Fangor the Fierce
First Post
Fangor- a few points. I can't tell exactly what you were getting at in your most recent post, so these might not all be relevant.
1) To use Teleport and Healing (as both are in the array) in a round, the array has to start on Healing. Since the most recent array power you used was Teleport, it seems perfectly reasonable that the array would still be set there, since you haven't declared otherwise. If the array starts on something besides Teleport, then using Teleport followed by Healing won't work, hero point or not.
Ah, so THAT'S how it works. Good to know, and thanks for clearing that up. Yes, you are correct, as I have not switched off that Teleport from the previous rounds' use. So, he teleports, removes Optic from danger, and Heals him.
Just thought I'd mention the general issue- even if you're not using an array in a round, where you set it can matter the next round.
2) You do not have to spend a hero point to take two standard actions in a round. Indeed, spending hero points directly doesn't give you extra actions. You use Extra Effort, which is limited to once a round, to Surge and then a round later you spend a hero point to buy off the fatigue. Especially for a ranged attacker fatigue isn't that big of a deal and being fatigued with 1 HP is much better than not fatigued with 0 HP.
So, Teleport, then Extra Effort to use the Healing power of the array. Got it. Thanks again.
3) Your Teleport power is really, really good. Between Affects Others, Area, and Selective, plus the Progression power feats, you should be able to teleport Wren/Optic somewhere as just a move action. So pulling off this maneuver shouldn't require Extra Effort at all, if I'm reading correctly (since your Healing is a standard action).
Yeah, I like the way it shaped up, and am glad it did not include the Attack extra. I wanted this to be a defensive thing, and not offensive. Hence, keeping it to where it doesn't affect the enemies without some other form of Extra Effort.
Teleport as move action, then Heal as Standard Action. Now I see, as I thought it was not able to switch between powers in a round. Now I see the line that says you can switch once per round as Free Action. I will keep that in mind. Man am I glad I picked this group to play with, as you keep me in line pretty well. THANKS!!!