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Superheroes of the Trust Game Thread


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Salix yells out in alarm as he is dropped through three stories of a building, but he manages to avoid major damage in the collapse. The gas, on the other hand...it had seeped into his mind...slowed him down, was making it hard...to focus...

With a heroic effort, and growling quietly, Salix forces his body from the overwhelming exhaustion that has begun to overwhelm him. He still feels...strange, of course...but he can now focus much better on the task at hand.

The task at hand...

Salix's chest opens up once more, and he aims the seedpod that bursts from it at the Sheik and his visored comrades.

This done—and assuming nobody is currently attacking him, that no other team members have been mowed down, and that no major events have taken place to change the course of the battle--he takes a few moments to tear a spindly, flowering plant from his own body, and then focuses his will entirely on making it grow, take on a humanoid shape...


(OOC: Yeah, the immunity to disease is meant to represent Salix's resistance to the sickness that killed the rest of his people. Picking up more immunity later on probably wouldn't be a bad idea, though...

As for actions: first, hero point to drop exhaustion down to fatigue. Second, using the Fatigue attack, +10 attack (-1 fatigue penalty), ranged, area (cloud, 30' diamater), Fort DC 16 to resist, yadda yadda... And, for my next round's actions, I'll finally spawn that minion of mine, unless the situation's changed drastically again, e.g. if somebody's trying to, say, set me on fire again...)
 

Blind Azathoth said:
Salix yells out in alarm as he is dropped through three stories of a building, but he manages to avoid major damage in the collapse. The gas, on the other hand...it had seeped into his mind...slowed him down, was making it hard...to focus...

With a heroic effort, and growling quietly, Salix forces his body from the overwhelming exhaustion that has begun to overwhelm him. He still feels...strange, of course...but he can now focus much better on the task at hand.

The task at hand...

Salix's chest opens up once more, and he aims the seedpod that bursts from it at the Sheik and his visored comrades.

This done—and assuming nobody is currently attacking him, that no other team members have been mowed down, and that no major events have taken place to change the course of the battle--he takes a few moments to tear a spindly, flowering plant from his own body, and then focuses his will entirely on making it grow, take on a humanoid shape...


(OOC: Yeah, the immunity to disease is meant to represent Salix's resistance to the sickness that killed the rest of his people. Picking up more immunity later on probably wouldn't be a bad idea, though...

As for actions: first, hero point to drop exhaustion down to fatigue. Second, using the Fatigue attack, +10 attack (-1 fatigue penalty), ranged, area (cloud, 30' diamater), Fort DC 16 to resist, yadda yadda... And, for my next round's actions, I'll finally spawn that minion of mine, unless the situation's changed drastically again, e.g. if somebody's trying to, say, set me on fire again...)


You sure you dont want to spawn the minion first so he can attack sooner, then make the fatigue attack?
 

Well, I was hoping to take advantage of the Sheik's stunned condition with the fatigue attack, because I have no idea in what condition he'll be in the next round, or if he'll still be near the two visored guards--and if he wasn't, I'd probably try for a stunning attack instead, since I'm not trying for multiple targets...

There's also the fact that I'm having a bit of trouble at the moment keeping track of who all is around to target, and who I can reach... :heh:
 


Wait, changing my action: I'm saying "Be Back in a minute, amigo: I have a man to serve a good beating to." to NumUno.

Then leap over to Sheik and Shockwave him, his guards, and any other enemies I can catch in it.
 

Salix blasts the Sheik and his entourage with a seed pod gas of his own, but none of them seem to be harmed.

Ignoring the last wolfman on the roof, Nightweaver moves over to the edge, trying ot mask her fatigue. "Lights out for you." she says under her breath, cloaking those surrounding the trucks in a field of darkness as she steps over the roof, slow falling into it.

Optic... (Gunna edit this in later, please post your action) ... holds for the moment.

Mmmmmm, flying is so nice., Megan thinks, closing her eyes. But then everything was blurry when she reopened them. Well, that makes the high speed attack run a bit more interesting. But it'll be fine. I feel good - better than I've felt... Ever? A moment of doubt: And that might be a problem. The seed pod gas thing. Being up so high might be bad.

She dives quickly, but carefully, eschewing fancy manuevers. Megan lands roughly away from the fight, on a rocky hillside by water.

"I think maybe I've been drugged. Landed a bit away from the fight; don't wanna pass out in the air." Megan says shakily. She kneels down and tries to breathe deeply. It'd be nice just to lie down and bask in this feeling. Maybe I should head to hospital... drug interactions, badness. Not done yet though.

Meanwhile...

Nitro says to Numero Uno "Be Back in a minute, amigo: I have a man to serve a good beating to."

He then jumps down to the Sheik and claps his hands together violently, creating a massive shockwave. The blast sends the Sheik flying into the water, blows a huge hole in the stronger-than-tank-armor hull, and blows over the front two guards. (The Sheik missed by 15!)

Viridian should post a new action option now, and Optic his action before the bad guys go. Meanwhile, however, the effects of something that started at a higher init count come into play.

Four missiles streak into the research building, resulting in massive primary explosions, as well as a number of secondary explosions and fires inside. The building is standing, but practically destroyed.

Angel and Numero Uno are caught in two of the blasts, and are blown off the entirely destroyed roof. Angel is blasted far from the building, landing on the warehouse roof, and rolling off onto the docks. (2 Injuries, 2 Bruises, Stunned, Staggered). Numero Uno manages to hold his ground, only to sink into the burning building (2 hits, 2 Bruises, Stunned)

The Raptors are practically overhead, and each has a pair of large guns beneath it. The guns include two separate metal rods protruding from the barrel, with energy crackling between them. Optic identifies them as rail guns.

I now still need Optic and Viridians actions before I continue.
 

Optic mutters "damn" under his breath then communicates to the others "Somebody's taken remote control of the incoming Raptors and Chopper, take care of Sheik and Numero Uno, I'll try to stop them." Then he focuses his senses on the incoming raptors, trying to wrest control away from whoever's taken it.
[sblock=ooc]
I'll use my Datalink to try taking control of the 2 Raptors (Can I target multiples in one go? If not, can I use a HeroPoint or Extra Effort to do it?)
+16 computer use if needed.
ALSO, I'll try to move somewhere that I can't get shot at by quite so many bad guys. (100' movement rate)[/sblock]

*EDIT: You posted while I was writing*
 
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"Someone wants to grab Mr. Pipsqeak" Nitro says. Then Nitro jumps back into the burning building, aiming for wherever Uno fell. PA 1 on Uno: if unstunned, AttAtck 2 instead. "I'm back. No more beating up women, dude."
 

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