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Superheroes of the Trust Game Thread

Victim said:
"If we confront the guards out front first, then the people on the boat can use Spirit as a hostage or something. Cranking up the pressure on those guys right away could help. Besides, hopefully they'll be somewhat unwilling to blow up their boat with machine guns and rockets." I hate that hostage taking :):):):).

"Even if it takes a minute to work, that still might be the fastest way to get everyone there. Unless Nightweaver and Angel can 'port the slow people. No offense."

Johnny Nitro opines "I don't think the guys on the boat are going to try threatening to kill Spirit. That guy beat her like The Undertaker vs. a 98-lb weakling. They'll probably let the other guys handle us, then come out and fight us if we're doing well. So we should go in and take out as many of those guards as we can in a hurry. Then we're the side playing 2:1 in the Tag-Team Smackdown Ring (Nitro smiles fondly in remembrance). So, what door should we go in?"
 

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Jemal said:
A "The darkness won't work so well, a lot of them have Night-vision Anti-Cloaking goggles. [...]"

Nightvision goggles require light to function, correct? If so then they won't be able to see. We do have enough people to stage a two prong attack; Some of us could attack the front gate or inside the building while others recover Spirit or take care of those on the yacht.
 

(OOC: Raylis, these are super-science night vision goggles. The usual limits almost certainly don't apply.)

"I wouldn't want to take the guys on the yacht on with only half of us- it would be like wrestling an 800 lb gorilla one on one- that's a little much, better to take the gorilla on two to one. We don't want to get stuck in the building surrounded by platoons of guys with guns, but it seems like with the windows there are a number of ways out- if you don't mind a rough landing (he grins)."

(OOC: I don't know if everyone remembers this, but note that all 4 villains are on the yacht, so we'd really rather draw some of them out than fight the four of them at once)
 
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"Good point about their psychology. Let's just hope they'll let themselves be drawn off. Starting off in the building is fine with me." One shot? Just don't get hit. Then she'll start equiping herself with the comlinks.
 
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Victim said:
One shot? Just don't get hit.
Nitro is thinking similar thoughts. That was quite an energy blast. Brings back memories of the unstoppable disintegrating touch that robot-dude I worked with had (a hero whose mind was originally transferred into that of a war robot by mistake). Well, try to deal with the guys with regular type guns first.

Edit- (OOC: Shayuri, I'd probably just pick either the warehouse or the main rooftop of one of the buildings and open a portal there. Maybe the rooftop, since those guys will be hard to attack otherwise. Then we can get the game moving again).
 
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"Since not all of us can fly, I suggest we take the high ground," Viridian says. "I'll connect the van door to the rooftop door of the main building there. That'll give us a good view of what's going on, and prevent them from sniping at us from above."

Unless anyone objects, Thessaly produces a worn piece of chalk and starts inscribing diagrams on the front passenger side door of the van that will create a mystic sympathy between that bounded space and the space of the stairway door atop the corporate building (not the research one). The drawing of the symbols goes fairly quickly, taking about a minute.

(Assuming nothing interrupts this process)

"Alright. When I open the door, it'll open the door up there. You won't SEE it, but when you go through, you'll appear there. There might be guards ready, so it's best if someone tough goes through first, and goes through fast, so they don't have time to react. The portal -does- work both ways, but once it closes it's gone. So who's the lucky leader?"
 

Shayuri said:
"So who's the lucky leader?"
This is the moment Johnny Nitro has been waiting for.

"I'll go. I wouldn't want any of you lovely ladies to get blown up before I've gotten to know you. Plus (gestures to his abs) I'm pretty (he manages to leave out the "and") damn tough to hurt with guns. Let's go- we have Spirit to rescue!

When Nitro gets through the portal, he'll use his standard action to target all of the guys on the roof that he can with Shockwave. Then he'll use Interpose if they shoot at anyone who he can intercept the attack against- and he'll step forward 5 feet in front of the portal so he can potentially interpose a lot of characters who come through.

(OOC: It occurs to me that we ought to have a policy for automatically using hero points to make rerolls (esp. saves) in combat. For now, automatically reroll any attack that would disable me (if lethal) or knock me unconscious (if nonlethal))
 
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"I'll go with you; I may not be as tough as you are but they won't see me. It adapts quickly" Nightweaver says as her costume covers her face completely. She steps into the shadow of the van, waiting to time her shadow jaunt with Nitro's teleport.

OOC: activating concealment
 

Hmm, the chalk drawing stuff probably is a good way to make sure space isn't warped accidently.

Viridian said:
So who's the lucky leader?"

Let's see. Who's strong, tough, quick to heal, and is big enough to provide lots of cover? Shooting Star looks expectantly at Nitro.

Elric said:
This is the moment Johnny Nitro has been waiting for.

"I'll go. I wouldn't want any of you lovely ladies to get blown up before I've gotten to know you. Plus (gestures to his abs) I'm pretty (he manages to leave out the "and") damn tough to hurt with guns. Let's go- we have Spirit to rescue!

But then she rolls her eyes at his speech. People expect that kind of stuff from their superheroes, but why say it in (relative) privacy? Wait, he'd better more than pretty tough to hurt with guns - I like to think I'm pretty tough. But not that lovely. I guess I get the benefit of being grouped with everyone else.

"I'll be after you two. Step high as you come through the portal incase one of us has been laid out or forced to hit the deck to avoid attacks." Dropping flat to avoid gunfire or energy blasts is a surprisingly overlooked move.
 

Into the Woods

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