Superheroes of the Trust Game Thread

Elric said:
Nitro springs to his feet (Acrobatics DC 20 to stand as a free action) and takes two giant running leaps back towards the action. 1200 feet total.

(OOC: How far away is he?)

(1000 ft, so he can get back in the action but has to spend a full round doing it)
 

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Okay, time for another pass. Shooting Star pops straight up, then dives back into the fray, jinking frantically. What the hell? Where'd everyone go? Okay, Nitro is jumping back, and the zombie mech... Fell? Let's try to finish him off then. Megan pumps a long stream of orbs into Panzer's hole, then aborts her pass and zig zags in the space above the fight.

(Move Action: Move back to the battle site, 50 ft above the rooftops, roughly between the 3 super villains.)
(Standard Action: Attack NekroPanzer: Plasma Orbs: Plasma Control +8 Autofire 2 (1 for 1, max 5), Penetrating 3 Homing 2 (2 extra chances), Indirect 3 (down), Precise.)

(Attack +11 (+14 -5 Defensive Attack, +2 target stunned).

(Defense: 28/15. Toughness +9. HP 2.)
 

Viridian blinks as mystic energy ripples and flares in the air between her and Blitzkrieg...absorbing his attack entirely. Twice now, she thinks, that her defenses had blunted his attacks. Maybe his confidence was a little shaken now....

She locks eyes with Blitz and says in a droning, resonant tone, "You're in over your head. Go hide nearby and let Faust deal with us." Magic spun the suggestion and augered it into Blitzkrieg's mind, as if the thought was his own. How he dealt with it would be a question of his willpower and courage.

(Voice of Command, DC 21, suggestion is in bold. Basically trying to remove Blitz from the battle temporarily so we can focus on Faust. The nonbold phrases are meant to make the suggestion sound more reasonable and try to deny him that pesky Will save bonus. :))
 

Victim said:
Okay, time for another pass. Shooting Star pops straight up, then dives back into the fray, jinking frantically. What the hell? Where'd everyone go? Okay, Nitro is jumping back, and the zombie mech... Fell? Let's try to finish him off then. Megan pumps a long stream of orbs into Panzer's hole, then aborts her pass and zig zags in the space above the fight.

(Move Action: Move back to the battle site, 50 ft above the rooftops, roughly between the 3 super villains.)
(Standard Action: Attack NekroPanzer: Plasma Orbs: Plasma Control +8 Autofire 2 (1 for 1, max 5), Penetrating 3 Homing 2 (2 extra chances), Indirect 3 (down), Precise.)

(Attack +11 (+14 -5 Defensive Attack, +2 target stunned).

(Defense: 28/15. Toughness +9. HP 2.)


Nitro jumps to his feet, runs out the window, leaps onto an intervening building, then leaps again, arriving at the battle.

Shooting Star chases after the fallen zombie, blasting plasma balls into the crater. The plasma balls activate his force shield, a webbed orange field that seems to be identical to Barrington's, but they penetrate (Bruised).

The stunned zombie remains underground.

Barrington takes off towards Freedom Hall, while Control Freak jumps onto the back. He takes some metal balls out of his pocket, and extends his hand backwards a bit. They float behind the bike, following him. The hanger door on the top of Freedom Hall opens, the force field deactivates, and he prepares to enter, land, and dock.
 

"FAUST!" The Hellborn Saint shouts, seeing the damned sorcerer, one whom she thought she had killed in Prague, after wading through his charnel house filled with the dead whose screams still echoed in the stone foundation, whose frozen expressions still haunted her nightmares.

"You enjoy other people's power so much, don't you? Well. EAT THIS!" Hope growls, eyes blazing with mystical energy as the wind began to pick up around her in answer to her rampant emotions. Both her hair and eyes had bleached completly white, as white as the clouds before a storm.

She raises both hands and a powerful bolt of lightening flashes from her outstretched hands towards Faust. It was something she hadn't used on him before. When she last tangled with him, she had used a submachine gun on him that nearly cut him in half. She should have made sure he was dead.

This time.....
She wasn't going to take any chances.

OOC:
Lightning Blast: (Blast 12, Imp Crit 3, Knockback 4, Indirect)
Enhanced Feats: Unarmed Specialization 3, Melee Focus 1, Imp Crit (Unarmed)
Attack: +3 (+6ranged, +10 weather Attack Array)
Defense: +2 (+11)
Saves:
Toughness: +11
Fort: +07
Ref: +09
Will: +09
 
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Damn it, does everyone have one of those now? Barrington and Control Freak fly off towards Freedom Hall. So much for the plan to walk their shots into each other. And - I bet they stole the bike so they can get into the building. I should maybe do something about that. And where the F- is Daedalus?! Shooting Star yells out in a rush, "Nitro, I'll go stop them from getting in. You'll have to handle things here." That's a great idea, but how the hell I am going to beat two more powerful supers?

Megan blasts off in pursuit, hoping to come up with a plan enroute. Well, they have access thanks to the bike and some gadgetry presumeably. Taking them out before they get in seems unlikely. Impossible. I'd have to really savage the bike to take out the transponder thing - probably not going to happen in time. How the hell can I stop them from getting inside? Noticing Control Freak's trailing spheres, she tosses her into another series of evasive manuevers as she begins her approach.

Dang it, the defenses are down. Shooting Star slings another volley of orbs towards Control Freak and Barrington. The bike has clearance. They have clearance. But I don't. And I really doubt that live attacks will be allowed inside. So I'll attack their base; force it to turtle up. That way, I get killed by the security devices AND two supervillains. The plasma balls dart past the supers and their bike and attempt to head into the hangar, hopefully activating the building's defenses. Then she'll follow her orbs and attempt to enter.

(Move Action: Fly to Freedom Hall. Use Moveby Action. Then attempt to enter the hanger opening. If the force field visibly reactivates, then she'll just skim it.

(Standard Action: Shoot plasma orbs into the hanger area. If the force field doesn't reactivate and cause early impacts, then they're on Trigger, set to attack Control Freak if he makes it inside. Well, they're set to trigger anyway, but it might be moot.

(Plasma Orbs: Plasma Control +8 Autofire 2 (1 for 1, max 5), Penetrating 3 Homing 2 (2 extra chances), Triggered 2, Indirect 3 , Precise.)

(Attack +9. Defensive Attack -5.)

(Defense 28/15. Toughness +9. HP 2)
 

Nitro grabs Raven's communicator device.

"Lady Liberty, this is Nitro. Raven is down, Bowman too. Barrington has stolen the Grav-bike and is trying to use it to enter Freedom Hall. Activate the shields and defenses at once!"

Then he takes off with leaps and bounds from building to building to get to Freedom Hall. He feels bad about leaving Raven, but she's probably safest where she is. "Shooting Star, I've warned Lady Liberty about what's going on. She may reactivate the shields. Be careful. I'll catch up with you as soon as I can."
 

Elric said:
"Shooting Star, I've warned Lady Liberty about what's going on. She may reactivate the shields. Be careful. I'll catch up with you as soon as I can."

"What about the enraged zombie?" Shooting Star yells back into the comm.

(If the defenses are back up by the time she arrives, she'll just attack Control Freak, using the stats as above.)
 

Victim said:
"What about the enraged zombie?" Shooting Star yells back into the comm.

"No time to deal with him now. With any luck he'll be stuck in the sewers. And think of how bad he smelled already!"
 

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