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Superheroes of the Trust Game Thread

(You can get through the portal as a move action, so post yout standard action, too...and yes, you don't have to land in exactly the same square, I'll let you guys have a little bit of move left.)
 

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Edit- just realized that since Viridian's TP has Long-Range only, it will take us two move actions (a full action) to get through (this wasn't obvious to me- see http://www.atomicthinktank.com/viewtopic.php?t=14657. Unless Matt wants to say that it's a move action to go through regardless :)). So we won't get a chance to attack this round- hopefully they'll be surprised and then we just roll initiative for the next round normally?

If these guys are not surprised by our sudden appearance and look like they'll all get to fire on us this round while we're sitting here and they have enough room to use the RPGs/rocket launchers, Nitro will Extra Effort to Surge and use Shockwave on them.

If there are relatively few guys on this roof by the time Nitro gets an action, he'll leap to the other roof (300 ft standing long jump should do the trick) and use Shockwave on as many guys there as he can hit.

If Nitro uses Shockwave on the guys on this roof and there's at least one guy on this roof still up, he'll use Startle as a move action (+12 Intimidate, resisted with Intimidate, Sense Motive or Will save) on him, then use Set-Up to transfer the bonus to the first ally who attacks that guy.

(OOC: Shockwave is a Strike 11 [Area-Cone] effect- it goes 110 feet from Nitro)
 
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"As for me, well I'm gonna show them MY take on an energy blast." Optic grins and dives through the portal after them, rolling to a crouching position and blasting the first badguy available.
[sblock=ooc]Eye beams, Atk +10, 12 damage
[/sblock]
 

Reminder to include what attack to use when you get there and who to target, including what to do if the minions on the first rof are already gone by then. Also, a few still haven't posted actions at all. Let's get this moving.
 

Viridian waits for everyone else to go through, then clenches her fist around the pentacle amulet dangling around her neck and murmurs the invocation to activate it.

Otherwise she holds the portal, knowing it's possible the team may need to retreat through it.

If no one starts coming back out, she'll go through herself.

(basically turning on protection and waiting until next round to go through, just in case people need to hurl themselves back out, screaming and on fire :))
 

Shooting Star skims through the portal, then pops up to take a quick look around. Hmm, between all of us, the 4 guys on this rooftop should be toast. But that leaves the heavy weapon guys on the other roof. And we'd be all bunched up around this portal, which makes us huge targets, I guess. Not enoough time to set up a sweeping fire pattern - not so tightly packed for it either.

Several dozen glowing white orbs mashed together to form a sphere appear in the air above the heroes as Megan snaps back down in a roll that leaves her flat - hovering with her back only inches off the roof - and mostly behind Nitro. Meanwhile, the orb cluster zooms off towards the research building (the other one with a heavy weapon crew atop it, if I screw up) and then separates into a swarm of golf ball sized submunitions. Orbs fly off, approach gangers/guards, curve into their sight lines, and then ignite in a series of brilliant flashes.

(Dazzle +11 (DC 21 Ref for half, DC 21* Ref vs Blindness) 110 ft diameter burst, Selective. Placed to hit the heavy weapon guys on the other roof first. If possible, the center point should be just short of the edge of the roof, so that guys on the ground or looking out windows can be dazzled. Go prone.)
 
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Nightweaver steps through the shadows to the roof of the research building. Keeping in those shadows and observing the outcome before taking action.

OOC: holding my action
 


Init Order:
Nightweaver 27
Optic 25
Viridian 21
Spirit 16
Shooting Star 14
Nitro 11
Angel 10
Salix 8

I will post some combat later tonight.
 

Salix darts through the portal after Shooting Star, moving off to the right side after he exits, but he remains fairly close to the main group--five feet from the nearest other member. If there happens to be a conveniently-grouped bunch of guards -- or at least multiple guards within a 30' diameter -- he lets fly with a spore from his chest that bursts into a Fatiguing cloud, enveloping as many guards as he can (and excluding any team members, if he has to). If there is only a sole remaining guard, or multiple guards too far apart to be affected by the Fatigue, he fires off a Stunning dart at a single guard instead.

If all guards on the roof have been taken down, he simply tears a particularly large flower off of his own body, tosses it to the ground, and begins to channel mental energy into it. The flower blooms and a tangle of vines and leaves sprouts from its base, growing rapidly into a vaguely humanoid shape almost as tall as Salix himself, with the flower in place of a head.

(OOC: Fatigue 6, ranged, area (cloud - 30' diameter), selective; or Stun 10, ranged, attack +11, power attacking for –3/+3, taking 10 on the attack if minions; or Summon Minion.

EDIT: Thanks, Elric; took your suggestions.)
 
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