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Superheroes of the Trust Game Thread

Elric said:
"Enough of your beating up on women, wolf man."

Nitro charges, AAA 5, Charge +2 to hit, using a regular grapple (+15 to hit, grapple at +34). If I win the grapple check, I'm using extra effort to gain Super-Str 10 as an AP of my regular Enhanced Str and I'm throwing this dude miles and miles into the ocean. If I miss the first attack or lose the grapple check, I'm using extra effort to surge and hitting him with PA 3 punch, so he'd be knocked back towards the buildings, not the ocean.

"Enjoy the swim back, amigo."

(You can try that, but don't complain if he escapes that way)
 

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Angel sees Nitro is handling Uno, so tries to attack the medivac chopper before it lifts off by closing (try to keep to cover if able) projecting despire on the pilot.

If that is essentially not doable, then swing away at Uno along with Nitro. All out attack +5, autofre on his furry butt.

Should Uno be out of it, heal Viridian.
 

Ok, since this will have a lot of bearing on others actions, and since you can wait till his rampage is over to go, here is Nitro's results:

"Enough of your beating up on women, wolf man. (With a flourish) Feel my flaming dragon punch of grizzly doom!"

Nitro tries to bash the wolf in the face, but Numero Uno blocks the punch with his arm...sort of. Nitro grabs the arm as he extends his hand,wrenching it from its socket (Injury, Bruise). Then he pulls it towards him while kicking the beast in the chest (attack from grapple, Injury, bruise, Stun). The beast turns and staggers backwards, and Nitro decides to squeeze a bit more punishment in. He takes a couple steps forward and jumps, kicking the beast in the head with both feet. Numero Uno goes flying through the wall of the warehouse, over Viridian, who in her present state is made further confused by the flying wolf, out the roof, and into the burning office building, where he hits a steel girder (roll...low!...the girder is disabled!, and an extra injury, stun, and bruise for the wolf), bending the girder away as he rolls off it and sails beyond it, and continuing over the fence, and landing somewhere outside the compound (2 more injuries,stunned results, bruises, staggered results, and disabled results from the initial blow and the knockback 10)
 

They seem to be running away. Not supposed to let them get away, especially with captives. Barely see; the simultaneous attack won't go so well. What else can I do though? Even burning all the villains in the chopper won't save those people though.

Megan squints and glances back and forth from the helicopter to the dock. Let's shoot from over ... there, she thinks. A long stream of orbs errupt from the air near the base of the dock and chase down the helicopter, attempting to mow down the 2 armed guards.

"They have two captives onboard that chopper." she says clearly over the comm. "Please someone get them back." I can't save anyone.

(Full Round Action: Multi target Autofire on the 2 visor guards in the helicopter. Plasma Orbs +3 (14-6 range -3 exhaustion -2 two squares). +8 damage Autofire 2, Homing 2, Precise Shot, Indirect 3 (start at the base of the dock, ignore cover by going in through the open side of the chopper, knockback aimed for the front of the heli).

(Triggered Attack: Plasma Orbs targeting accent guy. +11 attack (incorrectly listed as +10 before). +8 damage, 3 Pen. Autofire 2, Homing 2, Precise Shot, Indirect 3 (go around cover).

(Sure, the attack bonus on the strafing attack sucks now, but with luck the homing will carry the day since the penalties should diminish.)
 

"Wow" says a surprised Nitro, breathing heavily. "Didn't mean to hit him that hard. Someone else want to go pick him up? It seems like I have to go get Pipsqeak before he drowns."

(Unless someone else wants to rescue Sheik, Nitro will jump into the water near where Sheik landed and start swimming around, looking for him. If they do, he'll go grab Uno instead.)

(OOC: I take back my comment about how Shooting Star being the most effective char in combat... Grapple by the book, as Matt did just now, is pretty broken. Also, Necro would be a good person to have grab Uno)
 
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I am going to continue to piecemeal this for the round:

Nightweaver: zzzzzz...
Viridian: stunned
Nitro: As above

Shooting Star's initial plasma attack curves around the chopper, and several balls strike evil accent man. An orange field criscrossed with a web of energy tendrils appears, and the plasma balls dissipate around it (No damage. It looks like an immunity or impervious situation)

She sends more up from the dock, and they chase down the chopper. One set sneaks into the chopper and takes out one of the guards, bashing him into the seat behind evil accent guy. The guard breaks his seat, but he manages to avoid injury. Interestingly enough, it seems that that effect did not visibly activate his force field.

The other set misses and goes back around for another run.
 
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OPtic manages to dig himself out of the rubble and glances around, seeing Uno fly past and Shiek in the water. He glances upwards and sees the Chopper getting away, then sees something worse... The Raptors are still here. With a groan, he tries once again to tap in, a thing beam of light linking him to one of the raptors as he attempts to free it.
"Watch out, the jets are still up there!"
[sblock=ooc]
datalink attempt to wrest control back (Computer check +16), standard action.
[/sblock]
 

Angel seeing Numero Uno Chiuahua out of play answers shootign stars call, "Okay on it.." I hope...

Angel flies after the chopper, if he has a standard left try to do emotion control despair on the pilot.

BUT If he has no shot at catching the copter... Then teleport well in front of it but above it. Hopefully they won't notice him and he will get to do somethng next turn...
 

Salix watches, stunned, as he inadvertently blows up eight men, as a demonic figure soars down from the sky and hurls a fireball into the other truck, and as Nitro finally beats the tar out of Numero Uno and sends him flying. He glances up at the escaping chopper, curses himself for never developing wings like the Sheik, and--seeing no other way in which he could currently be useful at all--fires a Fatigue attack off at the two thugs who remain conscious and are attempting to flee from the scene. Assuming he can reach them, anyway.

If he can't, well, I suppose he just sits around and plays a quick game of Solitaire.
 

As the last truck heads out of the compound, a winged demon-like creature swoops out of the sky, throwing a fireball into the truck window. The truck explodes and a couple mooks manage to jump out. The others are not so lucky. Some of them are probably dead. The demonoid lands and conjures a flaming whip, then makes quick work of the two who escaped the blast.

Meanwhile, Optic keeps trying to take back control of the Raptors.

Viridian wakes up.

Nitro fishes the Shiek out of the water.

Salix fires a seed pod and takes out the two Cholos who shot Nitro.

Shooting Star's plasma balls continue to track their target, and she takes out the other guard.

Angel appears in front of the chopper, and sees that the two BBEG's in the front are illusions. The helicopter appears to be flying itself. The only real people in there are the hostages and the two dropped vizor guards.

The fighter jets bear down on Shooting Star and Angel, and rip into them with their rail guns. Angel is only slightly hurt (Injury + Bruise), but Shooting Star gets hit numerous times and blacks out (Injury, bruise, staggered, stunned, disabled, dying) Angel and Nitro see her hit the water.

Suddenly, Optic finds that the enemy's control of the jets is fading. He is able to retake control, though it seems that the pilots are fine to fly if he gives it back. The helicopter, on the other hand, starts to fall from the sky.

(Post rescue stuff and what to do about getting to the basement. The warehouse is the only building intact.)
 

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