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Superheroes of the Trust Game Thread

"When she returns, Spirit can inform us of the layout. If this is a trial by fire we can formulate a plan to stop whatever is going on. Nightweaver looks around, "We should also be ready for a fight in case she decided to forego stealth or is spotted and leads hostiles to us; I don't know what kind of guns they had but they didn't look like the type typically employed by standard security.
 

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Jemal said:
*OOC: Also, DM_Matt pointed out that Spirit didn't make her streetwise check, but I'm pretty sure Optic's take 10 gets that info, which is why I posted it.*

Are you referring to this:
DM_Matt said:
(And James Heard makes HIS Streetwise check, reminding Spirit to attempt HERS. She notes that MAC-10s are common primarily among gangbangers, and that TEC-9s are also popular because they can be bought legally and easily converted to automatics. Additionally, she notes that the Cholos often bear wolf tattoos.
She did make the Streetwise check, she just didn't say anything. Assuming you made your streetwise check and learned this as well, Nitro says:

"This seems like both a meeting place and an assignment for evildoers to bring to justice. We beat up the members of the gang who are doing something illegal involving drugs, then Ms. White comes afterward to congratulate us and complete our initiation. Maybe there's something in the basement that we're meant to find as part of this. No way is she here (at least not out in the open) right now- they sent us to the dock to stop this gang. A first test by combat. I like their style!"
 

Elric said:
(OOC: Uh, this seems to be Spirit screwing the party over by first not saying anything when she notices the gang signs, now giving away the element of surprise completely by strolling through in the open and alerting everyone there... without first saying anything to anyone. When Matt goes back and edits his post someone will probably figure out a way to affect her despite Insubstantial since she's making a slow pass through. Power Stunts are useful things and Spirit has a total glass jaw (+4 Toughness save) when Insubstantial.

So she might get mauled upon editing. But she's fast so if she doesn't get stunned and have Insubstantial drop, she'll be able to fly out of there the round after being attacked. Also, we've probably hooked the commlinks up by now- is Spirit saying anything while going on this jaunt? Like the gang signs, what she's seeing, etc.?)
OOC: You don't have wonder about "seems", you know, you could ask rather than open your mouth backwards and being rude about it.

For the record, it has absolutely nothing to do with the party. James is bored. Spirit is bored. James never even thought about going in stealthy, so Spirit was never intended to be going in stealthy. Why should she be floating around stealthy, for crying out loud? She sees a bunch of guys with crappy machine pistols and there's plenty of evidence that someone somewhere in the complex is expecting everyone even if the gang of nobodies they hired to run security haven't figured it out.

Furthermore, I've stated over and over that most of her opponents are mobsters and she's mostly a paragon...Hulk Hogan might really want to plan out the choreography and infiltrate the docks with stealth, but unless I were metagaming, like "thinking out loud about how the GM could smack around the other players who've I've decided to be annoyed with," they're just punks with pistols and Spirit is bulletproof. I'm not playing the game, I'm playing my character, and I'm sorry if it offends you. Wait - no, I'm not.
 


Elric said:
Nitro says:

"This seems like both a meeting place and an assignment for evildoers to bring to justice. We beat up the members of the gang who are doing something illegal involving drugs, then Ms. White comes afterward to congratulate us and complete our initiation. Maybe there's something in the basement that we're meant to find as part of this. No way is she here (at least not out in the open) right now- they sent us to the dock to stop this gang. A first test by combat. I like their style!"

"Or the first test is the ability to sneak inside somehow, at which point we get definitive evidence. Then you have a more solid justification for beating people, or can then call in the police and Coast Guard. If something more serious than ordinary firearms shows up, then we can assist. Crushing people with guns isn't exactly a good test, even if they are criminals."

I hope Spirit does lead people back here. Heck, maybe I should just go with it, and storm the place once she returns or it's clear a fight's broken out. Can always shoot at guns and not people, but that's only a minor improvement.

OOC: There is, in fact, an entire forum for OOC discussion not immediately relating to IC actions. I even suspect that this game has a thread there. :)
 
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Viridian shakes her head.

"I don't know. The test idea occurred to me too, but I still don't appreciate it. Why all the subterfuge? Why not just actually meet us, like they said they would, and then inform us that there's a test mission or training exercise or something?"
 


"Perhaps," says Salix, after a rather lengthy silence totally not brought on by Blind Azathoth reading too much Harry Potter of late, "they wish to observe our ability to think on our feet, to improvise, in addition to seeing our combat ability? I think it likely that, if this is a test, we would be tested in multiple areas." He glances away, looking off to the direction in which Spirit flew off. "...Including, perhaps, our ability to work as a team...

"But if this is not a test, then, what is going on? The compound is suspicious. It is unlikely they intend to eliminate us—as has been pointed out, it would be easier for them to do that if we were on our own. It is also unlikely they intend to lure us into the compound for some other nefarious purpose, or else they would probably have ensured their guards did not suggest we leave and come back another day."
 

Optic takes a moment out from his canvassing of the facility to glance at the equipment in question. "So long as they're not lined with Gold." He responds to Viridian, checking for booby-traps. "I still don't think that's what this is, but if that's how you guys want to treat it, then I think our first order of business is scouting. Spirit has allready started that, though after this we should go over some ideas on not flying off on your own.. and that goes for everybody. Once she's returned, we'll get her info, combine it with whatever I've gained by then, and come up with a plan for infiltration. I doubt over a half dozen superheroes will have too much trouble getting into the base. The only question is do we want to do it stealthy or just blast our way in? Thoughts?"
 

James Heard said:

Furthermore, I've stated over and over that most of her opponents are mobsters and she's mostly a paragon...Hulk Hogan might really want to plan out the choreography and infiltrate the docks with stealth, but unless I were metagaming, like "thinking out loud about how the GM could smack around the other players who've I've decided to be annoyed with," they're just punks with pistols and Spirit is bulletproof. I'm not playing the game, I'm playing my character, and I'm sorry if it offends you. Wait - no, I'm not.

Well, then note that I am going to try to make this as fun as possible for everyone, but at the same time not have bad guys act implausibly. Just like walking in expecting to be immune to everything is in character for Spirit apparently, trying to kick her butt as efficiently as possible is in character for certain NPCs in there. I suppose she can learn form experience that she is not invincible.

Also, BTW, I think that it detracts form everyone's fun for one character to go off alone and half-cocked, but I'm not going to stop you.
 

Into the Woods

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