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Superheroes of the Trust Game Thread

"I can do the blinding attack. Let's get this over with." It sounds like we're rushing in instead of preparing the battleground. Not using cheap tricks might be one reason why I'm getting hurt so much more.
 

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Hope nods. "Good," she said. If Star hadn't been able to do the dazzle attack, she would have switched things around so that she would go. She looked at the others. "I know you think this is probably a pretty lousy idea, but the Feds use this tactic all the time in situations like this, to great effect, although we generally use flash bangs and heavily armed teams instead of empowered assault." she chuckled.

"If you can't go in quietly. Go in very loud, very bright and fast." she quipped. "Once you've done the blinding attack, Nightweaver and Wren can move in with binding attacks."

She stood, the infinity symbols disappearing into thin air. "Alright. Let's go,"
 
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Wren is ready to go in now. He will have his Deflect power trigger-ready, to deflect any attacks on the two women. Should they come unknowingly. Otherwise, when he gets there, he will then use his snare attack to disable the guard. Snare +11 to hit, Invisible, Tethered so that he can drag the guard towards him if need be..
 

Nitro goes along with any plan. He's already has his amazing flash of insight for the day (week, even) and it took a lot of effort. He does have an area attack by using Shockwave, which might prove valuable.

(OOC: and his player has a lot of homework :))
 

Vi opens the portal, and Star, Nightweaver, and Wren jump through, exiting across the street (Vi didn't really specify anything other than across the street, so I'll say a side door into an alley) Star takes a roundabout route from there to get on top of the warehouse, setting up a number of plasma balls to attack.

Wren casually steps out and heads across the street, and with a wave of his hand completely binds the guard in a cocoon of force, while Nightweaver teleports into a shadow next to the warehouse.

Star's plasma balls blow down the doors, and Nightweaver and Starhit those inside with ight and blinding light and darkness in rapid succession.

The guards inside are blinded, as is Fine and the woman, though Asad is unharmed.

The guards can't really do anything, and Fine ducks under a table. The woman seems to have another sense, and tries to seize control of Wren's mind, but his is extremely strong-willed, and she doesn't even get all that close. Asad, however, doesn't seem to be able to see in the dark, and can't attack, but he does shout some kind of incantation. None of those already there can understand it. The guards scream in pain as they grow and their skin turns red and their faces deform. They grown horns and their eyes begin to grow red.

Meanwhile the second wave appears across the street in the same place, only to notice the bad guys have a second wave as well, and a woman in red leather and two very large, muscular men start running across the street.
 

Wren goes into defensive mode, noting that his hunch was correct, they had other defenses that they could not have known about. The guards turning into hellish demons was a nice touch, as he takes a note of where Asad was. Wren's attention is brought to the woman, who is trying to invade his mind. Speaking into his com link, he warns the others, "The woman has mind control powers, but not enough to get to me. Be careful."

With that, he decides to take her out of the equation. He fires a blast of cosmic energy straight at her, hoping to knock her out of her own senses, the old fashioned way. (Blast +11 to hit, PL11, Autofire +1, Penetrating 3, Affects insubstantial if needed)

OOC - So, should we be rolling initiative? Not real sure, but there's his action...
 



Victim said:
(What targets inside aren't covered with darkness? For that matter, are any of us in the darkness too?)

It covers the entire warehouse. It is a 250 foot radius. This also means that there is no reason for Nightweaver to use it again this round.
 


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