Superheroes of the Trust Game Thread

Viridian's actions are still needed (and Optic, if he's not just hacking)...Also Nightweaver since it seems the rest prefer the other route out.
 

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ooc:
Assuming that Wren heals her, she will use a hero point for immediate stabalization and wake up, then she will use the other to break the spell preventing them from teleporting.


IC
Through the haze of unconsciousness and the dreams that came with it, she heard Scylla say, "You will never get out of here alive."

Stephan touched her shoulder, taking her away from the filthy ally and the little girl. The past can wait, right now, your friends need you.

In her current state, she saw the flickering, stuttering wall of dark energy keeping them from teleporting out.

In the real world pale St. Elmo's fire flickered over her body, her hair and eyes once more going pure white, even though she wasn't exactly conscious.

In the 'dreamscape' that was her mind's eye, Hope thrust her metaphorical hands into the wall. The pain was intense and horrible and she screamed, her body convulsing in the real world. Ice begins to form, spreading from her hands into the wall of dark energy, overtaking it, her magic following.

I'm not going to let that cybernetic sociopath win. she thought savagely as she poured her own power into the spell. The dark energy crystalizes and she twists her hands, screaming once more in pain, forcing the icy wall to shatter.

In the real world, there is a rush of cold, bitter air and snow begins to fall heavily. Viridian can tell that the spell preventing them from teleporting has been broken.

Hope opens her eyes and they are full of pain, but clear. "Get out them out!" she manages, before the sheer agony overwhelms her and she passes out once more.
 


kirinke said:
ooc:
Assuming that Wren heals her, she will use a hero point for immediate stabalization and wake up, then she will use the other to break the spell preventing them from teleporting.


IC
Through the haze of unconsciousness and the dreams that came with it, she heard Scylla say, "You will never get out of here alive."

Stephan touched her shoulder, taking her away from the filthy ally and the little girl. The past can wait, right now, your friends need you.

In her current state, she saw the flickering, stuttering wall of dark energy keeping them from teleporting out.

In the real world pale St. Elmo's fire flickered over her body, her hair and eyes once more going pure white, even though she wasn't exactly conscious.

In the 'dreamscape' that was her mind's eye, Hope thrust her metaphorical hands into the wall. The pain was intense and horrible and she screamed, her body convulsing in the real world. Ice begins to form, spreading from her hands into the wall of dark energy, overtaking it, her magic following.

I'm not going to let that cybernetic sociopath win. she thought savagely as she poured her own power into the spell. The dark energy crystalizes and she twists her hands, screaming once more in pain, forcing the icy wall to shatter.

In the real world, there is a rush of cold, bitter air and snow begins to fall heavily. Viridian can tell that the spell preventing them from teleporting has been broken.

Hope opens her eyes and they are full of pain, but clear. "Get out them out!" she manages, before the sheer agony overwhelms her and she passes out once more.

(Leadership can only get rid of stunned, fatigued, fascinated, shaken, or panicked. You would have to spend an HP to get a recovery check as a full round action, which will acutally take two rounds since you are staggered)
 

DM_Matt said:
(Leadership can only get rid of stunned, fatigued, fascinated, shaken, or panicked. You would have to spend an HP to get a recovery check as a full round action, which will acutally take two rounds since you are staggered)

ooc:
Alright, Hero point to recover enough to break the wards and then another hero point to break the wards themselves, which will probably bring her right back down to staggered again, given the circumstances. In this case, I'm not looking for a full recovery, just enough so that she can do what she has to do to give the others time to teleport themselves and her out. She doesn't know for a fact that they'll be able to get her out as well, but at this point, she's only concerned about them surviving. That's a win in her book. :]
 
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kirinke said:
ooc:
Alright, Hero point to recover enough to break the wards and then another hero point to break the wards themselves, which will probably bring her right back down to staggered again, given the circumstances. In this case, I'm not looking for a full recovery, just enough so that she can do what she has to do to give the others time to teleport themselves and her out. She doesn't know for a fact that they'll be able to get her out as well, but at this point, she's only concerned about them surviving. That's a win in her book. :]

She only has one hp. Also they can get out without you breaking the ward, since Wren can get you to the plane, and you can fly out.
 

