt his regening from staggered?).

(No. Staggered is more severe than Injured, so even though I have to recover in order from most to least severe, this doesn't affect that. See http://www.atomicthinktank.com/viewtopic.php?t=12347&highlight=)

(Also, I sort of doubt that Hope is staggered, since given that it was lethal damage she'd be disabled as well, so that was probably a typo... I hope)

OW! It's pretty rare that Nitro feels more than a little bit hurt. Nitro shakes off his stun with an HP.

(When is my turn supposed to be? Hopefully before Viridian. Hopefully someone will shoot at the downed Knight while it's still stunned)

If the downed Knight is still in one piece (assuming it's prone and stunned), Nitro leaps over and hits it with a crushing punch right between the eyes- hopefully knocking its head off! Power Attack for 3, charge for +2 attack, gives +7 attack, 17 damage. If it's not prone for some reason, PA for 1 instead. If not stunned or prone, attack spider-bots instead. "Payback, sneaky robot scum!"

If the downed Knight has been destroyed, Shockwave those dozen spider-bots and anything else I can get in.

(Edit- I rolled Acrobatics DC 20 to stand as a free action on Invisible Castle and made it http://invisiblecastle.com/find.py?id=1407857)
 
Last edited:

Elric said:
(No. Staggered is more severe than Injured, so even though I have to recover in order from most to least severe, this doesn't affect that. See http://www.atomicthinktank.com/viewtopic.php?t=12347&highlight=)

(Also, I sort of doubt that Hope is staggered, since given that it was lethal damage she'd be disabled as well, so that was probably a typo... I hope)

OW! It's pretty rare that Nitro feels more than a little bit hurt. Nitro shakes off his stun with an HP.

(When is my turn supposed to be? Hopefully before Viridian. Hopefully someone will shoot at the downed Knight while it's still stunned)

If the downed Knight is still in one piece (assuming it's prone and stunned), Nitro leaps over and hits it with a crushing punch right between the eyes- hopefully knocking its head off! Power Attack for 3, charge for +2 attack, gives +7 attack, 17 damage. If it's not prone for some reason, PA for 1 instead. If not stunned or prone, attack spider-bots instead. "Payback, sneaky robot scum!"

If the downed Knight has been destroyed, Shockwave those dozen spider-bots and anything else I can get in.

(Yes, staggered was a typo from before I auto-used the HP and erased some stuff. Regarding the interruption, I was more worried about being hit not letting the round count as a round of rest)
 

DM_Matt said:
(Yes, staggered was a typo from before I auto-used the HP and erased some stuff. Regarding the interruption, I was more worried about being hit not letting the round count as a round of rest)

(Wait, I think you've got the timing wrong. Shouldn't Nitro have healed from staggered between when attacked by the Knights and when they went again in this round? Meaning that when I spend the HP to recover from Stun, Nitro will go during this current round, perhaps retroactively like Optic. Unless that initial attack was a specific surprise round and as a result Nitro never had a "would be action" to regen on while stunned, which seems like a strange but probably true effect of the regen rules.)
 

Hope fades in and out of consciousness, fire and ice don't mix.
Born of darkness, a spark of light.... Child of evil.... Fighting for good.
Born of darkness. Fight the darkness within.


You are what you make of yourself, not what your parents are.

"Foreshadow?" Hope mumbles, confused as the words of her old friend trickle in.

Fight it! Don't give in!

But it hurt so much...

ooc
I figured that Master plan and those quick investigative abilities would come in handy.
 
Last edited:

(OOC: My internet connection is a bit screwed up atm)

Is it really going to be that easy with the door? The bomb timer was a trap too. Dang, who would have thought that factory stuff would be so effective at directly attacking; you'd think someone would have to be throw into the machines for them to starting hurting us.

Shooting Star darts over toward the downed knight, and blasts it rapid fire from point blank range. Let's hope the seek mode on the other shots isn't bugged. My 'don't shoot me' targeting priority rules haven't been locked in for everyone else. Hopefully Optic can do something about the weaker drones.

Then Megan withdraws up towards the ceiling, trying to keep clear of dangerous machinery and hot substances.
------------------------------------------------------

Move Action: Move directly above the stunned Black Knight and use Moveby Action. Then fly up to the ceiling.

Standard Action: Plasma Orbs: Plasma Control +8 Autofire 2 (1 for 1, max 4), Penetrating 3
Homing 2 (2 extra chances), Indirect 3 (any angle), Precise

Defensive Attack 3, +2 for stunned. Attack roll: 17

Well, since it's stunned, it should still hit.

Defense 25/14. Toughness +9. Injured. Fatigued. HP 3.
 


Remove ads

Top