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Superheroes of the Trust Game Thread

Jemal said:
Once she's returned, we'll get her info, combine it with whatever I've gained by then, and come up with a plan for infiltration. Thoughts?"

Angel says, "Verily. Waiting is wrong now. We simply have no clue what Spirit is up to, or if she is in trouble.. Or, returning. Or, even... (pause) even if she is some part of a test... It matters not. We need to sieze the initiative and figure this scenaro out or what sorts of heros are we?"

"So here is a maybe plan then." looks at everyone

"I think Viridian may be able to pull off illusions right?" looks at Vfior conformation.

"If so, Virdian can catch a ride on my back and disguise us as birds or something. I will then teleport us up a few hundred feet and scout using the italk... um.. iphone to send scryings and commentary of what we find as well as look at what you all my ask us to. I am suspicious that there is more here guard wise than meets the eye, for example."

"Mean while, the rest will be in the van. Nitro will be are face since he is so good at it. And Optic can drive while Shooting Star can drop darkness over the van, but only if things go wrong giving us cover. Optic, can you see through darkness? Salix can support what ever goes down."

"If needed Shooting Star can be called up to scout I bet?", looks at her.

"Our goal would be to gather evidence of malfesiance and then to teleport our strike team right to where we would do the most good - if we are justified in our actions. With three teleporters we should be able to do this."
 
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"I should clarify; I can Shadow walk-instantly move from shadow to shadow. I cannot maintain an area of darkness and Shadow walk at the same time." Nightweaver says, "If you still want me to black out the area that is fine; and if Optic cannot see in total darkness and ergo drive, I can."
 

Jemal said:
Optic takes a moment out from his canvassing of the facility to glance at the equipment in question. "So long as they're not lined with Gold." He responds to Viridian, checking for booby-traps. "I still don't think that's what this is, but if that's how you guys want to treat it, then I think our first order of business is scouting. Spirit has allready started that, though after this we should go over some ideas on not flying off on your own.. and that goes for everybody. Once she's returned, we'll get her info, combine it with whatever I've gained by then, and come up with a plan for infiltration. I doubt over a half dozen superheroes will have too much trouble getting into the base. The only question is do we want to do it stealthy or just blast our way in? Thoughts?"

Joseph can see through anything disguised with guileful intent, and as such on the way back was able to see that the truck that parked contained two emplaced machine guns and an additional pair of guards with RPGs. He also notices a number of men armed with rifles hiding on the bridge between the buildings, and notices that the two guards who changed course hid behind some cars, which they could use for cover.

Optic is able to tap Carlos' communication: "He says: false alarm, just a potential customer for another aspect of our business. I told him to come back tomorrow."

First of all, Optic sees everything I reported to Spirit, plus he notices that there are two well-dressed men inside the yacht who seem to be neither guards or workers. One is a middle-aged, pudgy man with spikey blonde hair, who seems to be wearing a lot of computer-related gadgetry. The other looks young and fit and has long, straight, black hair a goatee, and wears sunglasses (odd considering the time of night). Optic can easily identify the visors on the guards. They are made by one of his competitors, China Optical Imaging, and he is pretty sure that this model combines night-vision capabilities with advanced anti-cloaking features. He can also see inside the warehouse. Workers are taking crates of black, brick-shaped objects, and processing them through machines that perform a number of chemical reactions on it, including heating of some kind. The final form is a liquid, which a machine transfers to vials, which workers cap and label. He is too far away to read the labeling however. He also finds that there are a number of armed guards inside the buildings themselves, mostly oriented to be able to take advantage of the windows.
 

"I can make illusions in the minds of onlookers," Viridian agrees. "But there's some limits. The spell only creates the images of new things...it can't change existing things, or blank anything out, unless it's something that could be changed or blanked by using an object. So I could make the illusion of camoflage netting over the van, for example, to help hide it. But I couldn't just turn the van invisible, or make it look like a Volkswagon."

She thinks for a moment. "An illusion could work as a distraction though. I have complete control over who can see them and who can't. And they don't show up on cameras or recorders. I can also move things around at a distance, influence minds and emotions, paralyze people..."

