DM_Matt
First Post
Once everyone links hands, they are teleported in a flash of bright white light.
You find yourselves in loading platform of some sort, looking down on an area full of vehicles. The cavern is long, and contains many doors out, including a road that curves down and into the lower floor, a large, flooded area with a dock for boats, and some tubes above that you gather are for small aircraft. As the end of the platform are double doors leading to what is likely a larger facility.
"Welcome to the headquarters of Trust, in a mountain by the sea in Southern Virginia" Ms. White says. "Here you will be apprised of the resources that you will have available to you, and be briefed on the details -- including the complications -- of the last mission, and their implications. But before we do any of that, we have some more pressing matters to deal with: Many of you are hurt, so the infirmary will be the first stop. She leads you through the doors,into an elevator, and takes you down a few levels. You step out into what looks like a fully-stocked emergency room, although there are only a handful of patients and plenty of staff at the moment. There are several private rooms connected to this one, as wall as another set of double doors labeled "Biomedical Research" leading deeper into the facility.
Those doors fly open, and a red-haired, green-eyed woman with a bright red button-down shirt under a white lab coat greets you, slightly out of breath. "You must be Sigma Team. I'm Red, Chief of Medicine for the Trust. I just heard about the initiation going south and ran straight here. So sorry about that...usually we're a lot more competent. This never should have gone down this way. Everyone grab a bed, we'll fix you up."
Mr. Black helps Nightweaver into bed and says "Unfortunately, I need those shades back. Close your eyes. They'll take good care of you here." He then leaves.
Ms. White displays that she has healing powers of her own, which Viridian notices do not require verbal or material components -- a neat trick. Ms. White's hands glow, and she runs them over your wounds, gradually causing them to heal.
Red and her staff seem to not have any powers, but some of their devices appear to be super-science oriented. The three badly-affected by the Shiek's poisons are wheeled into their own rooms and hooked up to IVs by staff. Red joins Shooting Star, and says "See, this is why it is good that the Trust had your medical records ahead of time...in case something went bad early. Your chart says you've had some medical problems in the past, and are on a number of medications?" I'm going to test your blood to make sure the poison didn't cause any unusual side effects in conjunction with your other medications. (Takes blood)
(post for stuff taking place at any time during the post, or after)
You find yourselves in loading platform of some sort, looking down on an area full of vehicles. The cavern is long, and contains many doors out, including a road that curves down and into the lower floor, a large, flooded area with a dock for boats, and some tubes above that you gather are for small aircraft. As the end of the platform are double doors leading to what is likely a larger facility.
"Welcome to the headquarters of Trust, in a mountain by the sea in Southern Virginia" Ms. White says. "Here you will be apprised of the resources that you will have available to you, and be briefed on the details -- including the complications -- of the last mission, and their implications. But before we do any of that, we have some more pressing matters to deal with: Many of you are hurt, so the infirmary will be the first stop. She leads you through the doors,into an elevator, and takes you down a few levels. You step out into what looks like a fully-stocked emergency room, although there are only a handful of patients and plenty of staff at the moment. There are several private rooms connected to this one, as wall as another set of double doors labeled "Biomedical Research" leading deeper into the facility.
Those doors fly open, and a red-haired, green-eyed woman with a bright red button-down shirt under a white lab coat greets you, slightly out of breath. "You must be Sigma Team. I'm Red, Chief of Medicine for the Trust. I just heard about the initiation going south and ran straight here. So sorry about that...usually we're a lot more competent. This never should have gone down this way. Everyone grab a bed, we'll fix you up."
Mr. Black helps Nightweaver into bed and says "Unfortunately, I need those shades back. Close your eyes. They'll take good care of you here." He then leaves.
Ms. White displays that she has healing powers of her own, which Viridian notices do not require verbal or material components -- a neat trick. Ms. White's hands glow, and she runs them over your wounds, gradually causing them to heal.
Red and her staff seem to not have any powers, but some of their devices appear to be super-science oriented. The three badly-affected by the Shiek's poisons are wheeled into their own rooms and hooked up to IVs by staff. Red joins Shooting Star, and says "See, this is why it is good that the Trust had your medical records ahead of time...in case something went bad early. Your chart says you've had some medical problems in the past, and are on a number of medications?" I'm going to test your blood to make sure the poison didn't cause any unusual side effects in conjunction with your other medications. (Takes blood)
(post for stuff taking place at any time during the post, or after)
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