(My action kind of depends on what the people that act ahead of me are doing...could we get a quick summary of the round so far? Trying to keep track of who's doing what is a nightmare. :))
 

Shayuri said:
(My action kind of depends on what the people that act ahead of me are doing...could we get a quick summary of the round so far? Trying to keep track of who's doing what is a nightmare. :))

(Hope can't really do anything, Optic is finishing up hacking and then moving to the rest of you, Nitro is lying there healing, Star is running for cover, Nightweaver is holding, Wren is going to TP you guys to the surface, and you guys can mess with your order a little if you want. )
 

(I'm going to push the action forward a little)

Wren arrives on the scene, reaching Nightweaver, Viridian, and Hope in the hallways, and then looking out and seeing Nitro on the ground and the cloud of darkness that from the comm links he knows Star is hiding in. He also sees the ruined factory, and the Foundry humans and their guns.

Optic runs out and through a volley of bullets. He is hit three times, and the third finally takes him down (3 injuries, 3 bruises, 1 stun)

The new super phases through the reactor room door, and turns her palm upward. An extremely bright ball of fire appears in her hand and lights up the entire room. Optic's scanners detect that she's causing hydrogen atoms to fuse in the air, creating a very miniature sun. The knight appears behind her, and begins to swing, but she's waiting for him. She turns around and grabs his elbow, causing the blow to miss and throwing him off balance, and then plunges the fusion ball into his chest. The robot's chest cavity explodes, and bits of it melt, as the robot falls to the ground a flaming ruin.

(She really is quite badass, but in this case this was a full PA + crit versus a nat 1 save, rather than a calculated demonstration of badassery)

Optic detects that she's channeling her power through her suit to some extent, which seems to be able to efficiently absorb radiation and use the energy instantly for various functions.

Meanwhile, the humans shoot at her and at Wren, and even at Nitro on the ground. All of the shots either miss her or are deflected by a force field. A few shots miss Wren, a rifle bullet bounces off his force field (impervioused), and a big shotgun shell does have the potential to penetrate the field but is slowed down enough to bounce off his tough alien physique (made the save). Nitro takes three more shotgun shells, and a rifle bullet glances off his head (4 more bruises, staggered, stunned). A sniper wounds Viridian slightly (1 injury and 1 bruise)

Meanwhile, the humans with the box, and their escorts, keep running to the warehouse. Wren's ring glows, and everyone finds themselves zooming towards the plane as a twisted and distorted picture of the area in between pass by. (I assume he also takes the handcuffed Ironblood, who Nitro dropped when the knight threw him across the factory). Jacobson is standing outside, right about where you are, holding a really big gun on his shoulder. He blasts a shell at a distant target.

"Great to see you. Downhill are a bunch of Suburbans. They came from the house garage, and they seem to be picking up survivors streaming out of the facility from some kind of escape hatch. Most are armed. We have them pinned for the moment, but I only have three guys up there and when they run out of grenades its going to be a lot harder to deal with that many. Reyes, our medic, is alongside the house, so we can't help your wounded just yet."
 
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DM_Matt said:
Meanwhile, the humans shoot at her and at Wren, and even at Nitro on the ground. All of the shots either miss her or are deflected by a force field. A few shots miss Wren, a rifle bullet bounces off his force field (impervioused), and a big shotgun shell does have the potential to penetrate the field but is slowed down enough to bounce off his tough alien physique (made the save). Nitro takes three more shotgun shells, and a rifle bullet glances off his head (4 more bruises, staggered, stunned).

(In theory, shouldn't Nitro have recovered from stun before those attacks, assuming they occurred on the same init count as in the previous round, and been prone, giving him +4 Defense for 25 Defense Total. In which case did 4 people really hit him?)
 

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