Abruptly she brightens. "But I think I could get us inside, if you're willing to accept some risk. I have a spell that can connect two doors...any two doors. Say, a door out here, to a door inside."
 


Meanwhile, since she did not take the care to hide, the men on the yacht are ready for Spirit. The long-haired, goateed man steps out of the cabin presents his hand, which has a glowing gold-ringed ivory circlet in the center, kept on by thing chains leading to rings on his fingers, as well as a piece of metal that curls around his arm, and shouts

"Arrogant fool! You think your little tricks can resist MY powers! Feel the wrath of the six-sunned Seberus Star System! Circlet of Ra, FLAMING SOUL PUNCH!

A swirling blast of fire and kinetic energy bursts forth from the ivory disc...Spirit feels an enormous amount of pain, and blacks out.

Optic sees Spirit get smoked and fall onto the deck of the ship. A guard drags her inside. People start moving around. It seems that they are on alert now.

(Blast 13, Autofire 1, Affects Insubstantial 2, Attack = 27, hits by 9, so +4 from Autofire, Damage Save DC = 15 + 13 + 4 = 32. Toughness Save = 5 + 4 = 9, fail by 23, Unconscious and Dying, Fort Save v Death DC10 = 0 + 16 = SUCCESS)

(You might want to spend a hero point to reroll your toughness save)
 

Shayuri said:
Abruptly she brightens. "But I think I could get us inside, if you're willing to accept some risk. I have a spell that can connect two doors...any two doors. Say, a door out here, to a door inside."

"I'd be fine with it. The guy I knew with the 'look in my eyes' trick could do that sort of thing too. Kind of tingly at first, but then you get used to it and it sure beats sitting in traffic all day."

Alternate reality preparation

"We should go get those guys who just nabbed (or attacked) Spirit, but we might want to start closer up where we can engage the guards first so we don't have to fight everyone at once. One on two "tag team" matches are no fun."
 

"If I know of a specific door I want to link to, I can choose it, otherwise I can just link to the closest door possible..."

Vi trails off as the fireworks show begins out over the water.

"...well, that changes our priorities a bit. Damn. Okay, we need to get to that boat. My doorway spell takes about a minute to complete. Does anyone have a faster way?"
 

Fenris2 said:
"If needed Shooting Star can be called up to scout I bet?", looks at her.

"Our goal would be to gather evidence of malfesiance and then to teleport our strike team right to where we would do the most good - if we are justified in our actions. With three teleporters we should be able to do this."

"Even though that plan now seems defunct, I could still scout. But Optic's X-ray vision thing can probably do the job with less risk, especially since they're probably more alert after our visit and whatever Spirit does before I arrive." Hmm, a fast pass that takes me well past the area, or going slowly, maybe hover over the roof?

Viridian said:
Abruptly she brightens. "But I think I could get us inside, if you're willing to accept some risk. I have a spell that can connect two doors...any two doors. Say, a door out here, to a door inside."

Assuming Optic is sharing:

"How is that any more risky than approaching through the open?" Shooting Star asks. It actually sounds safer, unless there's some flaw in the portal. "We could appear inside one of the buildings, take the guards inside by surprise, and then have a good position to fend off the rest of the guys. If you want a distraction, having some other group of supers like the Freedom League attack could work."

Megan sighs as Optic relates news of Spirit. "Or you could link to one of the doors on the boat, and we could try to rescue her." Or him, I guess. Shapechanging can be weird like that. She continues, "If we confront the guards out front first, then the people on the boat can use Spirit as a hostage or something. Cranking up the pressure on those guys right away could help. Besides, hopefully they'll be somewhat unwilling to blow up their boat with machine guns and rockets." I hate that hostage taking :):):):).

"Even if it takes a minute to work, that still might be the fastest way to get everyone there. Unless Nightweaver and Angel can 'port the slow people. No offense."
 

After relating what he's seen, and seeing Spirit go down, Optic bites back a swear. "The darkness won't work so well, a lot of them have Night-vision Anti-Cloaking goggles. And there appears to be two Supers in there, one packs a nasty blast, the other hasn't revealed his powers yet. You're right, we need a distraction and some teleporting action if we're going to save her..."
 

Into the Woods

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