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Superheroes of the Trust OOC Thread II

Understood, tell me when you decide. :)

I had a whole post where I explained each of my changes and why, and then I forgot to copy it before submiting and.. guess what... it got eaten. :(

SO, here's the short version:

[sblock=Changes]
I upped a bunch of my skills and swapped around several feats and powers to make more sense. I consolidated a bunch of my minor powers (strike, protection, Speed, Regen) into an Array to streamline things (Doesn't change the cost). I also swapped two points from his strength into his Wisdom, where it makes more sense (Upping his notice check in the process)

I altered the Datalink AP on my blast, as we talked about. I dropped the quickness to rank 10, and changed it to include Visual actions as well as computer based actions(Making it cost 1/2 instead of 1/3, I believe), as a further extension of Optic's sight-based powers. I realized that with all his powers, Optic didn't have any speed-reading or quick searching power, so now that I have this 'non-combat' array, it makes more sense.

For his PL increas, I upped Attack and Damage(save DC), and also altered his trade-off for offense from -1/+1 to -2/+2. This means his attack bonus stayed the same, but his Save DC went up by 2.

I also wanted to ask you about a couple of my feat choices: Contacts and Well Informed. These seem to be outdone and made useless by our Trust Connections, is there any (game/mechanical) reason for me to keep them?

Here's the new character sheet, tell me if there's any problems.

[sblock=Optic]
OPTIC, aka Jack Carson.
PL 11.4 (Attack, Save DC)

Abilities:
STR 14 (+2)
DEX 14 (+2)
CON 18 (+4)
INT 18 (+4)
WIS 18 (+4)
CHA 14 (+2)

Combat :
Attacks:
+6 Eye Laser(+10 W/Visor); Toughness DC 25 (29 w/Visor) Range inc 100' (140' w/Visor)
+6 Martial Arts(+10 W/Gloves); Toughness DC 21 (29 w/Gloves)
Initiative: +10
Defense 18
Saves: Toughness +6 (+14 in suit); Fort +8 (4+4con); Reflex +8 (6+2dex); Will +8 (5+3Wis)

Skills : Bluff(+18/16), Computers(+20/16), Diplomacy(+18/16), Gather Information(+18/16), Notice(+20/16), Knowledge: Business(+9/4), Sense motive(+20/16), Knowledges(+5/0)
*Situational: Diplomacy Check for favours(Connected), Gather Info in 1 minute(Contacts), Gather Info auto-check first time meeting new group/individual(Well Informed); +4 Remembering (Eidetic Memory); All skills considered Trained (Jack of All Trades)

Feats: Assessment, Attack Specialization(Eye Lasers), Attack Specialization(Martial Arts)BenefitX3 (Status&Wealth - Vice President of Op-Tec, Knowledgable-+1 Knowledge checks), Connected, Contacts, Dodge FocusX8, Eidetic Memory, Jack of All Trades, Uncanny Dodge(Sight), Well Informed.

POWERS:
Blast 10 (24pp) - Eye lasers, AccurateX2, Precise, Alternate Power: [Datalink Rank 8(Visual, Machine control); Quickness Rank 10(Computer checks and Visual Tasks); Comprehend Machines Rank 2]
Super Senses 14 (10pp) - Analytical(Sight), Radius(Sight), Extended(sight, Radio), Radio, Accurate(Radio), Danger Sense(Sight), Darkvision(noticeable eye glow), Time Sense, Microscopic Vision(DNA, Distracting, noticeable eye glow), X-ray Vision(not gold, Distracting)
Minor Powers Array: [13 pp]
-X- Strike 4 (7 pts) - Martial Arts, Mighty, AccurateX2
-X- Protection 2 (2 pts)
-X- Regeneration 3 (3pp) : Bruised 3 (1/round, no action).
-X- Speed 1 (1pp) : 10 MpH walking speed

High-Tech Supersuit with Power Gloves : Device Rank 5 (Hard to take away, 20pp) -
-X- Protection 8 (8 pts)
-X- Feats(4 pt): Quick Change(Suit stored in belt, expands and covers), Improved InitiativeX2, Evasion
-X- Enhanced Strike 8 (10 pts), AccurateX2
-X- 3 pp

High-Tech Visor : Device rank 4 (Disarmable, 12pp) -
-X- Super Senses 10 (9 pts) - True Sight Limited: Can't Detect Hidden.
-X- Enhanced Blast 4 (10 pts), AccurateX2
-X- Datalink AP: Radio Sense (1 pt)

Drawbacks: Weak Point (1), Vulnerable: Sonic damage [Moderate Intensity, Uncommon frequency](3 pts)
Trade-offs: -3 Def/+3 Tough, -2 Atk/+2 Save DC
COST: Abilities 36 + Skills 25(100 ranks) + Feats 20 + Powers 79 + Saves 15 -4 drawbacks = 171/172
[/sblock]
 

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Do you really want some protection, regen, and speed in an array? Wouldn't that leave you without the toughness or regen quite a bit?
 

