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Superheroes of the Trust OOC Thread II

Maybe freezing them in place? Both Hope and Wren have snare, they could easily encase the bad-guys in a personalized block of something. That way, they can't move. Can't move, can't set things off.

That all is dependent on HOW those bombs are activated. We assume they are hand triggers, or something like that. What if they are thought activated, or something else? I think Porting those guys out might be our safest option.

skylark said:
Wren can also get there quickly with Teleport, but 'porting the guys out would require the Attack extra on Teleport, so he'd have to power stunt AGAIN.

Yeah, and I have no problem with that. With this Array, it's the way his ring was built. To be able to modify a few times when needed. It's a small price to pay for trying to stop this thing from blowing up.
 

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Fangor, you should have Wren Power Stunt a much bigger Area Snare effect. Lower rank Snare effect, but way more Progression- increase Area feats. I don't think Matt will have a problem with a super-huge Snare used for crowd control (as opposed to, say similar tactics used against villains).

Think Snare 8 (Extra: Area- Shapeable) with 10 ranks of the Progression power feat.
 

Ouch.

I was actually sort of thinking that Wren would be able to explain his teleport plan before Star went again and completed her attack. Oops. Oh well.

EDIT: If the bombs went off because the men left the blimp, then teleporting them out wouldn't have been any better anyway.
 
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Ouch.

I was actually sort of thinking that Wren would be able to explain his teleport plan before Star went again and completed her attack. Oops. Oh well.

EDIT: If the bombs went off because the men left the blimp, then teleporting them out wouldn't have been any better anyway.

Ya know, you folks DO know someone with a perception combustion power who is likely to associate with suicide bombers...
 


Murder Mouse does that.

"...Coordinated Spontaneous Combustion attacks struck Tel Aviv elementary schools today, killing 48...Farfour the Murder Mouse has claimed responsibility for the attacks..."

That's why Star was trying so hard to nail in the last fight; she didn't want to get burned by his attacks.

But Hiroshima Shadow could also still be alive. I'm not sure that exploding, poisoning, and then nuking would kill someone made of hard radiation whose origin includes an atomic blast.
 

It occurs to me that lifting Apollo and Star out of the water probably just leaves all three of us open to Murder Mouse sniping us. Would it be feasible or wise for Skylark to move, grab Star, stay underwater (and therefore out of perception for an above-ground sniper), spend a hero point to move and grab Apollo, then try to run? Problem being that those two villains in the water will probably get some shots in.

In the alternative, should I try to quickly defeat manta boy and shark man? I don't like those odds.

Maybe it's best to pull them both out, then burn some extra effort on my force field to help cover them. Then book it to cover.
 

Since Gravity Control is an area, wouldn't you just lift Apollo, Star, and all the water around them, instead of pulling them out of the water?

You might be able to find something that does double duty. Setting up the Trip/Knockback power in mid air could pull everyone out of the water, removing the terrain advantage from the aquatic attackers.
 
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Yeah, had this been closer, like less than 600 feet, from where the stadium is situated, I could possibly teleport them out of danger, yet I would have to know where they are. Until I know where they are, I can't do much. I didn't want to leave Hope alone against the mob, so I have to return... unless something changes.

So, since I am now on the boardwalk, I will await my turn to see if Star and Apollo are present. If so, then I can get them out of here. If not, then plan B, subsection x, with option 3 and 4.... (Yeah, plans suck)
 

I guess my operating assumptions are as follows: Skylark can use area-Gravity Control to lift Star and Apollo out of the water, and make them weightless; she can then use a move action (or two, using a hero point) to grab them and fly us all to cover. I should ask the GM if these are proper uses of actions.

If a ton of water is also lifted in the process, it might not matter... unless the villains in the water are also lifted into the air, and within striking distance of Skylark. If that's the case, it might be wiser to just use Telekinesis on Star, get her to cover, then go back for Apollo. Or hey, let Hope or Wren save one of them.
 

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