I'm unconscious.
Oh hey, I did mean to ask:
Does being unconscious mean the snare Thess created will evaporate on her next turn? Also, can a hero point be spent to wake up?
(OOC: Under the circumstances, it might be better to let Star use her Selective Area Dazzle attack on all of the bad guys over there, then shoot one of the dazzled guys [assuming it seems like they don't have the senses to operate fine while dazzled] for an almost sure hit)
Good point, if Star does that then Apollo will focus his attacks on Murder Mouse.
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I don't think we were going for redudant dazzles.
Hope hits what's left of the enemy formation with a gigantic tornado, which further damages their vehicles, and hurts Pharoah and the Guardian (1 bruise to each)
You mean Leopard, not Pharoah, I presume.
Nitro tries to bash LL, but she is surprisingly resilient (hp, she rerolled). He continues past her in the air, and she whirls and hits him, batting him into the sand (another bruise, hp spent on Ult Toughness)
A tad surprised that 19 damage resulted in nothing on a character with 2 bruises (assuming I'm right above, did you take that second bruise into account?).
The gigantic leopard woman is less talkative, and responds simply with smashing Hope into the sand with both fists (last hp spent to reroll, staggered, stunned, bruised), roaring and then hitting her again. (hp spent to surge, granted to Hope who rerolls, still gets a second staggered and is KO'd)
Matt, was this correct from earlier:
And did Leopard really not take a bruise from my previous 19 damage hit after having 2 bruises (if the above is correct?). You didn't mention Leopard rolling a natural 20 and I'd really hope that with 2 bruises if she could still make a DC 34 save it would only be on a natural 20In general, I'm trying to figure out how high Leopard's Toughness is so I can decide whether I want to reroll the attack I just missed with.
Two things: one, if Hope had a hero point when she was first stunned, under the circumstances (several bruises, gigantic opponent ready to smash you while stunned + prone) she absolutely should have bought of the stun with a hero point so she could take her attack and get up.
Also, Hope can't reroll twice in a round regardless. So even if you don't let Hope spend an HP to be unstunned and change that part of the round, she'd be KOd with 1 HP remaining.
Leopard did in fact roll a 20, and Pharoah did in fact take an extra bruise, being in the area of the attack. Hope only had enough HP to reroll or to shake the stun, and no such contingency about that use of an hp was available. Regarding the second reroll, you are correct. She is KO'd but has an HP.
Technically all damage is lethal once you're unconscious, but OK- had me fooled
Just because kirinke didn't write ("and if I'm stunned, shake it off so I can attack") doesn't mean she wouldn't have done it if the action had paused so that she could post. In particular, kirinke almost never fails to shake off a stunned condition when she has the chance to act by doing so.
It's your call, but I don't think it's really fair to have us getting KOd left and right for not writing in all of these contingencies- for obvious reasons this never happens to villains. That said, things did turn out worse for Hope than they could have, and this thing could be sort of abusive in retrospect, but when you're at 6 Defense (12 flatfooted, -2 stunned, -4 prone) compared to 21 defense (recover from stun, then stand up- plus she'd get to attack) when in range of LL (and already having 3 bruises), I think the course of action is pretty clear.
I'd like to reroll that last attack roll with a hero point. I should have a handle on LL's Knockback modifier since it's clear from the attack that stunned Leopard earlier and knocked her over that a full-damage attack by me will cause Knockback. With that in mind, I'd like to have Nitro pull the knockback such that she doesn't go more than 5 feet- based on the earlier hit (which I think was after a successful Acrobatic Bluff and I was thus using PA for 3), let's say this is 17 damage applied to Knockback instead of the full 19.
If that rerolled attack does well enough I might want to use Extra Effort to follow up on it, but I'd prefer to see the results first.