Do you really want some protection, regen, and speed in an array? Wouldn't that leave you without the toughness or regen quite a bit?

It's not actually an Array. If you look at the total pp cost, it's just the sum of the individual pp costs. I think the word Jemal was looking for was Container.
 

Understood, tell me when you decide. :)

I had a whole post where I explained each of my changes and why, and then I forgot to copy it before submiting and.. guess what... it got eaten. :(

SO, here's the short version:

[sblock=Changes]
I upped a bunch of my skills and swapped around several feats and powers to make more sense. I consolidated a bunch of my minor powers (strike, protection, Speed, Regen) into an Array to streamline things (Doesn't change the cost). I also swapped two points from his strength into his Wisdom, where it makes more sense (Upping his notice check in the process)

I altered the Datalink AP on my blast, as we talked about. I dropped the quickness to rank 10, and changed it to include Visual actions as well as computer based actions(Making it cost 1/2 instead of 1/3, I believe), as a further extension of Optic's sight-based powers. I realized that with all his powers, Optic didn't have any speed-reading or quick searching power, so now that I have this 'non-combat' array, it makes more sense.

For his PL increas, I upped Attack and Damage(save DC), and also altered his trade-off for offense from -1/+1 to -2/+2. This means his attack bonus stayed the same, but his Save DC went up by 2.

I also wanted to ask you about a couple of my feat choices: Contacts and Well Informed. These seem to be outdone and made useless by our Trust Connections, is there any (game/mechanical) reason for me to keep them?

Here's the new character sheet, tell me if there's any problems.

[sblock=Optic]
OPTIC, aka Jack Carson.
PL 11.4 (Attack, Save DC)

Abilities:
STR 14 (+2)
DEX 14 (+2)
CON 18 (+4)
INT 18 (+4)
WIS 18 (+4)
CHA 14 (+2)

Combat :
Attacks:
+6 Eye Laser(+10 W/Visor); Toughness DC 25 (29 w/Visor) Range inc 100' (140' w/Visor)
+6 Martial Arts(+10 W/Gloves); Toughness DC 21 (29 w/Gloves)
Initiative: +10
Defense 18
Saves: Toughness +6 (+14 in suit); Fort +8 (4+4con); Reflex +8 (6+2dex); Will +8 (5+3Wis)

Skills : Bluff(+18/16), Computers(+20/16), Diplomacy(+18/16), Gather Information(+18/16), Notice(+20/16), Knowledge: Business(+9/4), Sense motive(+20/16), Knowledges(+5/0)
*Situational: Diplomacy Check for favours(Connected), Gather Info in 1 minute(Contacts), Gather Info auto-check first time meeting new group/individual(Well Informed); +4 Remembering (Eidetic Memory); All skills considered Trained (Jack of All Trades)

Feats: Assessment, Attack Specialization(Eye Lasers), Attack Specialization(Martial Arts)BenefitX3 (Status&Wealth - Vice President of Op-Tec, Knowledgable-+1 Knowledge checks), Connected, Contacts, Dodge FocusX8, Eidetic Memory, Jack of All Trades, Uncanny Dodge(Sight), Well Informed.

