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Superheroes of the Trust OOC Thread II

Hmm, on that note, I had a few questions for you... I've been thinking of making some changes to Optic, but we have yet to (or at least I have yet to, I admit I missed a portion of the campaign) gain any PP with which I could make any changes. SO, two questions on that front.
A: are we going to be gaining any powerpoints in the near future?
B: Regardless, would you be ok with me making a few alterations to Optic as he 'rethinks' his approach to the situation? Either through Re-training, or redesigning some of his tech?
There's a lot of stuff that seems cool, and/or a good idea at character creation but when you get into the actual playing, it either doesn't make sense, or doesn't get used at all.. (I quote your opinion of me being able to datalink with the moon as an example. ;))

A: Answered.
B: Sure, go ahead. That goes for everyone as long as there is a plausible explanation for things that are more than just some technical point-shuffling.
 

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I was thinking though about using gradual PL upping, allowing increases of one of the four capped traits plus skills at 3,6,9,12, and 15 pp awarded. But this also reminds me that not everyone is at the same level of pp. Would those who were here longer and thus have a few more pp have a problem with setting the entire group to PL 11.4 / 172pp ?

No problem. I think you mean PL 11.25/172 pp, btw.
 


Its four capped traits plus skills, so at 3,6,9,12,15, +7pp is past 2/5=40% of the triggers.

Oh, sorry, didn't realize what you were doing. So effectively we're PL 11.5 for the four combat traits, then.

In that case, I'd like to drop Improved Grapple (I've never used the feat, as ever time I've wanted to use it Matt has said it didn't make sense- and I kind of agree. There are some situations where it would make sense, but if I take the feat it should really work all the time).

I didn't spend the last pp I gained before, so I've effectively gained 4 pp (2 just now + 1 unspent + 1 Improved Grapple dropped). Then I'd like to take Prone Fighting (which I really should have taken from the beginning, not sure how I overlooked it), +2 Constitution, and Attack Focus (Melee). Increased Wisdom coming next.
 

I'm buying Power Attack and then something else - how delightfully specific. Star's attacks have been pretty accurate, but haven't seemed very hard hitting even with the autofire. I think the best damage she's inflicted has been stuns. Also, if the normal bonus on autofire refers to the pre-autofire damage, not the base of the power, then she can actually get the maximum of +5 by using Power Attack.

I was thinking about shuffling around some of her points in combat traits. Having Defense seems like a waste, since Star is still pretty much screwed when attacked with like a 14 or 15 base defense anyway. Also, I was thinking of dropping the attack focus ranged and splitting it between base attack and attack specialization. In terms of general combat skills, I don't see why she'd be especially good with generic ranged attacks over melee.
 

I made updates to Hope.

She now has Ultimate Effort: Fortitude, it seems reasonable after all the times she has shaken off stun, plus it goes in with her stubborn nature.

I also took away healing and put in ESP. She's never really had to use healing, so ESP would be more benificial to the group.

I added a point of luck, bringing her Hero points up to 2.

I added whispers of the future (pre-cognition), because we need all the help we can get, even if it is haphazard. I think we can handle it in game with her praying for the ability to help and being granted that by whatever Forces/Powers etc you think might be willing to grant it. Considering her ties to nature, nature 'spirits' might be feasible.

I found that when I made the calculations I was at 169, so that's why I added the 3 pp
 

I made updates to Hope.

She now has Ultimate Effort: Fortitude, it seems reasonable after all the times she has shaken off stun, plus it goes in with her stubborn nature.

I also took away healing and put in ESP. She's never really had to use healing, so ESP would be more benificial to the group.

I added a point of luck, bringing her Hero points up to 2.

I added whispers of the future (pre-cognition), because we need all the help we can get, even if it is haphazard. I think we can handle it in game with her praying for the ability to help and being granted that by whatever Forces/Powers etc you think might be willing to grant it. Considering her ties to nature, nature 'spirits' might be feasible.

I found that when I made the calculations I was at 169, so that's why I added the 3 pp

Ult Fort is for people whose shtick is being extremely tough. Ult feats in general are designed for niche protection. Hope can't take that one.
 

I'm buying Power Attack and then something else - how delightfully specific. Star's attacks have been pretty accurate, but haven't seemed very hard hitting even with the autofire. I think the best damage she's inflicted has been stuns. Also, if the normal bonus on autofire refers to the pre-autofire damage, not the base of the power, then she can actually get the maximum of +5 by using Power Attack.

I was thinking about shuffling around some of her points in combat traits. Having Defense seems like a waste, since Star is still pretty much screwed when attacked with like a 14 or 15 base defense anyway. Also, I was thinking of dropping the attack focus ranged and splitting it between base attack and attack specialization. In terms of general combat skills, I don't see why she'd be especially good with generic ranged attacks over melee.

I'd rather you hold off on major changes in tradeoffs for the moment. Maybe take AOA though.
 

Also, if the normal bonus on autofire refers to the pre-autofire damage, not the base of the power, then she can actually get the maximum of +5 by using Power Attack.

I don't know if you're referring to this, but I have an Official Rules Question post to Steve Kenson asking this question now (see here). Steve back in the day said Power Attack does let you get extra autofire damage, but recently said that Power Attack does not let you get extra autofire damage. So I asked him to clarify.
 

I'm buying Power Attack and then something else - how delightfully specific. Star's attacks have been pretty accurate, but haven't seemed very hard hitting even with the autofire. I think the best damage she's inflicted has been stuns. Also, if the normal bonus on autofire refers to the pre-autofire damage, not the base of the power, then she can actually get the maximum of +5 by using Power Attack.

I was thinking about shuffling around some of her points in combat traits. Having Defense seems like a waste, since Star is still pretty much screwed when attacked with like a 14 or 15 base defense anyway. Also, I was thinking of dropping the attack focus ranged and splitting it between base attack and attack specialization. In terms of general combat skills, I don't see why she'd be especially good with generic ranged attacks over melee.

Oh, you mean Dodge Focus instead of Base Defense. Yeah, you can move some of it.
 

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