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Superheroes of the Trust Game Thread

(So since you guys wanted to interrogate before going anywhere, I think the best thing to do is get the done as quickly impossible to get back on track)

The Trusts' connections really are as good as Ms. White suggested. The three are flown in a rapid jet to your hanger (the Trust provides a pilot, whose uniform suggests that he's one of Black's men). On the way, she gets a call form Shawn. No surprise. "Hope! Hey. You've been assigned to the matter of the museum attack. The orders came down from the real high up. It seems that you've got someone up top looking out for ya. You're to interrogate the prisoners at Brukners. The most interesting new bit of info is the car bomb. They performed rapid DNA analysis on the body in the van that exploded. It was Norman Rae, the guy form the Construction Workers Union who had been accused of rape a couple weeks back. Good thing for us I guess. A few more days and his DNA would have been deleted from the system automatically."

Meanwhile, at the Trust, information comes through that Barrington, in his Johnny Jihad persona, issued a statement taking credit for the attack, and demanding that the United States remove all forces from the Mideast, end all military aid and cooperation with all countries in the region, the lifting of all sanctions against Islamic countries, and the release all prisoners in Guantanamo or in US military or CIA custody in the Mideast, or else he'll kill the hostages and move on to the next stage of his plan, which he promises is far more impressive even than this one.

Also, in response to American inquiries about Doc Otaku's involvement, the Chinese claim to have placed him under house arrest, surrounding his compound but choosing not to assault it. This may mean that once beyond the security perimeter it may be possible to avoid Chinese forces.

Meanwhile, in international currency markets, the Trust is finding that a number of currency speculators are starting to mess with the dollar, and more disturbingly, that the for all their public goodwill, intercepted communications indicate that the Chinese are imminently preparing to dump their enormous supply of US bonds onto the open market, in response to the currency crisis that they seem to expect/know about ahead of time.
 

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Hope processes this and scowls. "Destabilization hmm? Clever." she says, expression as stormy as the elements she commands. They make their way to Buckners, having already sent the order ahead to have the prisoners 'prepped' for safe questioning.
 

"The Eye might be for the next phase of his plan." Shooting Star points out the obvious.

All this currency stuff is, like, recession bad? Shoot. "I don't understand what we're supposed to do about these things." In the past 12 or so hours, I think I've done enough damage.
 

"I cast a spell that affected his mind," Viridian confirms, "But it doesn't make a lasting connection. I can't track him using it. For that I need something associated of his...something he owned or a part of him. It's sympathetic magic, it has to have absorbed some of his essence and identity..."

"As for the questioning, we should decide what to do if the suggestion spell doesn't work," she adds. "I can try it again, but it gets easier to resist with repetition."
 

"Faust is likely to be more resistant than White Knight. White Knight strikes me.... As more bluster than blow as it were." Hope said, remembering the fight. She grinned at the other two. "Standard good cop bad cop children. I'm bad cop."

She pointed to Viridian. "You're the restraint." she pointed to Nitro. "You're the tranq,"
 
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(To advance things)

The three get to Bruckner's without incident, and Hope finds that they are already expecting her to be bringing guests. After getting through many levels of security, they get to two prisoners. They are in cells in the same general area. The guards leave you with them. Now what?
 

"Tranq?" Nitro asks. "I can do tranquil. But a surfboard and the ocean within walking distance would really help." With that, Nitro resolves to spend some time in his condo in Santa Monica the next time he's in LA.
 



ooc:
I'll take your word for it. :]

IC
Hope sits down across the table from Mr. Foreman, who is being held in an energy shield of some sort and shackled to a stun belt around his waist, amongst other things. The AEGIS agent knows that there are more, unseen protections against any.... Indescretions Daniel might try to take.

"You've been a very naughty boy Mr. Foreman." Hope told the supervillian as calmly as if she were discussing the secret ingrediants to her prize winning tea-biscuts. "Murder, conspiricy to commit murder, conspiricy to commit mass murder, crimes against humanity." she shook her head. "You're looking at life plus, no parole at the very least." she grinned. "And here in Buckners, that's no picnic."

She leaned back in her chair, almost nonchalantly. "Barrington's abandoned you Danny-boy. Left you to rot in the dark and deep of this facility. He's not coming to get you, you're cannon fodder to him. Meat. Nothing more and a great deal less."

"Now if I was in your position, I'd be right pissed at my former boss. I'd want him to pay, just as much as I'm paying, but then I'm a base and vindictive sort of lass at the best of times. I doubt you have such high morals on that issue either." she steepled her fingers together.

"Now, since we both know that you are a bastard in your own right and would turn on your mother at a drop of a hat, I'll be nice and not rearrange your face until you give me the information I want. I figure, you'll give it to me of your own free will, just to screw Barrington over as much as he's screwed you over.

So spill. Tell me what's he's planning, who else is in cahoots with him and how he's going to do it. And I'll go away." she leaned forward. "And. Don't. Lie. To. Me." she said, stressing each word. "I'll know and I won't be happy."

She nodded to Viridian.
"If you would, please cast the charm spell." she said, via her wind carried words ability.

ooc:
When do we get more PP to spend on our characters and how much do we get? :)
(+15) Investigate
(+15) Knowledge: Streetwise
(+10) Notice
(+10) Gather Info
(+6/+10) Diplomacy
(+4/+8) Bluff
(+07) Sense Motive
 
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