POWERS:
Blast 10 (24pp) - Eye lasers, AccurateX2, Precise, Alternate Power: [Datalink Rank 8(Visual, Machine control); Quickness Rank 10(Computer checks and Visual Tasks); Comprehend Machines Rank 2]
Super Senses 14 (10pp) - Analytical(Sight), Radius(Sight), Extended(sight, Radio), Radio, Accurate(Radio), Danger Sense(Sight), Darkvision(noticeable eye glow), Time Sense, Microscopic Vision(DNA, Distracting, noticeable eye glow), X-ray Vision(not gold, Distracting)
Minor Powers Array: [13 pp]
-X- Strike 4 (7 pts) - Martial Arts, Mighty, AccurateX2
-X- Protection 2 (2 pts)
-X- Regeneration 3 (3pp) : Bruised 3 (1/round, no action).
-X- Speed 1 (1pp) : 10 MpH walking speed

High-Tech Supersuit with Power Gloves : Device Rank 5 (Hard to take away, 20pp) -
-X- Protection 8 (8 pts)
-X- Feats(4 pt): Quick Change(Suit stored in belt, expands and covers), Improved InitiativeX2, Evasion
-X- Enhanced Strike 8 (10 pts), AccurateX2
-X- 3 pp

High-Tech Visor : Device rank 4 (Disarmable, 12pp) -
-X- Super Senses 10 (9 pts) - True Sight Limited: Can't Detect Hidden.
-X- Enhanced Blast 4 (10 pts), AccurateX2
-X- Datalink AP: Radio Sense (1 pt)

Drawbacks: Weak Point (1), Vulnerable: Sonic damage [Moderate Intensity, Uncommon frequency](3 pts)
Trade-offs: -3 Def/+3 Tough, -2 Atk/+2 Save DC
COST: Abilities 36 + Skills 25(100 ranks) + Feats 20 + Powers 79 + Saves 15 -4 drawbacks = 171/172
[/sblock]

Do you really want some protection, regen, and speed in an array? Wouldn't that leave you without the toughness or regen quite a bit?

It doesn't look like that's actually an array. All the powers add up to the 13p he spent. Thats actually a container or even a list of powers.

I was also wondering about your bluff and sense motive. Thats a pretty extreme upping there, and its never seemed to be part of your shtick.

Well-Informed is very useful, espeically with the descriptor of you accessing databases including the Trust's. With quickness, you'll get to take 20 (DC 28!) on that check using your datalink (if you want to use it without the datalink array,buy a 1pp Feature for a satphone/modem in your quit).
 

I'd imagine Optic's ability to see tiny muscle movements, blood flow inside a person's brain, and such would translate to an impressive Sense Motive ability.
 

It's not actually an Array. If you look at the total pp cost, it's just the sum of the individual pp costs. I think the word Jemal was looking for was Container.
Yar, chose the wrong word. Thanks for the catch.

I'd imagine Optic's ability to see tiny muscle movements, blood flow inside a person's brain, and such would translate to an impressive Sense Motive ability.
Aye, that's what I was thinking, the whole terminator thing "judging from your skin temperature, respiration, and pupil dilation, I estimate a 94% chance you are lieing." Its hard to hide the truth from someone who can watch your stress level rise, and notice all your little tells. Optic's main deal is about Knowing, noticing, and seeing things, so I figured a maxed Sense Motive makes sense. If it's not ok, I can change it.

I'll admit, the Bluff doesn't make sense as much, though. I upped it simply to have all my skills maxed. I think I'll drop it to 8 ranks for a total +10 bonus.. not shabby, but not exactly a master. Looks like I'll also be dropping Contacts (Thematically it makes sense, but mechanically it's not worth much, as with all my other powers I can pull most info off the net or out of a databank) but keeping Well-Informed.

Any other problems? Have you made a decision on the luck? Anybody have any suggestions on what to do with my left over points? (I now have 3pp normal and 3pp in my supersuit/gloves)
 

Any other problems? Have you made a decision on the luck? Anybody have any suggestions on what to do with my left over points? (I now have 3pp normal and 3pp in my supersuit/gloves)

Get rid of some of the accurate power feats/attack specialization and take some base attack (or even Attack Focus: either melee or ranged). At the moment, Optic has a +2 grapple check and +0 to hit when using anything besides his fists or his eye beams.
 

'sfunny, when I first made him Multiple people told me to drop the base attack b/c it was too costly and since I allready have a melee AND ranged attack form I'd never really need it.
 

Actually, I thought some of us said that it was weird to have a character running multiple attack forms with super hero experience that had no base attack.
 

'sfunny, when I first made him Multiple people told me to drop the base attack b/c it was too costly and since I allready have a melee AND ranged attack form I'd never really need it.

I said what I just said at the time.

Also, if your charater is a "perfect man" kind of concept, shouldn't you have some attack bonus that's usable with something besides your fists and your eye beams? Obviously, this is probably sub-optimal from a point-shaving standpoint, but buying some base attack and attack focus seems more appropriate than only Accurate on everything.
 
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