• NOW LIVE! Into the Woods--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.

Superheroes of the Trust OOC Thread II

I don't know how many people are up for another M&M pbp game at the moment (on a different board no less), but if so have you seen Khantalas's pbp game in the M&M Game Room forum of the Atomic Think Tank? It's unlimited pp and PL, which could either work out terribly or be really fun. Deadline is tomorrow night for character submissions- I've already submitted a character.

See here. It's been fun playing with all of you in Matt's game and it would be fun to have you there too (assuming we get in, that is- I bet this game gets a lot of character submissions).
 

log in or register to remove this ad

OK, so Lemme see if I understand this, am I at 167pp now, and my PL cap is still 11, correct?

[sblock=proposed changes]
Subtract morph from my suit. I've never used it, and it doesn't fit (seems more of a spy type of ability).
I'd also like to add a rank of immunity: Technopathic Control to my equipment. Would this be acceptable? If so, would it be a 2 pt or 5 pt immunity? 2 pts puts it on par with 'an uncommon power descriptor', wheras 5 pts seems more likely based on what its meant to stop.. entrapment effects.

I see Optic as redesigning his suit, partially in response to flaws pointed out by his new nemesis, partially as a natural course of upgrades.

Here's a suggested change to my datalink alternate power(part of which you suggested):
AP: Datalink rank 8(9pp) Machine Control,
Linked: Quickness Rank 15(5pp) Limited:Computer Actions only(1pp/3ranks)
Linked: Comprehend Machines Rank 2 (4pp)
Since the base cost on my Blast (which this would be an AP of) is 16, this should fit perfectly, allowing my Datalink to function over a range of 2,000 miles and when I'm linked I can accomplish Computer actions at 100,000 times normal speed, as well as speak to and understand any device I'm connected to. (assuming a free action takes ~1 second , that means that as a free action I could do programming that would normally take a full day)

I'd like to increase my computer use check, but it's allready capped at +16 (12 ranks, +4 int). Which bring up a question: is the skill cap based off ranks or total check? It says 'ranks' on page 24 under Power Level, but I'm pretty sure people have told me otherwise.. (IE, Could I buy another 4 ranks of Computer Use and have a +20 check? *16 ranks + 4 int*)

Considering how often I use Hero Points, would you allow me to take one rank of the Luck Feat?

Please note that all of these are suggested courses of what I'd like to do, and I'm asking for GM input. Any other suggestions, btw?
[/sblock]
 

I'd like to increase my computer use check, but it's already capped at +16 (12 ranks, +4 int). Which bring up a question: is the skill cap based off ranks or total check? It says 'ranks' on page 24 under Power Level, but I'm pretty sure people have told me otherwise.. (IE, Could I buy another 4 ranks of Computer Use and have a +20 check? *16 ranks + 4 int*)

There's a cap on the number of skill ranks (PL+5), and a separate cap on the ability score bonuses (PL+5). So you could at this PL have 16 ranks in Computers and 42 (+16) Intelligence, for a Computers Skill of +32. I.e., yes you can buy 4 more ranks in the computers skill.

Edit- also, I think Matt is just going to decree we're all PL 11.4, 172 pp (you can increase two of the PL-limited attributes). But he only raised the issue in a previous post; he hasn't said formally that's what we're going to do yet.
 
Last edited:

There's a cap on the number of skill ranks (PL+5), and a separate cap on the ability score bonuses (PL+5). So you could at this PL have 16 ranks in Computers and 42 (+16) Intelligence, for a Computers Skill of +32. I.e., yes you can buy 4 more ranks in the computers skill.
That was the impression I got from reading the book, but I remembered someone telling me otherwise.. Eh, well this is good news then.

Edit- also, I think Matt is just going to decree we're all PL 11.4, 172 pp (you can increase two of the PL-limited attributes). But he only raised the issue in a previous post; he hasn't said formally that's what we're going to do yet.

that would be nice. :)
 


Star changes: -3 attack focus ranged, +1 Accurate Power feat, +1 base attack (0 pp). -3 Defense, +3 Dodge Focus (+3 pp), so flatfooted defense is now 13 - I screwed up on the rounding before. Power Attack (-1 pp, 2 left), Concentration 8 (zero left)


Star XP: Defensive Roll 1, 1 banked.
 

I've gotten no complaints from the ones who were here longest, so 11.4/172pp it is. However, one addendum will be that you cannot have skills be your last cap raise. This way, you still can't get to full PL12 in combat without reaching it PP-wise. At 15, you also get the caps raised you aren't really using such as max ability scores.

RE: Luck. I'm a little worried about luck inflation. If everyone takes a lot of luck and intends to use them for rerolls, I will have to adjust the villains appropriately, and the fights would just take forever. Luck is stronger here too since HP refresh every fight and not every session.

Optic: Immunity to CF isn't something you can just take. Maybe if something happens such that you learn a lot more about how CF's powers work, you might ultimately get it, but not this time. Quickness 15 is a bit much. How about just 9?
 

RE: Luck. I'm a little worried about luck inflation. If everyone takes a lot of luck and intends to use them for rerolls, I will have to adjust the villains appropriately, and the fights would just take forever. Luck is stronger here too since HP refresh every fight and not every session.

I agree. Luck is limited more by social convention than point cost - until you have like 4 or 5 ranks, it's pretty always a good buy, especially under these conditions.
 

RE: Quickness Why 9 ranks, if I may ask? I understand the thinking behind 1 day's work in a single second being a bit much, but does 9 have any specific significance? 9 ranks would be 1000X faster than normal, meaning in 1 second I could do the work of 16 minutes. Would rank 11 be allright? That would be essentially an hour's work as a free action while linked.

RE: Luck - as you may have noticed, I prefer not to use the HP for rerolls, but rather for the other special abilities.
How about this: Luck (Limited: Not usable to reroll), costing 1pp/2 ranks?
Or would you rather just say "nobody take luck, dangit"? ;)


Also, as to the 11.4 PL thing.. If I understand correctly, that means that out of the 5 following caps, we have 2 at the standard PL 12 cap and 3 still at the PL 11 cap:
Skills, Defense, Toughness, Attack, Save DC
And Skills can't be the last one you raise to the PL 12 cap.
Is this correct?
 
Last edited:

RE: Quickness Why 9 ranks, if I may ask? I understand the thinking behind 1 day's work in a single second being a bit much, but does 9 have any specific significance? 9 ranks would be 1000X faster than normal, meaning in 1 second I could do the work of 16 minutes. Would rank 11 be allright? That would be essentially an hour's work as a free action while linked.

RE: Luck - as you may have noticed, I prefer not to use the HP for rerolls, but rather for the other special abilities.
How about this: Luck (Limited: Not usable to reroll), costing 1pp/2 ranks?
Or would you rather just say "nobody take luck, dangit"? ;)


Also, as to the 11.4 PL thing.. If I understand correctly, that means that out of the 5 following caps, we have 2 at the standard PL 12 cap and 3 still at the PL 11 cap:
Skills, Defense, Toughness, Attack, Save DC
And Skills can't be the last one you raise to the PL 12 cap.
Is this correct?

RE: Limited Luck, I'll think about that. The question is whether at that price I'd want to also limit it to not buying off stuns, too.

Re rank 9, I was going for multiples of 3 since each pp gets you 3, and 12 was too much but 6 too low a cap. You can still do a lot as a free action, but it makes sense to have to spend actions to, say, write a program.
 

Into the Woods

Remove ads

Top